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{{Entities |
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|title = ??? |
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|image = Void_Image2.png |
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|attack = When Showes Up in a Light Room It Kills Guiding Light Like Fucking Them |
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|damage = {{Icons|Damage|link=Damage}} 40 |
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|date_added = January 28th, 2023 |
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|creator(s) = [[Lightning_Splash]] |
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|sound1='''Growl''' [[File:DupeGrowl.mp3]] |
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|sound2='''Jumpscare''' [[File:DupeScare.mp3]] |
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|sound3='''Ear Ringing''' [[File:Ringing.mp3]]}} |
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<choose uncached=""> |
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<option>{{Quote|Well this is awkward...|'''Wrong Room''' [[Achievements|Achievement]] description}}</option> |
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<option>{{Quote|You died to ''Dupe''... ''Dupe'' will trick you by hiding behind fake doors.|Guiding Light}}</option> |
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</choose> |
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'''Dupe''' is an [[List of Entities|entity]] that resides in the [[Hotel]] and appears in rooms with two or more numbered doors, typically in larger rooms. |
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== {{Icons|Overview}} '''Appearance '''== |
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''Dupe'' appears as a disembodied, reddish-white face with a large, toothy smile with bloody teeth and a pair of bloodshot eyes. Both its smile and eyes glow in the dark. Although it is heavily implied that ''Dupe'' has a body, (as demonstrated by the ''DOORS'' Hotel+ update game icon and badge icon) it has technically not been confirmed. |
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== {{Icons|Behavior}} Behavior == |
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''Dupe'' can have the chance to spawn in a room with multiple doorways. One of the doors that is spawned is real, while the rest are fake. There can be one or two fake doors, and each fake door is marked with an incorrect number. For example, assume the previous door is labelled as door 24, meaning the player is in room 24, indicating that the player should then progress to door 25. In this case, the ''Dupe'' door could spawn as either a door labeled as 24 or a door labeled as 26 (or even both). |
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After a certain time period of entering a room that ''Dupe'' has spawned in, it will liquify all other door numbers prior to the current room the player is in. This will render the door numbers unreadable, and the player will have to use other methods to figure out the fake doors. The time until the door numbers scramble shortens after [[The Library|Door 50]]. If the player does not enter the correct door (and instead enters one of the ''Dupe'' doors), the player will be attacked by ''Dupe'', and 40 points of [[damage]] will be dealt to them. Once ''Dupe'' grabs a player, it will knock them to the floor and slam the door, throwing the fake number plate off of it. Once this happens, that door can no longer be opened. |
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=== Notes === |
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* If the player forgets the next door's number, ''Dupe'' doors make a soft rumbling noise when near that allows someone to differentiate them from normal doors. The player can listen to this by going near the door. |
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**There is also another strategy, where the Player can get close to a door to see if it opens or not. Fake doors need to be approached in a much closer vicinity than that of real doors in order to be triggered. |
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**Yet another strategy is to listen for rain ambience or fire from behind the door. If there is a noise from another room that is playing behind the door, it is more than likely the correct door. |
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**If the door has a key, when you find the key it will say the next doors number indicating the right door. |
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**The key won't have the next door's number while you are holding it. |
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**In locked rooms, all a player needs to do is to look at the [[Room Key|room key]], as the key will say the correct door number on its tag. |
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* ''Dupe'' doors may also have locks on them, provided that the room it spawns in has a room key. |
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** Using a Room Key, a [[Lockpick]], or the [[Skeleton Key]] on a ''Dupe'' door will not discard it from your inventory. |
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**''Dupe'' will still jumpscare you after attempting to open a locked door, even if you do not possess the [[Room Key|key]]. |
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* ''Dupe'' can still spawn during [[Seek|Seek's]] crescendo; however, it will not appear during the chase itself. |
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*''Dupe'' can spawn in dark rooms. |
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**In this case, however, the number label has a chance of falling off when approached by the player, giving away the fact that it is a duped door. |
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**When [[Guiding Light]] highlights fake doors in the dark rooms, the lights of those doors will be dimmer than that of the real door's light. |
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* ''Dupe'' cannot spawn in any room that has only one door, including but not limited to the [[The Library|Library]], [[Shops#Jeff_Shop|Jeff's Shop]], or [[The Infirmary]]. |
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*When a [[Candle]] is being held near the fake door, it will not extinguish its fire, unlike what is shown in the game icon. |
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*''Dupe'' can spawn with its fake door label already on the ground, making it obvious that it is a ''Dupe'' door. |
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*It is possible for two fake doors to share the same number, which should be a giveaway on which door is the correct one. |
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*If a player is behind their teammates in a multiplayer match, the previous door can briefly display its room number before becoming scrambled. |
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*If [[Rush]] or [[Ambush]] spawns in a room with ''Dupe'', they will always pass through the right door, while also revealing the fake doors by knocking their number plates to the ground. |
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**Furthermore, if a player is jumpscared by ''Dupe'' whilst Rush or Ambush is approaching, they may be also jumpscared by said entities simultaneously. |
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*If ''Dupe'' is behind a fake door in the room preceding [[The Library]], ''Dupe'' has a chance to create a fake door with the number 50 on it. In that case, it is obvious that this is the fake door because the real door 50 will always look different compared to other doors,<nowiki/> while ''Dupe'''s door 50 looks like a normal door. |
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*The T-shaped locked hallway, with a blocked middle, will always have the fake door on the other side of to entrance. The real door was always placed at the end of the other hall from the turn.<sup>(That room is not the one with the falling bookshelves)</sup> |
