Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.
DOORS Site Logo

Welcome to the Official DOORS Wiki!
Please read the Wiki Rules the Manual of Style and familiarise yourself with our Wiki Policies before contributing to get a better understanding of what content is allowed on our wiki and how to display it properly, if you need help don't hesitate to reach out to a DOORS Wiki Staff Member.

The Rooms: Difference between revisions

From DOORS Wiki
(Added gallery + Image of A-90)
No edit summary
Line 1: Line 1:
{{stub}}{{Locations|title=The Rooms|image=[[File:A-000.png]]|caption=The entrance to the room.|floors_present=Floor 1|rooms_present=TBA|containers=None|entities=None}}
{{stub}}{{Floors|title=The Rooms|image=[[File:The_rooms.png]]|caption=Welcome back to 2020|rooms=Infinite|date_added=January 29th, 2023}}


''The Rooms'' is one of the [[floors]] that can be explored during gameplay. It is an infinite set of office-like spaces that are straight from the game this floor was based on, ''Rooms.''
''The Rooms'' is a secret place that endlessly spawns in rooms in the typical DOORS/Rooms fashion that resemble the ones in Rooms, the game that DOORS took inspiration from. To access it you'll have to go to a secret door called "Door A-000", which needs 2 [[Lockpick|Lockpicks]] and a [[Skeleton Key]] to unlock and is supposedly found after the dark room with a big basement, entering the secret door gives you the "Detour" achievement. Note that once you're in there you can't go to the main game without dying or leaving as there's no ending to it.

== {{Icons|Overview}} Overview ==
Unlike other floors, ''The Rooms'' can only be accessed through a secret door found in the [[Hotel]]. Said door is locked, and can only be opened using a [[Skeleton Key]] and two [[Lockpick|Lockpicks]]. Opening the door will automatically spawn you in the first room.

The first room (A-000) contains an area where you can buy a Jello Flashlight for 10 coins. It functions similarly to a flashlight, except the battery drains '''much''' quicker. It also does not take batteries, but you can simply shake the flashlight to regenerate it's battery.

The players are forced to explore an infinite set of isolating office spaces, with the occasional entity encounter until they die or leave the game. The more rooms a player enters, the darker the rooms get. There is no true end to this, as it seemingly goes on forever.

== {{Icons|Behavior}} Entities ==
The entities are odd... things that inhabit ''The Rooms''. Similar to the entities in the Hotel, they only serve to hinder the player's progress. There are only three known entities, but more may be discovered as people progress.

=== A-60 ===
[[File:3rdvariationofA60.png|alt=A-60.|right|frameless|159x159px|A-60 as they appear in their source game.]]
A-60 is an entity that spawns randomly after passing A-060 (hence the name). It starts at A-000 and will immediately chase any player outside of a locker. If there are no players outside a locker, it will despawn after a set amount of time. Similar to [[Ambush]], it makes a noise signifying it's presence. It would normally be red, but there isn't any good images of A-60.

=== A-90 ===
[[File:A90.png|alt=A-90.|right|frameless|160x160px|A-90.]]
A-90 is an entity that spawns randomly after passing A-090 (hence the name). It will appear over your screen, making a loud noise. When this happens, immediately stop moving so that they leave you unharmed. Not doing thing will cause A-90 to attack you, dealing around 90 damage.

=== A-120 ===
[[File:A-120.png|alt=A-120.|right|frameless|159x159px|A-120.]]
A-120 is an entity that spawns after passing A-120 (hence the name). Not much is known about it, but it seemingly functions like A-60 but quieter. Add more to this when we know more.


== Notes ==
== Notes ==


* You will not be able to go back to the main game unless you die/leave the game.
* The flashlight works and looks differently, as it's light green and quickly runs out of power but can be shaken to regain some infinitely.
*Retrying will automatically send you back to the [[elevator]].


