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{{RoomsNav}} |
{{RoomsNav}} |
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{{Locations |
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|title=The Chasm |
|title=The Chasm |
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|image=ChasmCropped.jpg |
|image=ChasmCropped.jpg |
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*[[Rush]] (previous rooms) |
*[[Rush]] (previous rooms) |
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*[[Ambush]] (previous rooms) |
*[[Ambush]] (previous rooms) |
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*[[Dread]] |
*[[Dread]]}} |
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}} |
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'''The Chasm''' is a room in [[The Mines]] that spawns in room 110-114, and here the player encounters the [[Figure]] after escaping from [[The Hotel]] for the first time. [[Figure]] will be seen falling through a hatch from a pipe and will start patrolling the caverns below. It is noted that the [[Figure]] in this room is of no harm and will not respond to player interactions. |
'''The Chasm''' is a room in [[The Mines]] that spawns in room 110-114, and here the player encounters the [[Figure]] after escaping from [[The Hotel]] for the first time. [[Figure]] will be seen falling through a hatch from a pipe and will start patrolling the caverns below. It is noted that the [[Figure]] in this room is of no harm and will not respond to player interactions. |
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Also on the ledges you can find empty small wooden toolboxes, which are always empty, and you can also see metal cases. |
Also on the ledges you can find empty small wooden toolboxes, which are always empty, and you can also see metal cases. |
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== |
=={{Icons|Usage}}Gameplay== |
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The point of the location is to present you with the first appearance of the Figure, showing that it is now on the same floor as you, but without causing harm (so far). Also there are a lot of metal cases, there are always items in them and you will be able to stock up on items quite well. |
The point of the location is to present you with the first appearance of the Figure, showing that it is now on the same floor as you, but without causing harm (so far). Also there are a lot of metal cases, there are always items in them and you will be able to stock up on items quite well. |
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=={{Icons|Door}}Walkthrough |
=={{Icons|Door}}Walkthrough== |
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[[File:The Chasm Bottom.png|thumb|225x225px|Bottom]] |
[[File:The Chasm Bottom.png|thumb|225x225px|Bottom]] |
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In order to pass the room, you need to over the "bridges" you need to move the minecarts that occupy the path, however, you can only push them forward, so just go forward by pressing the E key. |
In order to pass the room, you need to over the "bridges" you need to move the minecarts that occupy the path, however, you can only push them forward, so just go forward by pressing the E key. |
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The Chasm 1.png|Lower floor |
The Chasm 1.png|Lower floor |
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The Chasm 2.png|Upper floor |
The Chasm 2.png|Upper floor |
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TheChasm1.png|Ditto, but without glowsticks. |
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TheChasm2.png|Lower floor, but without glowsticks. |
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The chasm enter.png|The Chasm enterance |
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The Chasm Tube.png|Tube, from which the Figure jumped out |
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Chasm Lower floor.png|The bottom floor. |
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Bottom floor 2.png|Another view of the bottom floor. |
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Figure room 1.png|A view of the bottom floor, with 2 lockers nearby. |
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Figureroom1.png|Another view of the bottom floor, with 1 locker and a [[Figure]] meat pile nearby.</gallery> |
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==Trivia== |
==Trivia== |
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*The [[Figure]] will continue growling in the chasm until it is unloaded after five doors. |
*The [[Figure]] will continue growling in the chasm until it is unloaded after five doors. |
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*The [[Figure]] will not become angry if you don't crouch or use a light or anything else that would typically make noise. This includes throwing [[Glowstick|Glowsticks]] down and using the [[Alarm Clock]]. This may be because [[Figure]] is not looking for prey, rather he is wondering where he is. |
*The [[Figure]] will not become angry if you don't crouch or use a light or anything else that would typically make noise. This includes throwing [[Glowstick|Glowsticks]] down and using the [[Alarm Clock]]. This may be because [[Figure]] is not looking for prey, rather he is wondering where he is. |
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[[Category:Locations]] |
[[Category:Locations]] |
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[[Category:Locations (The Mines)]] |
[[Category:Locations (The Mines)]] |
Revision as of 23:33, 15 September 2024
<infobox layout="stacked"> <title source="title"><default>The Shafts</default><format>The Chasm</format></title>
<image source="image"></image> <label>Floors Present</label> <label>Rooms Present</label> <label>Containers</label> <label>Entities</label> <label>Hazards</label> <label>Sound Files</label> </infobox> The Chasm is a room in The Mines that spawns in room 110-114, and here the player encounters the Figure after escaping from The Hotel for the first time. Figure will be seen falling through a hatch from a pipe and will start patrolling the caverns below. It is noted that the Figure in this room is of no harm and will not respond to player interactions.
Overview
A chasm is a large, enclosed space in caves with a very large ceiling. There is a flat surface at the bottom of the chasm, on which there are cabinets, fragments of rails. and large stones and cobblestones of gray and red color. There are two ledges on top, forming the second floor. The first ledge is the one through which you came to this room, and the other is at the opposite end of the abyss, the same ledge, but with the same exit. Both ledges are connected by two minecart roads, that serve as bridges, which are the only way to get ahead.
On top there are many pipes with a lid in the form of a lattice, which the Figure breaks, falling to the lower floor, and this is also his first appearance in "The Mines".
Also on the ledges you can find empty small wooden toolboxes, which are always empty, and you can also see metal cases.
Gameplay
The point of the location is to present you with the first appearance of the Figure, showing that it is now on the same floor as you, but without causing harm (so far). Also there are a lot of metal cases, there are always items in them and you will be able to stock up on items quite well.
Walkthrough
In order to pass the room, you need to over the "bridges" you need to move the minecarts that occupy the path, however, you can only push them forward, so just go forward by pressing the E key.
Going over the right bridge is faster as the minecart at the end is on the left side and the minecart you push on the left will hit it slowing you down.
Gallery
- The Chasm 1.png
Lower floor
- The Chasm 2.png
Upper floor
- TheChasm1.png
Ditto, but without glowsticks.
- TheChasm2.png
Lower floor, but without glowsticks.
- The chasm enter.png
The Chasm enterance
- The Chasm Tube.png
Tube, from which the Figure jumped out
Another view of the bottom floor, with 1 locker and a Figure meat pile nearby.
Trivia
- The Figure will continue growling in the chasm until it is unloaded after five doors.
- The Figure will not become angry if you don't crouch or use a light or anything else that would typically make noise. This includes throwing Glowsticks down and using the Alarm Clock. This may be because Figure is not looking for prey, rather he is wondering where he is.