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Curious Light: Difference between revisions

From DOORS Wiki
(In its dialoge after dying to Haste, Curious Light says it placed the levers. Preventing me from dying after a minute seems helpful to me.)
m (fixed a typo)
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''Curious Light'' can only be seen after dying in [[The Rooms]] or [[The Backdoor]] or lighting up one of the naturally spawning exit doors, with its precursor being [[Guiding Light]], the latter being absent throughout the entirety of The Rooms or The Backdoor. It attempts to provide tips on the entities found inside but doesn't provide the same level of clarity as Guiding Light, seemingly stating the obvious or nothing substantial at all, meaning it doesn't serve much of a prominent purpose in game play.
''Curious Light'' can only be seen after dying in [[The Rooms]] or [[The Backdoor]] or lighting up one of the naturally spawning exit doors, with its precursor being [[Guiding Light]], the latter being absent throughout the entirety of The Rooms or The Backdoor. It attempts to provide tips on the entities found inside but doesn't provide the same level of clarity as Guiding Light, seemingly stating the obvious or nothing substantial at all, meaning it doesn't serve much of a prominent purpose in game play.


Parallel to Guiding Light, ''Curious Light'' does not actively light up dark environments, being only present in a player's death or lighting up certain doors. And when it does assist the player, it is very vague. It however plays idirectly a crucial roll in The Backdoor as it is responsible for placing the levers and therefor preventing us from dying to Haste. It also makes shimmering sounds near [[Room Key (The Backdoor)|room key]]<nowiki/>s in The Backdoor. It is unknown if ''Curious Light'' also provides light near the key after a while, like its [[Hotel]] counterpart.
Parallel to Guiding Light, ''Curious Light'' does not actively light up dark environments, being only present in a player's death or lighting up certain doors. And when it does assist the player, it is very vague. It however plays idirectly a crucial role in The Backdoor as it is responsible for placing the levers and therefor preventing us from dying to Haste. It also makes shimmering sounds near [[Room Key (The Backdoor)|room key]]<nowiki/>s in The Backdoor. It is unknown if ''Curious Light'' also provides light near the key after a while, like its [[Hotel]] counterpart.


It usually makes unhelpful comments about the entities, with the only useful tips being the spawning point and things that most players would figure out very easily themselves. Despite this, it's cheering you on to keep beating The Rooms and The Backdoor, making its motives confusing. This may also imply that the ''Curious Light'' is either not confident or unsure about The Rooms and The Backdoor, completely unlike the Guiding Light.
It usually makes unhelpful comments about the entities, with the only useful tips being the spawning point and things that most players would figure out very easily themselves. Despite this, it's cheering you on to keep beating The Rooms and The Backdoor, making its motives confusing. This may also imply that the ''Curious Light'' is either not confident or unsure about The Rooms and The Backdoor, completely unlike the Guiding Light.

Revision as of 20:25, 20 March 2024

Instakill.png
<choose uncached="">

<option>"GET OUT"
- Hide</option> <option>"¡Hasta luego!"
- El Goblino</choose>
This article is a candidate for deletion!
The reason given is: this character is already in 2 subroom pages. it will not need its own page unless it appears in a non-event/joke mode/floor..
Remember to check what links here and the page history before deletion.

The subject and name of this article has no proper denomination, and is unofficially titled based on conjecture or references found in-game.

<infobox layout="stacked"> <title source="title"> <default>Curious Light</default> <format>Curious Light</format> </title>

<image source="image"></image> <group layout="vertical" show="complete"> <header>INFORMATION</header> <label>Type</label> <label>Behaviour</label> <label>Floors</label> <label>Damage</label> <label>Profit</label> <label>Health</label> <label>Spawn Rate</label> </group> <group layout="vertical" show="complete"> <header>ADDITIONAL INFORMATION</header> <label>Date Added</label> <label>Creator(s)</label> </group> <group layout="vertical" show="complete" collapse="closed"> <header>SOUND FILES</header> </group> </infobox>The Curious Light is a friendly entity in DOORS, appearing in The Rooms and The Backdoor. Its main purpose is to provide somewhat helpful messages after death and highlight areas of progression, similar to Guiding Light.

Overview Appearance

Curious Light resembles the Guiding Light, claiming the simplistic appearance of a supposed downpour of rain, the only difference being the slightly yellow hue of its color.

It can be further identified by its unique soundtrack, being a much more quiet and somber version of Guiding Light, hinting at a possible affiliation between the entities.

Behavior Behavior

Curious Light can only be seen after dying in The Rooms or The Backdoor or lighting up one of the naturally spawning exit doors, with its precursor being Guiding Light, the latter being absent throughout the entirety of The Rooms or The Backdoor. It attempts to provide tips on the entities found inside but doesn't provide the same level of clarity as Guiding Light, seemingly stating the obvious or nothing substantial at all, meaning it doesn't serve much of a prominent purpose in game play.

Parallel to Guiding Light, Curious Light does not actively light up dark environments, being only present in a player's death or lighting up certain doors. And when it does assist the player, it is very vague. It however plays idirectly a crucial role in The Backdoor as it is responsible for placing the levers and therefor preventing us from dying to Haste. It also makes shimmering sounds near room keys in The Backdoor. It is unknown if Curious Light also provides light near the key after a while, like its Hotel counterpart.

It usually makes unhelpful comments about the entities, with the only useful tips being the spawning point and things that most players would figure out very easily themselves. Despite this, it's cheering you on to keep beating The Rooms and The Backdoor, making its motives confusing. This may also imply that the Curious Light is either not confident or unsure about The Rooms and The Backdoor, completely unlike the Guiding Light.

Trivia Trivia

  • The Curious Light's supposed name originates from a soundtrack by LSPLASH.
  • Curious Light's color and sparkles can be seen in the entrance to The Rooms, indicating that Curious Light is technically also in the Hotel.
    • If Rush goes through the room with the entrance to The Rooms, the Curious Light's color will disappear.
    • Signs of Curious Light can also be seen on the empty doorway that appears in The Reception when beating The Backdoor.
  • It has been confirmed that the Curious Light will play a bigger role in the overall game in the future.
  • The Curious Light theme is pretty similar to Ultimate Custom Night OST - Last Breath and Guiding Light's theme.
  • The first time you die to Blitz, one of Curious Light's lines are "She said we should call that one Blitz." As of now, it is unknown who 'she' is.
    • Some have theorized that this unknown character may be Guiding Light, but currently there's no evidence to prove this theory.
  • It is clear that Curious Light is canon to the plot of the game.[Citation Needed]

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