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*A-90’s Jumpscare is possibly from the Plants VS Zombies game over sound effect, due to how they sound similar. |
*A-90’s Jumpscare is possibly from the Plants VS Zombies game over sound effect, due to how they sound similar. |
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*Players that are spectating before entering ''The Rooms'' will be respawned upon entering. |
*Players that are spectating before entering ''The Rooms'' will be respawned upon entering. |
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*For more information on the ROBLOX game; [https://web.roblox.com/games/5076734934/Rooms Rooms], here's the [https://r-rooms.fandom.com/wiki/Roblox_ROOMS_Wiki Wikipedia]. |
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== {{Icons|Gallery}} Gallery == |
== {{Icons|Gallery}} Gallery == |
Revision as of 10:10, 29 January 2023
"Oye... who do you think built this place? The Rooms, I mean. " - El Goblino (altered) The Rooms is currently a stub. Help the wiki by expanding it! The article will be finished soon. Content needed: N/A |
<infobox layout="stacked"> <title source="title"><default>The Rooms</default><format>The Rooms</format></title>
<image source="image"></image> <group layout="vertical" show="complete"> <header>Floor Information</header> <label>Rooms</label> <label>Date Added</label> <label>Sound Files</label> </group> <group layout="horizontal" collapse="open"> <header>UPDATES</header> <label>← Previous</label> <label>Next →</label> </group> </infobox> The Rooms is one of the floors that can be explored during gameplay. It is an infinite set of office-like spaces that are straight from the game this floor was based on, Rooms.
Overview
Unlike other floors, The Rooms can only be accessed through a secret door found in the Hotel. Said door is locked, and can only be opened using a Skeleton Key and two Lockpicks. Opening the door in single player will automatically spawn you in the first room, while opening the door in multiplayer will trigger a timer prior.
The first room (A-000) contains an area where you can buy a Jello Flashlight for 10 coins. It functions similarly to a flashlight, except the battery drains much quicker. It also does not take batteries, but you can simply shake the flashlight to regenerate it's battery.
The players are forced to explore an infinite set of isolating office spaces, with the occasional entity encounter until they die or leave the game. The more rooms a player enters, the darker the rooms get. There is technically no end to these rooms. However, room A-212 is apparently an exit room, which may allow the player to go back to The Hotel.
Entities
The entities are odd... things that inhabit The Rooms. Similar to the entities in the Hotel, they only serve to hinder the player's progress. There are only three known entities, but more may be discovered as people progress. <tabber> |-| A-60= <infobox layout="stacked"> <title source="title"> <default>The Rooms</default> <format>A-60</format> </title>
<image source="image"></image> <group layout="vertical" show="complete"> <header>INFORMATION</header> <label>Type</label> <label>Behaviour</label> <label>Floors</label> <label>Damage</label> <label>Profit</label> <label>Health</label> <label>Spawn Rate</label> </group> <group layout="vertical" show="complete"> <header>ADDITIONAL INFORMATION</header> <label>Date Added</label> <label>Creator(s)</label> </group> <group layout="vertical" show="complete" collapse="closed"> <header>SOUND FILES</header> </group> </infobox>
Appearance
A-60 takes on the appearance of a distorted face with red color. During it's charge, it emits a bright red light.
Behavior
A-60 is an entity that spawns randomly after passing A-060 (hence the name). It starts at A-000 and will immediately chase any player outside of a locker. If there are no players outside a locker, it will despawn after a set amount of time. Similar to Ambush, it makes a noise signifying it's presence. It would normally be red, but there isn't any good images of A-60. |-| A-90= <infobox layout="stacked"> <title source="title"> <default>The Rooms</default> <format>A-90</format> </title>
<image source="image"></image> <group layout="vertical" show="complete"> <header>INFORMATION</header> <label>Type</label> <label>Behaviour</label> <label>Floors</label> <label>Damage</label> <label>Profit</label> <label>Health</label> <label>Spawn Rate</label> </group> <group layout="vertical" show="complete"> <header>ADDITIONAL INFORMATION</header> <label>Date Added</label> <label>Creator(s)</label> </group> <group layout="vertical" show="complete" collapse="closed"> <header>SOUND FILES</header> </group> </infobox>
Appearance
A-90 takes on the appearance of a glitchy distorted face. It can also take on the appearance of a stop sign when the player successfully stop it's attack.
Behavior
A-90 is an entity that spawns randomly after passing A-090 (hence the name). It will appear over the player's screen, making a loud noise. When this happens, the player must immediately stop moving so that a-90 leaves. Not doing so will cause A-90 to attack, dealing around 90 damage. |-| A-120= <infobox layout="stacked"> <title source="title"> <default>The Rooms</default> <format>A-120</format> </title>
<image source="image"></image> <group layout="vertical" show="complete"> <header>INFORMATION</header> <label>Type</label> <label>Behaviour</label> <label>Floors</label> <label>Damage</label> <label>Profit</label> <label>Health</label> <label>Spawn Rate</label> </group> <group layout="vertical" show="complete"> <header>ADDITIONAL INFORMATION</header> <label>Date Added</label> <label>Creator(s)</label> </group> <group layout="vertical" show="complete" collapse="closed"> <header>SOUND FILES</header> </group> </infobox>
Appearance
Also known as the Squiggly-face, A-120 takes on the appearance of a glitchy smily face.
Behavior
A-120 is an entity that spawns after passing A-120 (hence the name). Functions like A-60, but quieter. A-120 Can attack back and forth just like Ambush. Another difference is that A-120 attacks ahead of the player, unlike A-60, attacking from behind. </tabber>
Notes
- You will not be able to go back to the main game unless you die, leave the game, or go to the exit in A-212
- Retrying will automatically send you back to the elevator.
- You are not able to revive unless if you leave the game or retrying
Trivia
- A-60 has appeared prior to The Rooms being added as a troll entity in one of KreekCraft's streams. (Check Secrets for more info)
- The Guiding Light is yellow in The Rooms. It also appears to not know much about The Rooms, as it calls A-60 "that red thing" as well as not giving any actual hints on how to prevent them.
- The rooms do not despawn.
- A-90’s Jumpscare is possibly from the Plants VS Zombies game over sound effect, due to how they sound similar.
- Players that are spectating before entering The Rooms will be respawned upon entering.
- For more information on the ROBLOX game; Rooms, here's the Wikipedia.
Gallery
- Not-so-guiding light.png
The yellow-colored Guiding Light that only appears here.