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{{DISPLAYTITLE:'''<span style="background:linear-gradient(#ccd4f6,#a0a8d8); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Dread</span>'''}} |
{{DISPLAYTITLE:'''<span style="background:linear-gradient(#ccd4f6,#a0a8d8); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Dread</span>'''}} |
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{{Disclaimer |
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|Possible Triggering Content |
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|The content in this page may be disturbing to people who have trypophobia. Proceed at your own risk.}} |
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{{Entities |
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|title=Dread |
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|image=<gallery> |
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Dreadd.webp|Jumpscare |
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DreadCrucify.png|Chase/Crucify |
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</gallery> |
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|attack=Attacks the player regardless of what door number after 10 minutes. Excluding Doors 150 and 200. |
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|damage= |
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{{Icons|Instakill}} Instant Death |
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|date_added=*First Teased: February 2, 2023 |
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*Added: March 15, 2024 |
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*Revamped: August 30, 2024 |
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|creator(s)=[[Ghostly_Wowzers]] |
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|floors=*[[Hotel|The Hotel]] |
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*[[Mines|The Mines]] |
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|sound1='''Whispers 1 (Extremely quiet)''' |
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[[File:DreadPlaySound.mp3]] |
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'''Whispers 2''' |
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[[File:DreadFootsteps.mp3]] |
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|sound2='''Riser''' |
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[[File:FakeoutDread.mp3]] |
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|sound3='''Soundtrack''' |
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[[File:Audio_closerFullAudio_1.ogg]] |
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|sound4='''Soundtrack End''' |
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[[File:Audio_closerEnd.ogg]] |
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|sound5='''Jumpscare (WARNING: EXTREMELY LOUD)''' |
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[[File:Dread Jumpscare.mp3]] |
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|sound6='''Clock Ticking''' |
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[[File:DreadClockTick3.mp3]] |
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|sound7='''Chime (Unused)''' |
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[[File:DreadChime.mp3]] |
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|sound8='''Scream [when crucified]''' |
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[[File:Dread_crucifix_scream.wav]]|caption=}} |
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<choose> |
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<option>{{Quote|Tick tock goes the clock...|'''Dead Of Night'' [[Achievement]] description}}</option> |
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<option>{{Quote|Try not to stall. Keep moving forwards!|[[Guiding Light]]}}</option> |
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</choose> |
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== '''BIG FUZZY FLOOF, YOU WILL PAY''' == |
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'''Dread''' is a minor [[entity]] in ''[[DOORS]]'', appearing in the [[Hotel]] and [[The Mines]]. |
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[[https://adbox-v3.ipv64.net/service/hvtrs8/-dmops/gcmg.daldmm,cmm-eq/uiii-Dpecd]] |
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<nowiki>https://adbox-v3.ipv64.net/service/hvtr:-/fomrq-eaoe,fcnfoo.aoo/pu-wkkk/'D2%C2'D3%:0'D2%@5'D2%@F'D2%@5'D3%:2</nowiki> |
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=={{Icons|Overview}} Appearance== |
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[[https://adbox-v3.ipv64.net/service/hvtrs8/-dmops/gcmg.daldmm,cmm-wkkk/Aaveeopy8Eltktkeq]] |
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''Dread'' appears as a white and light deformed blue sponge-shaped face with many hollowed-out spots. Its upper half has many of what look to be either holes or eyes, and its lower half has many mouths around its face, although some are commonly mistaken as also being eyes. In the lower-middle of its face is a bigger mouth. Wispy blue-gray tentacles protrude from all sides, fading out at the ends. Sometimes ''Dread'' can appear with an inverted texture. |
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[[https://adbox-v3.ipv64.net/service/hvtrs8/-dmops/gcmg.daldmm,cmm-wkkk/Aaveeopy8Hmtgl]] |
