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Rush: Difference between revisions

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<mainpage-leftcolumn-start /><div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>'''<big>FANDOM, STOP CLOSING THESE WIKIS!</big>'''
{{Entities
|title=Rush
|image=<gallery>
Rush1.png|DOORS
RushTowerNew2.png|Tower Heroes
</gallery>
|attack=Charges through rooms killing any players that are too close and visible until it reaches an unopened door, shattering all the lights in the process.
|damage=*{{Icons|Instakill|link=Damage}} Instant Death
*{{Icons|Damage|link=Damage}} 100-200 (Tower Heroes)
|date_added=August 10, 2022
|creator(s)=*[[Ghostly_Wowzers]]
|floors=*[[Hotel|The Hotel]]
|sound1='''Far''' [[File:Rush Scream.mp3]]
|sound2='''Near''' [[File:RushNear.mp3]]
|sound3='''Jumpscare (WARNING: LOUD)''' [[File:RushScare.mp3]]
|sound4='''Crucifix/Repent (WARNING: LOUD)''' [[File:RUSHCRUCIFIX.MP3]]
|sound5='''Fakeouts (#1 and #2)''' [[File:FakeoutRushMerged.mp3]]
|sound6='''Static Used In Jumpscare''' [[File:RushJumpscareStatic.mp3]]
|sound7='''Kill''' [[File:RushKill.mp3]]
|sound8='''Arrival Tease''' [[File:AmbienceRushTease.mp3]]
'''Scream (Unused)''' [[File:2D Entities Scream.wav]]}}
<choose>
<option>{{Quote|I'm walkin' here!|'''Out Of My Way''' [[Achievement]] description}}</option>
<option>{{Quote|You died to Rush... Pay attention to any cues that may hint at its arrival.|Guiding Light}}</option>
</choose>
'''Rush''' is a major hostile [[List of Entities|entity]] in ''[[DOORS]]'', appearing as the tertiary/central antagonist of the [[Hotel]]. It serves as one of the most frequent threats in the aforementioned area, as well as being a prominent entity in [[The Greenhouse]]. ''Rush'' appears the same in the [[Tower Heroes Event]].


The Blue Rooms is a fangame of interminable rooms on roblox.
== {{Icons|Overview}} Appearance ==
''Rush'' takes on the appearance of a dark gray face encompassed by smoke and particles. Parts of its face are distorted and with holes. It expresses a large open smile, showing rows of its white and gray distorted teeth.


=={{Icons|Behavior}} Behavior==
''Rush'' flickers the lights as a warning before speeding through multiple rooms and disappearing when it hits an unopened door. ''Rush'' creates a deep static-like sound as an audio cue to alert to its arrival. Rooms that ''Rush'' has passed through will have their lights shattered and the room will fall dark, and these dim rooms will be considered [[Hotel#Dark Rooms|Dark Rooms]] (i.e. [[Screech]] can spawn), despite not playing the sound that plays when entering a dark room. If there are no objects between the player and ''Rush'', then it will kill players if close enough (via its raycasting). [[Hiding]] while ''Rush'' is traveling through rooms will let the player survive. ''Rush'' will automatically open the door of the following room upon reaching the end of its route (only if the door does not require a key).


