(Added tips section) |
(Added some extra details related to the attacks.) |
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The Dam appears to be a giant reservoir for sewer water. It has multiple stairwells and ladders going down, multiple storage lockers and worklights scattered throughout, and exposed fluid pipes with valves that must be turned to progress the fight. At the top floor is a large metal door, which is opened using the room's [[Generator]]; behind it is a ladder that leads up to a manhole in [[The Woods]]. |
The Dam appears to be a giant reservoir for sewer water. It has multiple stairwells and ladders going down, multiple storage lockers and worklights scattered throughout, and exposed fluid pipes with valves that must be turned to progress the fight. At the top floor is a large metal door, which is opened using the room's [[Generator]]; behind it is a ladder that leads up to a manhole in [[The Woods]]. |
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While the reservoir starts out at a water level low enough to expose a walkway and isolated grate at the bottom, when the players enter the Dam a group of giant pipes begin spraying black |
While the reservoir starts out at a water level low enough to expose a walkway and isolated grate at the bottom, when the players enter the Dam a group of giant pipes on the side begin spraying black slime (the substance Seek is made up of) into the reservoir, filling it up to near the top floor. A massive blob of slime covered in eyes then surfaces from the slime, alongside debris and smaller, eyeless lumps. As the fight progresses, the piped are turned off and the slime level lowers, allowing access to lower portions of the reservoir, until eventually Seek is drained completely out of the reservoir and the levels are where they were prior to the battle. At the bottom of the reservoir are multiple small corridors. |
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== Walkthrough == |
== Walkthrough == |
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To defeat the form Seek takes in this room, the players must turn valves highlighted by the Guiding Light in order to activate the drainage systems for the reservoir. This involves jumping across the debris on the surface of Seek as it uses multiple attacks to try to kill them. Coming in contact with the |
To defeat the form Seek takes in this room, the players must turn valves highlighted by the Guiding Light in order to activate the drainage systems for the reservoir. This involves jumping across the debris on the surface of Seek as it uses multiple attacks to try to kill them. Coming in contact with the slime will result in the player taking 10 damage every tick. |
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[[Seek]]'s boss fight has three phases, each phase change indicated by the "water" level going down: |
[[Seek]]'s boss fight has three phases, each phase change indicated by the "water" level going down: |
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* The first phase requires two valves to be turned. During this, hands will rise out of the |
* The first phase requires two valves to be turned. During this, hands will rise out of the slime and fall onto the debris, with their landing locations indicated by red lights. Being hit by a hand deals 20 damage and knocks the player back. |
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* The second phase requires four valves to be turned. Alongside the hands, |
* The second phase requires four valves to be turned. Alongside the hands, smaller eyed blobs with hands will occasionally rise out of the slime and slowly follow players for a few seconds before sinking back in. Contact with it will instantly kill a player not under the effect of a Starlight item. |
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* The third and final phase requires five valves to be turned. Alongside the previous attacks, a ''Seek Worm'' will |
* The third and final phase requires five valves to be turned. Alongside the previous attacks, a ''Seek Worm'' will frequently peek out of the slime before jumping towards a spot close to the player, also telegraphed by a red light. This attack will instantly kill a player not under the effect of a Starlight item. |
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Once the final phase is completed, there will be a pre-filled generator that players must turn on. After that, they can open the gate on the top level of the room and use the ladder behind it to climb out into [[The Woods]]. |
Once the final phase is completed, there will be a pre-filled generator that players must turn on. After that, they can open the gate on the top level of the room and use the ladder behind it to climb out into [[The Woods]]. |
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* ''Seek Worms'' cannot reach the player as long as they are standing on solid ground (Not confirmed). |
* ''Seek Worms'' cannot reach the player as long as they are standing on solid ground (Not confirmed). |
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* If you can, try jumping over the rubble blocking the path or over railings to get to other valves more safely. |
* If you can, try jumping over the rubble blocking the path or over railings to get to other valves more safely. |
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** Be careful where you jump. If you are not careful, you may fall into the |
** Be careful where you jump. If you are not careful, you may fall into the slime. |
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* Try to plan out your path before crossing the pool. |
* Try to plan out your path before crossing the pool. |
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* There used to be a generator you had to put fuses in after defeating Dam Seek. After the Floor 2 nerf, the generator still spawns, but all three fuses are already inside, only requiring the player to pull the lever to proceed. |
* There used to be a generator you had to put fuses in after defeating Dam Seek. After the Floor 2 nerf, the generator still spawns, but all three fuses are already inside, only requiring the player to pull the lever to proceed. |
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* Falling into the |
* Falling into the slime slowly does damage over time, rather than instantly killing you. It is similar to how [[Eyes]]'s damage, but probably around 50% slower. |
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* The reservoir that players encounter when they [[Climbing|climb]] the manhole that leads into [[The Woods]] is monitored by ''The Dam.'' |
* The reservoir that players encounter when they [[Climbing|climb]] the manhole that leads into [[The Woods]] is monitored by ''The Dam.'' |
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* Due to the name "The Dam" and [[Seek]] being drained into the dam, some people probably refer [[Seek|Dam Seek]] to "[https://doors-game.fandom.com/wiki/The_Dam Damned] [[Seek]]" or "[https://doors-game.fandom.com/wiki/The_Dam Dammed] [[Seek]]". |
* Due to the name "The Dam" and [[Seek]] being drained into the dam, some people probably refer [[Seek|Dam Seek]] to "[https://doors-game.fandom.com/wiki/The_Dam Damned] [[Seek]]" or "[https://doors-game.fandom.com/wiki/The_Dam Dammed] [[Seek]]". |
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== Entities == |
== Entities == |
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Aside from the version of Seek described above, [[Screech]] |
Aside from the version of Seek described above, [[Screech]] was also able to spawn at any point during the battle upon release, but did not seem to attack afterwards. As of the nerf, it does not seem to appear at all. |
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==Gallery== |
==Gallery== |
Revision as of 23:15, 13 September 2024
"Oye... who do you think built this place? The Dam, I mean. " - El Goblino (altered) The Dam is currently a stub. Help the wiki by expanding it! The article will be finished soon. Content needed: Gameplay, pictures and words. |
<infobox layout="stacked">
<title source="title"><default>The Dam</default><format>The Dam</format></title>
<image source="image"></image> <label>Floors Present</label> <label>Rooms Present</label> <label>Containers</label> <label>Entities</label> <label>Hazards</label> <label>Sound Files</label> </infobox>The Dam, also known as Room 200, is a boss location and the final room in The Mines. It contains an encounter with Seek.
