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|attack=When the in-game clock reaches midnight, ''Dread'' will appear after opening the 13th door and start to chase the Player, killing them if they're caught by it. |
|attack=When the in-game clock reaches midnight, ''Dread'' will appear after opening the 13th door and start to chase the Player, killing them if they're caught by it. |
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|damage= |
|damage= |
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{{Icons|Instakill|link=Damage}} Instant Death |
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|date_added=March 15, 2024 |
|date_added=March 15, 2024 |
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|creator(s)=[[Ghostly_Wowzers]] |
|creator(s)=[[Ghostly_Wowzers]] |
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|floors= |
|floors=[[Hotel|The Hotel]] |
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|sound1= |
|sound1= |
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|sound2= |
|sound2= |
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== {{Icons|Behavior}} Behavior == |
== {{Icons|Behavior}} Behavior == |
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When the in-game clock reaches midnight (after 1 hour in-game) and |
When the in-game clock reaches midnight (after 1 hour in-game) and the player opens door 13, ''Dread'' will make their screen darker, having a monotone tint. It will slowly chase them (''Dread'' is barely visible during the chase). If it reaches the player, it will immobilize them, jumpscare them and then kill them. However, if door 14 gets opened (via the player or another entity) Dread will despawn immediately and will not appear for the rest of the run. |
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== Trivia == |
== Trivia == |
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* ''Dread'' behaves similar to Haste from |
* ''Dread'' behaves similar to Haste from [[The Backdoor]], however ''Dread''<nowiki/>'s internal timer is unable to be altered, and cannot be stopped. |
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* Keep track of the time during your run by using the Grandfather Clocks and Wall Clocks throughout the [[Hotel]]. |
* Keep track of the time during your run by using the Grandfather Clocks and Wall Clocks throughout the [[Hotel]]. |
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** Still, it's almost impossible to naturally encounter ''Dread'', as the time it takes for it to appear is 1 hour. |
** Still, it's almost impossible to naturally encounter ''Dread'', as the time it takes for it to appear is 1 hour. |
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** Many people thought this entity wasn't going to get added. |
** Many people thought this entity wasn't going to get added. |
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* There is a possibility [[Guiding Light]] doesn't say anything after dying to it. |
* There is a possibility [[Guiding Light]] doesn't say anything after dying to it.{{Fact}} |
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* The Player can indefinitely be chased by ''Dread''. The chase will only stop if the Player dies or opens the next door. |
* The Player can indefinitely be chased by ''Dread''. The chase will only stop if the Player dies or opens the next door. |
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** Curiously, the music only lasts for almost 2 minutes; it doesn't loop. If ''Dread'' is still chasing the player after this, no music will play. |
** Curiously, the music only lasts for almost 2 minutes; it doesn't loop. If ''Dread'' is still chasing the player after this, no music will play. |
Revision as of 01:50, 17 March 2024
"Oye... who do you think built this place? Dread, I mean. " - El Goblino (altered) Dread is currently a stub. Help the wiki by expanding it! The article will be finished soon. Content needed: N/A |
<infobox layout="stacked"> <title source="title"> <default>Dread</default> <format>Dread</format> </title>
<image source="image"></image> <group layout="vertical" show="complete"> <header>INFORMATION</header> <label>Type</label> <label>Behaviour</label> <label>Floors</label> <label>Damage</label> <label>Profit</label> <label>Health</label> <label>Spawn Rate</label> </group> <group layout="vertical" show="complete"> <header>ADDITIONAL INFORMATION</header> <label>Date Added</label> <label>Creator(s)</label> </group> <group layout="vertical" show="complete" collapse="closed"> <header>SOUND FILES</header> </group> </infobox>
"You died to Dread... Try not to stall. Keep moving!"
- Guiding Light
Dread is a supporting hostile entity of DOORS, appearing in the Hotel, which will attack the player if they idle for too long.
Appearance
Dread appears as a white and blue entity, with multiple holes that appear to be mouths.
Behavior
When the in-game clock reaches midnight (after 1 hour in-game) and the player opens door 13, Dread will make their screen darker, having a monotone tint. It will slowly chase them (Dread is barely visible during the chase). If it reaches the player, it will immobilize them, jumpscare them and then kill them. However, if door 14 gets opened (via the player or another entity) Dread will despawn immediately and will not appear for the rest of the run.
Trivia
- Dread behaves similar to Haste from The Backdoor, however Dread's internal timer is unable to be altered, and cannot be stopped.
- Keep track of the time during your run by using the Grandfather Clocks and Wall Clocks throughout the Hotel.
- Still, it's almost impossible to naturally encounter Dread, as the time it takes for it to appear is 1 hour.
- Dread was theorized to be introduced in either Hotel+, or The Mines. However, it was basically shadow-dropped with The Backdoor update.
- Before being added, it was originally teased in a small Sneak Peek for the Hotel+ update.
- The scrapped "Dead of Night" badge seen in a sneak peek is theorized to be for dread.
- Before being teased, it was originally an anticheat monster which would instakill players who exploited.
- This was then replaced with Anti-Cheat Ambush.
- Many people thought this entity wasn't going to get added.
- There is a possibility Guiding Light doesn't say anything after dying to it.[citation needed]
- The Player can indefinitely be chased by Dread. The chase will only stop if the Player dies or opens the next door.
- Curiously, the music only lasts for almost 2 minutes; it doesn't loop. If Dread is still chasing the player after this, no music will play.
- Dread can't kill you if you are hiding, but it will wait in front of the hiding spot, making you die when you exit or get kicked out of the hiding spot.
History
Gallery
- RemovedBadgeDoors.png
Scrapped badge that may have been for Dread.
- The Crucifix Being Used On Dread.png
Dread being chained by the Crucifix.