===Notes===
*While the flickering lights serve as a warning of ''Rush''<nowiki/>'s arrival, lights may also flicker randomly without an attack. The chances of this usually increase after [[The Library]].
**If the lights flicker slightly and the flickering noise is much quieter, or if only some of the lights flicker, ''Rush'' likely won't spawn.
**''Rush'' can have delayed arrival cues after opening the door to the next room (i.e. lights flickering and darkened vision).
**If the lights flicker significantly longer than usual, ''Rush'' will not spawn, and the next room will likely spawn [[Halt]].
**''Rush'' will not spawn if [[Seek]]'s eyes are present.
**If a player has bad connection, the lights flicker might be delayed. This usually happens after the lights flicker quickly and then stop upon entering a room.
*As of the [[Update Logs|Hotel+ update]], while ''Rush'' can't spawn in most dark rooms, it can still traverse through dark rooms.
**There are also a few rooms that this rule does not apply to, like [[The Greenhouse]] and [[Hotel#Large Basement|the Large Basement]], which can be extremely lethal. In these cases, the player must rely on ''Rus''<nowiki/>''h'''s sound.
***Alternatively in the Large Basement, players can rely on the lights' flickering noise, or seeing the dark lights flash.
*''Rush'' can go four doors ahead counting from the next door from the room ''Rush'' appeared on.
*''Rush'' appears more frequently as the players progress.
*''Rush'' spawns very frequently in The Greenhouse, though in these rooms there are many closets to hide inside.
*[[Hide]] will become more easily aggravated as the player progresses (most notably after the Library). As such, if a player hides too early, it is possible to be kicked out right when ''Rush'' arrives in the room.
**This can be prevented from happening by standing in front of the hiding spot instead and only hiding once ''Rush'' can be heard drawing near. However, [[Jack]] may appear and prevent this strategy.
***However, [[Jack]] is extremely rare.
*When in multiplayer, ''Rush'' can sometimes spawn in a room where there are fewer hiding spots than players. This is thought to be a bug.
*The more players there are in a game, the slower ''Rush'' will travel. This is most likely to give players a chance to find a hiding spot.
**However, this is a disadvantage as well since players that hid too early pay be pushed out by [[Hide]] and die to ''Rush''.
*''Rush'' is unable to spawn in the following areas:
**Seek's crescendo (first and second)
**Seek's chase
**The Library
**[[The Courtyard]]
**Halt's hallway
**Door 98-99
**[[The Electrical Room]]
**Any room lacking a hiding spot (no closets or beds). Getting Rush in rooms without hiding spots is likely a bug.
*Contrary to popular belief, ''Rush''<nowiki/>'s hitbox operates off of raycasting. This means it is possible to hide from ''Rush'' if the player remains out of its line of sight, such as in a long narrow hallway with hotel rooms. The same is true for [[Ambush]], however, the raycasting is much larger, so this may not work when Ambush is near.
**There has been a bug fix to attempt to rectify this by making ''Rush''<nowiki/>'s hitbox larger, however, it is still possible to bypass ''Rush'' without hiding.
**The [[achievement]] "In Plain Sight" is granted when avoiding ''Rush'' (or Ambush) this way for the first time.
*As of the Hotel+ Update, players can use the [[Crucifix]] against ''Rush'' to banish it.
*''Rush'' will go through locked doors without opening them.
*Since ''Rush'' will open the next door for the player(s), it can be useful to avoid [[Dupe]].
**''Rush'' will also knock off the number plates on all the Dupe doors in the room.
*It's possible for ''Rush'' to open a door to an [[List of Entities|entity]] or a [[Hotel#Dark Rooms|dark room]].
**''Rush'' may open a door to a room that causes it to spawn again, notably in The Greenhouse or with certain modifiers enabled.
*''Rush'' can spawn right after Halt's hallway.
*Entering Halt's hallway will despawn ''Rush.''
*Sometimes the lights can bug out and not flicker when ''Rush'' comes.
*When ''Rush'' gets close enough to the player's room, the lighting will slightly dim to signal its arrival (the same goes for Ambush).
*If the player uses [[vitamins]] and advances four doors from the door that caused ''Rush'' to spawn, ''Rush'' will stop at the door and will eventually disappear. If the player is far enough from this door they can survive without hiding. This is nearly impossible to replicate in singleplayer, as ''Rush'' is so much faster.
*Occasionally, fake<nowiki/>outs occur when ''Rush'''s sound effect can play randomly, however it is very quiet and quick, and ''Rush'' will not actually spawn.
*''Rush'' can open the <nowiki/>door behind the fireplace when the painting puzzle is not solved.
*Rush can kill the <nowiki/>player while staying out of the side if standing to close to the door frame. It is recommended to stay close to the wall and far from the door frame.
*[[LSPLASH]] had to cha<nowiki/>nge the image for the "In Plain Sight" achievement due to Roblox giving them a warning about it.
*Using the new "MAXIMUM OVERDRIVE" modifier, it is very easy to outrun ''Rush.''


