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'''The Greenhouse''' is a big room that is always dark and appears in the last 10 rooms of the [[Hotel]] (excluding Room 100). It serves as the final hurdle before room 100, and it is arguably the hardest section of the Hotel, as entites will spawn much more frequently, and you have less warning of these entites. |
'''The Greenhouse''' is a big room that is always dark and appears in the last 10 rooms of the [[Hotel]] (excluding Room 100). It serves as the final hurdle before room 100, and it is arguably the hardest section of the Hotel, as entites will spawn much more frequently, and you have less warning of these entites. |
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=== Notes === |
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[[Snare]] traps spawn here randomly found on the ground. They exist solely to damage and trap the player, taking 10 health from the player and trapping it in that spot for 1-1.5 seconds. It is recommended to bring a light source, mainly a [[Candle]], due to its ability to signal that an entity is coming, and to see the traps. |
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* It is heavily recommended to have a light source, since the rooms are always dark, and [[Snare]] traps can appear in these rooms. |
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* Rush will appear more often, and you will have less warning of [[Rush]], since there are no lights. If you are stuck without a [[Candle]], staying next to the closet is a good idea, since [[Rush]] can appear anytime |
Revision as of 16:10, 31 January 2023
"Oye... who do you think built this place? The Greenhouse, I mean. " - El Goblino (altered) The Greenhouse is currently a stub. Help the wiki by expanding it! The article will be finished soon. Content needed: N/A |
<infobox layout="stacked"> <title source="title"><default>The Greenhouse</default><format>{{{title}}}</format></title>
<image source="image"></image> <label>Floors Present</label> <label>Rooms Present</label> <label>Containers</label> <label>Entities</label> <label>Hazards</label> <label>Sound Files</label> </infobox>
Overview
The Greenhouse is a big room that is always dark and appears in the last 10 rooms of the Hotel (excluding Room 100). It serves as the final hurdle before room 100, and it is arguably the hardest section of the Hotel, as entites will spawn much more frequently, and you have less warning of these entites.
Notes
- It is heavily recommended to have a light source, since the rooms are always dark, and Snare traps can appear in these rooms.
- Rush will appear more often, and you will have less warning of Rush, since there are no lights. If you are stuck without a Candle, staying next to the closet is a good idea, since Rush can appear anytime