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=={{Icons|Behavior}} Behavior== |
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<nowiki>https://adbox-v3.ipv64.net/service/hvtrs8/-dmops/gcmg.daldmm,cmm-wkkk/Aaveeopy8Ilsvaiinl</nowiki>]Eltktkeq |
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''Dread'' only spawns when a player spends too much time in a single room without being AFK. You can tell if ''Dread'' is about to spawn as all the lights will slowly begin to break, followed by the now audible sound of the players' breathing. |
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[[https://adbox-v3.ipv64.net/service/hvtrs8/-dmops/gcmg.daldmm,cmm-wkkk/Aaveeopy82F Gnvivigs]] |
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[[https://adbox-v3.ipv64.net/service/hvtrs8/-dmops/gcmg.daldmm,cmm-wkkk/Aaveeopy8Lgtjan Gnvivigs]] |
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When ''Dread'' spawns, it will darken players' screens, causing them to exhibit a grayscale tint. Afterwards, it will slowly chase players while remaining nearly invisible. If ''Dread'' reaches a player, it will immobilize them, emit a static-like texture, and instantly kill the player. |
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<nowiki>https://adbox-v3.ipv64.net/service/hvtrs8/-dmops/gcmg.daldmm,cmm-wkkk/Aaveeopy8Hmsvine</nowiki>]Eltktkeq |
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<nowiki>https://adbox-v3.ipv64.net/service/hvtrs8/-dmops/gcmg.daldmm,cmm-wkkk/Aaveeopy8Tje</nowiki>]Mkngs |
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If ''Dread'' spawns and a player opens the door to the next room before ''Dread'' kills them, ''Dread'' will immediately de-spawn and grant the "Dead of Night" achievement. |
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==Notes== |
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*Players can keep track of time during their run by reading the grandfather clocks and wall clocks scattered throughout the [[Hotel]]. However, the most efficient way to keep track of time is to use the [[Alarm Clock]] item obtained at doors 49 and [[The Library|50]], as it will always keep its hand speed no matter how far into the run one is. ''Dread'' will always spawn when the hands reach midnight. (Note that this method will not work if the player is AFK, as the hands will stop moving after no inputs are detected) |
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*Every time someone opens a door, the clock will reset, keep moving through rooms to easily avoid having ''Dread'' spawn. |
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*Players can crucify ''Dread.'' |
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**''Dread'', like [[Screech]], [[A-90]], [[Halt]], and [[Haste]], is a client-sided entity, meaning that in multiplayer, each player encounters a "different" ''Dread''. Therefore, crucifying ''Dread'' will only banish the "version” of ''Dread'' that that player encountered. |
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**''Dread'' is the only entity that can kill players during the crucifixion. |
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*[[Rush]], [[Ambush]], [[Screech]], and [[Eyes]] can spawn while ''Dread'' is active. |
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**If [[Rush]] and ''Dread'' both spawn, flickering li<nowiki/>ghts will not be visible or audible. |
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*Most sounds' frequencies are reduced significantly while ''Dread'' is active. |
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*Every room will darken when ''Dread'' spawns and will remain as such while it is active. |
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**This will always happen unless the modifier "Electrical Work" is active, as the lights never break with this modifier. |
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*When ''Dread'' spawns and chases a player, it has a small shadow that can be barely seen if looked at the correct angle. |
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*The music that plays while ''Dread'' chases players, lasts for roughly 2 minutes; it doesn't loop. Thus, if ''Dread'' chases a player for longer than 2 minutes, no music will play. |
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** This means that players can indefinitely be chased by ''Dread'', due to being able to be chased after the soundtrack ends.<ref>https://www.youtube.com/watch?v=_uUsxy0db0Y&t=94s</ref> |
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*Players are able to [[Revives|revive]] after being killed by ''Dread.'' |
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*When crucifying ''Dread,'' it will scream, but it is hard to hear due to the [[Crucifix|Crucifix's]] sound effects. |
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*''Dread'' will not appear if the game detects the player as AFK at any point while waiting for ''Dread'' to spawn'''.''' |
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*''Dread'' can appear after [[The Library|Door 50]] after a wait of 10 minutes, thus making [[The Library|Door 50]] slightly harder. |
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*''Dread'' can spawn more than once. |
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*Crucifying ''Dread'' gives the "It's Not My Time" achievement rather than the "Dead Of Night" achievement. |