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* ''Rush'' has a high chance of spawning with a custom decal and different ambient noise, including a sped up and more distorted version of its normal sound. ''Rush'', however, can still spawn in its normal state.
* ''Rush'' has a chance of rebounding prior to [[The Greenhouse]].
* ''Rush'' has an extremely rare chance of killing the player, even if hiding in a closet.
* In the April Fools: Super Hard Mode update, some ''Rush'' audios are low and cannot be heard as easily as the normal ''Rush'''s, one example being the FNAF: 2 ambience sound that can be heard from the door in the lobby. This encourages players to listen closely for the noise, and/or listening to the breaking of many lights when the ''Rush'' variant comes through.


''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [http://roblox-the-blue-rooms.fandom.com/wiki/Special:AdminDashboard the admin dashboard for more tips].  
=={{Icons|Puzzles}} Bugs==
*A bug exists where in a group of players, one of them can find ''Rush'' stuck on a door; ''Rush'' eventually despawns after the door opens. However, if the players do proceed to stay in the room, ''Rush'' would eventually be unstuck and kill the players.
*There was a previous batch of bugs where the player could hide from ''Rush'' by crouching in a corner or standing out of its line of sight. Most of these have been fixed, but some bugs are still available.
**This is likely an intentional feature now after the Hotel+ Update, due to the "In Plain Sight" badge being introduced.
*There was a bug where if the player hid in a closet in the middle of a room, ''Rush'' could still get them.
*There was a bug where ''Rush''<nowiki/>'s audio would not be present, this is due to the fact that ''Rush''<nowiki/>'s original audio was deleted/archived. This has been fixed now by the developers by recording the two pre-modified copies of ''Rush''<nowiki/>'s audio.
*''Rush'' can sometimes leave a chandelier lit even after knocking it out, but the glitched chandelier will not emit any light.
**''Rush'' can also leave a light or nightstand lit if the room didn't generate quick enough.
*There is a bug where ''Rush'' can't open Door 98, Door 99 and Door 100 in [[The Greenhouse]].
*It is possible for the lights to flicker and ''Rush'' to spawn in [[Hotel#Large Basement|the Large Basement]] room, despite it having no lights.
*It is possible for ''Rush'' to spawn in Door 89 with no [[Hiding|hiding spots]] or even if the room is dark, as Door 89 is likely considered to be a part of The Greenhouse.
*There is a bug where the [[Death Screen|death screen]] appears during ''Rush''<nowiki/>'s jumpscare.
*There is a bug were if a player died to ''Rush'', their death screen will not say the door ''Rush'' attacked in, but rather the next door which ''Rush'' opened.
*There is a bug where coins can protect you from dying to ''Rush'' and Ambush.