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* ''Dupe'' usually spawns after door 15. |
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== {{Icons|Door}} '''Bugs''' == |
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*Sometimes the fake door tag will be on the ground without entering the duped room. |
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*Occasionally, when being attacked by ''Dupe'', the animation can freeze in place, whereas the audio of the jumpscare will continue to play. |
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*On rare occasions, ''Dupe'' (or other non lethal entities like [[Screech]]) may kill the player, even with maximum HP. |
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* In certain rooms when a ''Dupe'' door is next to a normal door, a black box (the box used to simulate darkness within the ''Dupe'' door) may appear in the next room. |
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** A player can trigger the jumpscare event when the black box appears if they position themselves into a certain area of the black box behind ''Dupe.'' This will teleport you to the front of ''Dupe'''s door once ''Dupe''<nowiki/>'s attack is complete. |
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**If you time entering the wrong room right when [[Rush]] arrives in the room, it won't kill you. |
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***This is due to invincibility frames during ''Dupe's'' attack; however, this bug is not advisable to perform. |
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== {{Icons|Trivia}} '''Trivia'''== |
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*By standing beside a duped door, you will hear its soft rumble. |
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*When the [[Crucifix]] is used on ''Dupe'', it halts its attack and closes the door. The player will then hear a scream, and blue light can be seen coming from under and on the edges of the door. After this sequence is complete, the label of the fake door will fall to the ground. |
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**Dupe is one of the two entities you cannot see being [[Crucifix|Crucified]], the other one being [[Void]]. |
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**This is also the only entity that has the [[Crucifix]] used differently on it. In this case, the player will instead toss the [[Crucifix]] into the room with ''Dupe'' before closing the door, rather than having it levitate out of their hand. |
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* As long as players remember the correct door number, it is very possible to complete a successful run without being jumpscared by ''Dupe''. |
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*It is possible to continue staring at the previous door number even when ''Dupe'' has spawned, however, the number will eventually be replaced with the scrambled texture. |
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*Dupe might be named after the fact that it tricks players into opening the door they are in, or duping them. |
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* ''Dupe'' is one of the two entities (the other being [[Snare]]) that forcibly stops players in the game. |
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* It is one of the two entities in the game that is only implied to have a body, with the other being [[Hide]]. |
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*''Dupe'' is one of the two entities to be seen in the game icon, with the other being Seek. It is currently present on the icon of the Hotel+ update (January 28th, 2023 - Present). |
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*''Dupe'' was teased in the corner of LSPLASH's official Twitter profile picture. It can be seen by opening the profile picture as a file. |
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* Ghostly_Wowzers has a special dislike for ''Dupe'', finding it annoying.<ref>Prior to Hotel+:[https://doors-game.fandom.com/wiki/Message_Wall:WowzersItsMe?threadId=4400000000000106886#4400000000000411399] Q: "What is your least favorite entity?" A: "theres one new entity i cant reveal yet but its pretty annoying" -Wowzers<br>After Hotel+: [https://doors-game.fandom.com/wiki/Message_Wall:WowzersItsMe?threadId=4400000000000113597#4400000000000455816] Q: "i remember you said that there was a new entity in hotel+ that you found very annoying now that its out could you say which entity you were referring to?" A: "dupe" -Wowzers</ref> |
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*''Dupe''<nowiki/>'s duped doors will not attack you in dark rooms, instead the room number tag will fall off so players do not get randomly attacked whilst not being able to see. However, it will stop doing this after door 50. |
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*''Dupe'' is possibly inspired by the [http://backrooms-wiki.wikidot.com/ Backrooms] [http://backrooms-wiki.wikidot.com/entity-3 Smiler], an entity with a glowing smiley face just like ''Dupe.'' |
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**However, this hasn't been confirmed by the devs, so it isn't known if ''Dupe'' is inspired by the [http://backrooms-wiki.wikidot.com/entity-3 Smiler] or if it's an entirely original entity. |
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*It is implied that ''Dupe'' has a body due to ''Dupe'' having hands in the Hotel+ thumbnail and it's "Wrong Room" achievement. |
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== {{Icons|Achievement}} '''Related achievements''' == |
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{{Achievement|image=Wrong_Room_Badge.png|title=Wrong Room|text=Well this is awkward...|text2=Get duped by ''Dupe''.}} |
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{{Achievement|image=Outwitted_Badge.png|title=Outwitted|text=The duper becomes... the dupee.|text2= Use a Crucifix against ''Dupe''.}} |
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== {{Icons|History}} '''History'''== |
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{{Log|1=January 28th, 2023 |
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|2= |
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Introduced.}} |
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== {{Icons|Gallery}} '''Gallery'''== |
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<gallery> |
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Roblox VR Screenshot 2023.02.04 - 15.47.02.100.png|A ''Dupe'' room but with Door 50's plate number. |
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DupeTease.png|''Dupe'' being teased in Lightning splash's twitter icon. |
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DupedDoorRbx.png|Scrambled Door Number (Signifies that there is a dupe door) |
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DupeJumpscare.gif|''Dupe''<nowiki>'s</nowiki> jumpscare. |
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Schermopname (6335).png|Visual difference in brightness between a fake (left) and real (right) door in a Dark Room. |
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Dupe behind the door being crucified..png|''Dupe'' being chained by the Crucifix behind a door. |
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Transparentduper.webp|A transparent image of ''Dupe''. |
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NewIcon.png|''Dupe'' in the DOORS Hotel+ icon. |
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File:Dupe scrambles sign.gif|A door sign becoming scrambled by ''Dupe''. |
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</gallery> |
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== {{Icons|Gallery}} '''References'''== |
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{{Reflist}} |
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{{Navigation}} |
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[[Category:2D Entities]] |
[[Category:2D Entities]] |
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[[Category:Entities]] |
[[Category:Entities]] |