Overview
The Dam appears to be a giant reservoir for sewer water. It has multiple stairwells and ladders going down, multiple storage lockers and worklights scattered throughout, and exposed fluid pipes with valves that must be turned to progress the fight. At the top floor is a large metal door, which is opened using the room's Generator; behind it is a ladder that leads up to a manhole in The Woods.
While the reservoir starts out at a water level low enough to expose a walkway and isolated grate at the bottom, when the players enter the Dam a group of giant pipes on the side begin spraying black slime (the substance Seek is made up of) into the reservoir, filling it up to near the top floor. A massive blob of slime covered in eyes then surfaces from the slime, alongside debris and smaller, eyeless lumps. As the fight progresses, the piped are turned off and the slime level lowers, allowing access to lower portions of the reservoir, until eventually Seek is drained completely out of the reservoir and the levels are where they were prior to the battle. At the bottom of the reservoir are multiple small corridors.
Walkthrough
To defeat the form Seek takes in this room, the players must turn valves highlighted by the Guiding Light in order to activate the drainage systems for the reservoir. This involves jumping across the debris on the surface of Seek as it uses multiple attacks to try to kill them. Coming in contact with the slime will result in the player taking 10 damage every tick.
Seek's boss fight has three phases, each phase change indicated by the "water" level going down:
- The first phase requires two valves to be turned. During this, hands will rise out of the slime and fall onto the debris, with their landing locations indicated by red lights. Being hit by a hand deals 20 damage and knocks the player back.
- The second phase requires four valves to be turned. Alongside the hands, smaller eyed blobs with hands will occasionally rise out of the slime and slowly follow players for a few seconds before sinking back in. Contact with it will instantly kill a player not under the effect of a Starlight item.
- The third and final phase requires five valves to be turned. Alongside the previous attacks, a Seek Worm will frequently peek out of the slime before jumping towards a spot close to the player, also telegraphed by a red light. This attack will instantly kill a player not under the effect of a Starlight item.
Once the final phase is completed, there will be a pre-filled generator that players must turn on. After that, they can open the gate on the top level of the room and use the ladder behind it to climb out into The Woods.
Tips
- Seek Worms cannot reach the player as long as they are standing on solid ground (Not confirmed).
- If you can, try jumping over the rubble blocking the path or over railings to get to other valves more safely.
- Be careful where you jump. If you are not careful, you may fall into the slime.
- Try to plan out your path before crossing the pool.
Trivia
- There used to be a generator you had to put fuses in after defeating Dam Seek. After the Floor 2 nerf, the generator still spawns, but all three fuses are already inside, only requiring the player to pull the lever to proceed.
- Falling into the slime slowly does damage over time, rather than instantly killing you. It is similar to how Eyes's damage, but probably around 50% slower.
- The reservoir that players encounter when they climb the manhole that leads into The Woods is monitored by The Dam.
- Due to the name "The Dam" and Seek being drained into the dam, some people probably refer Dam Seek to "Damned Seek" or "Dammed Seek".
Entities
Aside from the version of Seek described above, Screech was also able to spawn at any point during the battle upon release, but did not seem to attack afterwards. As of the nerf, it does not seem to appear at all.
Gallery
- SeekBlob.png.png
The room itself
- THE DAM.png
The room as seen from the top floor, after Dam Seek has been defeated.
- Seekdam.png
Seek seen in the Dam
- Wormseek.png
Worm seek, a form of seek that appears in the Dam
- Unloaded objects on dam.png
The dam with no objects yet.
- Uhh the vavles puzzl.png
The valves in the dam.
- Ladder to the woods.png
The ladder leading to the woods,