=={{Icons|Trivia}} Trivia==
*''Rush'' is named after how it rushes through hallways.<ref>[https://twitter.com/DoorsRoblox/status/1566604418761605121 "Rush rushes."] – DoorsRoblox, Twitter</ref>
*''Rush'' can be seen in the [https://youtu.be/me_w3eDtYRo Teaser Trailer] for the game.
*''Rush'' is possibly the tertiary/central antagonist of the Hotel, due to its constant spawning, it is a major entity in The Greenhouse rooms, as it is almost guaranteed to spawn there.
**[[Figure]] is the main antagonist, and [[Seek]] is the secondary antagonist. Although this is for Hotel.
**All the three above are all guaranteed to spawn in every run.
*''Rush'''s gameplay is based on the entity A-60 from [https://www.roblox.com/games/5076734934 Rooms] by nicorocks5555, one of the inspirations for ''DOORS''.
*''Rush'''s original design was inspired by an emoji smiling unsettlingly.
**The origin of the image was actually from a company named "The Smiley Company". It is also seen in a YouTube channel named Smiley Archive, a channel archiving a discontinued ARG that is about revenge and mass killing. The image that was used to making ''Rush'' is seen in Tape 7 of Smiley Archive, where its original unedited image appears along with a text caption, "Something bad will happen soon", whilst having a variation of a PAC-MAN song playing in this part.
***As of now, the channel was terminated by YouTube, however there is a reupload channel that is archiving these tapes.
**''Rush''<nowiki/>'s design is also probably inspired by the Hidden Trollface from a older game also developed by [[RediblesQW|Redibles]], called [https://www.roblox.com/games/7768149183 Find The Trollfaces]. This game was discontinued after a game-breaking ROBLOX update and can no longer be played. A view of the Hidden Trollface can be seen [https://www.roblox.com/badges/2124866584/Hidden-Trollface here].
**''Rush''<nowiki/>'s design was not hard to draw, being mostly drawn in under a day.<ref>[https://doors-game.fandom.com/wiki/Message_Wall:WowzersItsMe?threadId=4400000000000089547#4400000000000270713 Q: "Also, How hard was it designing the Characters (Rush, Ambush and Jack)?" A: "not that hard, they were mostly finished in under a day"] – Ghostly_Wowzers</ref>
*''Rush''<nowiki/>'s far [https://www.roblox.com/library/530591527 audio] was distorted and slowed down for around 47 seconds. Its nearby sound is the same audio but slowed down for 11 seconds.
**Both audios are technically played and looped simultaneously but the nearby audio is unmuted when ''Rush'' gets closer.
**''Rush'' is much quieter now after Hotel+, with players only being able to hear it from around two rooms before their own room.
***This is because of an audio change due to Roblox archiving/deleting the original audio file, forcing the developers to make a new version by recording two pre-modified copies which are the far and near audio.
****The creator of the original sound noticed and changed the description to say "EDIT: ROBLOX KILLED THE ORIGINAL DOORS RUSH SOUND!!! NOOOOOOOO" It is unknown what the new recorded audio by LSPLASH is.
***''Rush'' is the only entity to have its audio changed.
**''Rush''<nowiki/>'s near sound is used for its clones on [[2023 April Fools Event|SUPER HARD MODE]].
*''Rush''<nowiki/>'s outer particles can be found [https://www.roblox.com/library/84277812 here].
**The image is originally green, however it was turned black to fit ''Rush''.
**The rest of ''Rush'' is actually another set of particles, which means ''Rush'' is a particle emitter rather than a static image, and it is possible that ''Rush'' may actually be two particle emitters, one for the outer particles, and the other for the main body.
*''Rush'' is one of the 3 entities in the Hotel guaranteed to spawn in every run, the others being Seek and Figure.
*The first ''Rush'' encounter can be as early as Door 2.
**Even after [[Ambush]] spawns late in a run, ''Rush'' can still spawn after it leaves.
***If the player passed too many doors while [[Ambush]] is active and the light activates, both ''Rush'' and Ambush will be present.
*Prior to the Hotel+ Update, ''Rush'''s sequence would begin immediately when the next room's door is opened. As of now, there can be a significant delay before it spawns. The same goes for Ambush.
**Sometimes, this delay can make ''R''<nowiki/>''ush'' slower, and make the volume go higher, but after decrease it.
*''Rush'' will spawn 4 rooms behind, after flickering the lights.
*Originally, the player could hide from ''Rush'' by hiding in a corner. This was unintentional and was later patched by [[Lightning Splash]] with a hitbox enlargement.
**Players are still able to do this, if the player(s) is in corners that is far fr<nowiki/>om ''Rush'''s path.
*Prior to the Hotel+ Update, rooms that ''Rush'' had destroyed would not become [[Hotel#Dark Room|Dark Rooms]]. This means that Screech could not spawn. They were still dark because the lights would be destroyed, but they would not have the pitch black effect that Dark Rooms have.
*If ''Rush'' appears after [[The Courtyard]], all the lights in The Courtyard will no longer work, but will not shatter.
*If ''Rush'' goes into a room with a fireplace, the fireplace will be extinguished.
*Redibles has expressed interest making a UGC item for ''Rush''.<ref>[https://twitter.com/RediblesQW/status/1572970317232082949A Q: "Will you make a ugc item related to rush?" A: "maybe, i saw a really cool 3d model of rush the other day so i know its possible"] – RediblesQW, Twitter</ref>
*''Rush'' can activate [[Glitch]] or single-player [[Void]].
*The badge description for successfully surviving Rush "I'm walkin' here!" refers to the scene in the [https://www.youtube.com/watch?v=_Z-tCU-sULA Midnight Cowboy] movie.
*''Rush''<nowiki/>'s crucifixion badge ''"You're not that guy, pal."'' description is a reference to a [https://www.youtube.com/watch?v=5FNHSiPFtvA meme video] titled the same.
*''Rush''<nowiki/>'s In Plain Sight badge "Quick, behind that conveniently shaped lamp!" description is a reference to one of the lines [[w:c:undertale:Sans|Sans]] from the indie game "Undertale" says when trying to hide the protagonist from his brother, [[w:c:undertale:Papyrus|Papyrus]].
*[[LSPLASH|LSPL]]<nowiki/>[[LSPLASH|ASH]] had to change the image for the "In Plain Sight" achievement due to Roblox giving them a warning about it.
*Ironically, ''Rush'' has the longest jumpscare in the game, despite being the 2nd fastest entity behind Ambush.
**However in the [[Modifiers]] update, ''Rush's'' jumpscare cue can most likely be immediate.
*''Rush'' makes a sound when it kills a player. However, this sound is quiet and can only be heard when close or having high volume.
*Should ''Rush'' bleed, it can be killed, although it is unknown if it can bleed.<ref>[https://twitter.com/RediblesQW/status/1564306280549867520 Q: "Does rush and ambush have a working circulatory system?" A: "if it bleeds, you can kill it... ive personally never seen them bleed"] – RediblesQW, Twitter</ref>
*''Rush'' is confirmed to be aromantic and asexual.<ref>[https://twitter.com/LightningSplash/status/1648134897377193984 "rush is aro ace"] - LSplash, Twitter</ref>
*Rush is the highest entity in doors because of the aura who measures 4.48 meters (16 studs).