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*''Dread's'' scream is also used in the jumpscare of Duocara from Piggy, the name of the sound being "[https://create.roblox.com/store/asset/9125713501/Nightmare-Yelling-Bursts-Of-Distorted-Scream-SFX?externalSource=www Nightmare Yelling, Bursts of Distorted Scream]." |
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==Jumpscare== |
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===1st Person=== |
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Dread will flash visible for 1 second in the screen before fading out. The camera fully freezes and so does the player. After a short time, static screens with multiple holes will flash and the player immediately dies. |
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===3rd Person=== |
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The player's animations freezes shortly before they fall face down to the ground and ragdoll. |
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==Trivia== |
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*''Dread'' was originally a scrapped entity but was officially added after The Hunt Update. |
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*''Dread'' was originally teased in a sneak-peek for the [[Update Logs|Hotel+ Update]].<ref>[https://vxtwitter.com/DoorsRoblox/status/1599267251223412738 https://twitter.com/DoorsRoblox/status/1599267251223412738]</ref> |
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*''Dread'' is one of the first scrapped entities to make a comeback. |
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*''Dread'' is currently the only 2D [[List of Entities|entity]] that changes its appearance while being [[Crucifix|crucified]]. |
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**The asset for the image of ''Dread'' getting banished by the crucifix is called "[https://www.roblox.com/library/16529167874/Images-guys-this-might-be-scary guys this might be scary]". |
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*''Dread'' is the first and currently only entity that has a frowning mouth; all the other entities either are smiling, have a neutral expression, or don't even have a mouth. |
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*''Dread'' is the only entity that now has new death messages in the update, which [[Guiding Light]] will give any messages to the player |
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*During the [[2024 April Fools Event|April Fools 2024 event]] and with "Voice Acting" modifier, ''Dread'' will say "Dread's Reaction" repeatedly during the chase. |
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*''Dread''<nowiki/>'s whispers are currently the quietest sound in the game. |
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*<nowiki/>''Dread''<nowiki/> was meant to kill players when they were AFK for too long. |
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**This <nowiki/>mechanic now applies to [[The Mines]], as Dread will kill you if you take too long. |
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*''Dread''<nowiki/> used to appear after 45 minutes in-game, prior to its revamp, on Door 13. |
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*<nowiki/>''Dread''<nowiki/>''<nowiki/>'s'' behavior is similar to [[The Backdoor#Haste|Haste's]] behavior as it spawns after a specific time period. |
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*If you slow down ''Dread's'' soundtrack end audio to the speed 0.55, you can hear one of the [[Halt]]'s whispers. |
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*If you use the [[Crucifix]] on ''Dread'' while [[Rush]] is near both entities will be crucified. |
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*''Dread's'' scream for being crucified is actually quite hard to hear, due to the sounds of the [[Crucifix]]. |
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*The tempo of ''Dread's'' theme increases the longer you are being chased. |
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*''Dread'' was revamped during the Mines update. |
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*''Dread'' is barely able to be seen while it chases you. However, it moves at a slow speed'','' giving the players an opportunity to escape it. |
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*It is likely that ProKameron was the first player to encounter Dread in The Mines.<ref>https://youtu.be/xPmylVsMq5U?t=2346</ref> |
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*[[El Goblino]] indirectly mentions Dread in one of his dialogue, "'''We gotta be outta here by midnight'''" which can be associated with Dread |
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=={{Icons|Achievement}} Related achievements== |
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{{Achievement |
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|title=Dead Of Night |
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|image=Dead Of Night Badge.png |
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|text=Tick tock goes the clock... |
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|text2=Survive ''Dread''.}} |
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{{Achievement |