== Trivia ==
== Trivia ==


* A-60 has appeared prior to ''The Rooms'' being added as a troll entity in one of KreekCraft's streams. (Check [[Secrets]] for more info)
* This secret place also takes the entities from Rooms, including A-60, A-90, and A-120, thus making A-60 to be the 1st entity that was 1st seen when the devs trolled KreekCraft in a livestream of his before actually being added.
*The [[Guiding Light]] is yellow in ''The Rooms'' and judging by the way it's talking, it's still gathering information, as it calls A-60 "the red thing" at first but gets its name right just because it first attacks at door A-60. It ends it's conversation with the player with "Anyways, I hope you don't mind trying again. It would be helpful."
*The [[Guiding Light]] is yellow in ''The Rooms''. It also appears to not know much about ''The Rooms'', as it calls A-60 "that red thing" as well as not giving any actual hints on how to prevent them.
*Because the rooms never despawn, crashing is going to be inevitable.
*The rooms do not despawn.


=={{Icons|Gallery}} Gallery==
=={{Icons|Gallery}} Gallery==
<gallery widths="190">
<gallery widths="190">
File:A-000.png|Entrance to The Rooms, in a crack on a wall.
A90.png|Image of A-90
File:Not-so-guiding light.png|The yellow-colored Guiding Light that only appears here.
</gallery>
</gallery>

Revision as of 07:46, 29 January 2023

"Oye... who do you think built this place? The Rooms, I mean. "
- El Goblino (altered)
The Rooms is currently a stub. Help the wiki by expanding it! The article will be finished soon.
Content needed: N/A

<infobox layout="stacked">

<title source="title"><default>The Rooms</default><format>The Rooms</format></title>

<image source="image"></image> <group layout="vertical" show="complete"> <header>Floor Information</header> <label>Rooms</label> <label>Date Added</label> <label>Sound Files</label> </group> <group layout="horizontal" collapse="open"> <header>UPDATES</header> <label>← Previous</label> <label>Next →</label> </group> </infobox> The Rooms is one of the floors that can be explored during gameplay. It is an infinite set of office-like spaces that are straight from the game this floor was based on, Rooms.

Overview Overview

Unlike other floors, The Rooms can only be accessed through a secret door found in the Hotel. Said door is locked, and can only be opened using a Skeleton Key and two Lockpicks. Opening the door will automatically spawn you in the first room.

The first room (A-000) contains an area where you can buy a Jello Flashlight for 10 coins. It functions similarly to a flashlight, except the battery drains much quicker. It also does not take batteries, but you can simply shake the flashlight to regenerate it's battery.

The players are forced to explore an infinite set of isolating office spaces, with the occasional entity encounter until they die or leave the game. The more rooms a player enters, the darker the rooms get. There is no true end to this, as it seemingly goes on forever.

Behavior Entities

The entities are odd... things that inhabit The Rooms. Similar to the entities in the Hotel, they only serve to hinder the player's progress. There are only three known entities, but more may be discovered as people progress.

A-60

A-60 is an entity that spawns randomly after passing A-060 (hence the name). It starts at A-000 and will immediately chase any player outside of a locker. If there are no players outside a locker, it will despawn after a set amount of time. Similar to Ambush, it makes a noise signifying it's presence. It would normally be red, but there isn't any good images of A-60.

A-90

A-90.

A-90 is an entity that spawns randomly after passing A-090 (hence the name). It will appear over your screen, making a loud noise. When this happens, immediately stop moving so that they leave you unharmed. Not doing thing will cause A-90 to attack you, dealing around 90 damage.

A-120

A-120.

A-120 is an entity that spawns after passing A-120 (hence the name). Not much is known about it, but it seemingly functions like A-60 but quieter. Add more to this when we know more.

Notes

  • You will not be able to go back to the main game unless you die/leave the game.
  • Retrying will automatically send you back to the elevator.

Trivia

  • A-60 has appeared prior to The Rooms being added as a troll entity in one of KreekCraft's streams. (Check Secrets for more info)
  • The Guiding Light is yellow in The Rooms. It also appears to not know much about The Rooms, as it calls A-60 "that red thing" as well as not giving any actual hints on how to prevent them.
  • The rooms do not despawn.

Gallery Gallery