=={{Icons|Trivia}} Strategy==
*
*W<nowiki/>hen <nowiki/>the lights flicker when first entering a room, and Seek's eyes are not on the wall, this is a signal that ''Rush'' is close. Players are able to survive <nowiki/>''Rush''<nowiki/>'s attack by [[hiding]] in closets. However, hiding too early can result in [[Hide]] kicking the player out.
**A good strategy to avoid Hide is to go to the nearest closet as soon as the lights flicker, and then wait for ''Rush''<nowiki/>'s audio to get louder, indicating that ''Rush'' is getting closer. After the player has confirmed that ''Rush'' is near, they may now hide in the closet.
***This strategy can also be effectively used when facing [[Ambush]] as it is a very difficult entity to deal with, given the fact that it rebounds.
***Doing this in multiplayer might be a little bit riskier as other players might steal the closet you chose to hide in.
***If the Rent's Due modifier is active, the player may consider waiting until the screen shakes and then hiding. Screen shaking indicates that Rush is even closer, but Rush's hitbox is quite small, so the player should have enough time to react.
*''Rush'' spawns in a specific spawn area, however this may backfire. The spawning goes as following: 2-3 times between [[The Reception]] and the first Seek Chase, 0-2 times between the first Seek chase and the [[Jeff Shop]], 2-3 times between the Jeff Shop and the second Seek chase, 1-2 times between the second Seek chase and [[The Greenhouse]], and 2-3 times in The Greenhouse.
**While this is the likely when the player will encounter ''Rush'', due to how ''Rush''<nowiki/>'s spawning is ruled by probability, it is very possible to get more or less ''Rush''.
*When progressing through The Greenhouse, ''Rush'' can randomly be triggered due to the fact that The Greenhouse has no lights to alert the appearance of ''Rush''.
**[[Snare]] has traps lurking around The Greenhouse. Stepping on one of these traps can cause players to get stuck in ''Rush''<nowiki/>'s path. However, this can be survived by using a [[crucifix]]. Using a light source will help look out for these traps as well.
**The player can sometimes survive ''Rush'' after stepping on Snare, thanks to invincibility frames.
***This is very rare, as the invincibility frames in Doors are extremely short.
**When entering [[The Greenhouse]], you should always stay close near an available toolshed due to ''Rush's'' unpredictable cue anytime around 90-99.