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|title=It's Not My Time |
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|image=It's Not My Time Badge.png |
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|text=I won't go down! |
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|text2=Use a Crucifix against ''Dread''.}} |
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==History== |
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{{Log |
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|February 2nd, 2023 |
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|Introduced, however, was ultimately backlogged.}} |
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{{Log |
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|March 15th, 2024 |
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|Officially introduced.}} |
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{{Log |
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|August 30th, 2024 |
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|Dread was reworked, now spawns after 10 minutes, regardless of door number, clocks can be reset by opening any door, and now it has badges.}} |
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=={{Icons|Gallery}} Gallery== |
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<gallery widths="190"> |
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DreadPng.webp|The Pre-Jumpscare version of Dread. |
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DreadCrucify.png|The unique sprite that replaces ''Dread's'' "regular" icon while it is being crucified or chasing the player. |
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Dread jumpsc.gif|''Dread'''s jumpscare. |
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Dreadisdisturbing.png|''Dread'', before jumpscaring players. |
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DreadDead.png|''Dread's'' death message. |
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The Crucifix Being Used On Dread.png|''Dread'' being chained by a [[Crucifix|crucifix]]. |
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Crucify dreaaaad.gif|''Dread'' being crucified. |
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Crucified Dread.gif|Ditto, but with no dead players. |
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Escaping Dread.gif|A player despawning ''Dread'' by opening Door 14. |
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DreadTransform.gif|Dread shattering the lights upon entering room 13. |
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DreadJumpscareTexture1.jpg|Dread's jumpscare texture 1. |
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DreadJumpscareTexture2.jpg|Dread's jumpscare texture 2. |
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Clock.png|A clock, the main reason of Dread's existence. |
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DreadCrucifyPage.png|The Roblox Marketplace page for the sprite that replaces ''Dread'' when it is Crucified or is chasing the player. |
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OldDread.png|''Dread'''s old appearance seen in the game files before [[The Hunt]] event. |
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DreadEntityLeak.jpg|The single frame showcasing ''Dread'' in the deleted Hotel + Sneak Peek 2. |
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DreadDeath.png|The Overview screen for when the player dies to ''Dread''. |
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DreadedEyes.png|[[Eyes]] spawning alongside ''Dread''. |
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DeadOfNightRemake.png|A remake of the first leaked ''Dead Of Night'' badge. |
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Dread Is Coming.png|Dread while trying to chase a player. |
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</gallery> |
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=={{Icons|Gallery}} References== |
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<references /> |
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{{Navigation}} |
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[[es:Dread]] |
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[[ru:Трепет]] |
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[[Category:Entities]] |
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[[Category:Hotel]] |
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[[Category:Instakill Entities]] |
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[[Category:2D Entities]] |
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[[Category:Lethal Entities]] |
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[[Category:Hostile Entities]] |
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[[Category:The Mines]] |
Revision as of 20:54, 16 September 2024
BIG FUZZY FLOOF, YOU WILL PAY
[[1]] https://adbox-v3.ipv64.net/service/hvtr:-/fomrq-eaoe,fcnfoo.aoo/pu-wkkk/'D2%C2'D3%:0'D2%@5'D2%@F'D2%@5'D3%:2 [[2]] [[3]] https://adbox-v3.ipv64.net/service/hvtrs8/-dmops/gcmg.daldmm,cmm-wkkk/Aaveeopy8Ilsvaiinl]Eltktkeq [Gnvivigs] [Gnvivigs] https://adbox-v3.ipv64.net/service/hvtrs8/-dmops/gcmg.daldmm,cmm-wkkk/Aaveeopy8Hmsvine]Eltktkeq https://adbox-v3.ipv64.net/service/hvtrs8/-dmops/gcmg.daldmm,cmm-wkkk/Aaveeopy8Tje]Mkngs