=={{Icons|Achievement}} Related achievements==
<div style="overflow-y:scroll; height:320px; width:100%;">
{{Achievement
|title=Out Of My Way
|image=Out Of My Way Badge.png
|text=I'm walkin' here!
|text2=Successfully survive ''Rush''.}}
{{Achievement
|title=Stay Out Of My Way
|image=Stay Out Of My Way Badge.png
|text=You're not that guy, pal.
|text2=Use a Crucifix against ''Rush''.}}
{{Achievement
|title=In Plain Sight
|image=dripsight.png
|text=Quick, behind that conveniently shaped lamp!
|text2=Hide from an entity by staying out of sight.}}
</div>

=={{Icons|History}} History==
<div style="overflow-y:scroll; height:200px; width:100%;">
{{Log|1=January 28, 2023
|2=
Fixed spawning & pathing acting weird. Spawn can be delayed now.}}

{{Log|1=January 11, 2023
|2=
Fixed audio.}}

{{Log|1=September 10, 2022
|2=
Increased hitbox. (Undocumented)}}

{{Log|1=August 10, 2022
|2=
Introduced.}}
</div>

=={{Icons|Gallery}} Gallery==
<gallery widths="190">
Rush Moving.gif|''Rush''<nowiki/>'s in-game animation.
File:Rush jumpscare.gif|Rush's jumpscare
RushNEW.png|''Rush''<nowiki/>'s transparent version used in game.
RushJumpscareScream.png|''Rush'' with its mouth and eyes widened, shown in the jumpscare.
File:RushJumpscareBlack.png|''Rush'''s jumpscare in black.
ORIGIN RUSH.png|''Rush''<nowiki/>'s design origin.
Rush Particles.png|''Rush''<nowiki/>'s original particles [https://www.roblox.com/library/84277812 decal named Vines] by Dinotooth009.
SIXTYACCURATE.png|A-60, the inspiration for ''Rush''.
Chained Rush.png|''Rush'' being chained by the [[Crucifix]].
RushRestrained.png|''Rush'' being restrained by the Crucifix, as seen in the Hotel+ Update Teaser Trailer.
RushChainV2.png|A transparent render of ''Rush'' being chained by the Crucifix.
RushInTrailer.webp|''Rush'' appearing in the game's trailer.
Rush in teaser.png|Clear image of ''Rush'' in the trailer.
RuSh.png|''Rush'' about to kill a player.
Rush7.webp|''Rush'' in front of a door during a run.
Glitched Chandelier.png|A glitched chandelier that ''Rush'' did not knock out.
Rushspawn.jpg|''Rush'' spawning in the Reception.
SUP.png|A strange image of ''Rush'' created by [[User:WowzersItsMe|Ghostly_Wowzers]], also was seen as a template in the [[List of Entities]] page.
</gallery>

=={{Icons|Gallery}} References==
{{Reflist}}
{{Navigation}}
[[Category:2D Entities]]
[[Category:2D Entities]]
[[Category:Instakill Entities]]
[[Category:Instakill Entities]]

Revision as of 16:57, 26 September 2023

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Welcome to the DOORS Wiki!

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The Blue Rooms is a fangame of interminable rooms on roblox.


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