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{{stub}}{{Locations|title=The Rooms|image=[[File:A-000.png]]|caption=The entrance to the room.|floors_present=Floor 1|rooms_present=TBA|containers=None|entities=None}} |
{{stub}}{{Locations|title=The Rooms|image=[[File:A-000.png]]|caption=The entrance to the room.|floors_present=Floor 1|rooms_present=TBA|containers=None|entities=None}} |
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The Rooms is a secret place that endlessly spawns in rooms in the typical DOORS/Rooms fashion that resemble the ones in Rooms, the game that DOORS took inspiration from. To access it you'll have to go to a secret door called "Door A-000", which needs 2 Lockpicks and a Skeleton Key to unlock and is supposedly found after the dark room with a big basement, entering the secret door gives you the "Detour" achievement. Note that once you're in there you can't go to the main game without dying or leaving as there's no ending to it. |
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TESTING |
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== Notes == |
== Notes == |
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* This secret place also takes the entities from Rooms, including A-60, A-90, and A-120, thus making A-60 to be the 1st entity that was 1st seen when the devs trolled KreekCraft in a livestream of his before actually being added. |
* This secret place also takes the entities from Rooms, including A-60, A-90, and A-120, thus making A-60 to be the 1st entity that was 1st seen when the devs trolled KreekCraft in a livestream of his before actually being added. |
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*The [[Guiding Light]] is yellow in ''The Rooms'' and judging by the way it's talking, it's still gathering information, as it calls A-60 "the red thing" at first but gets its name right just because it first attacks at door A-60. It ends it's conversation with the player with "Anyways, I hope you don't mind trying again. It would be helpful." |
*The [[Guiding Light]] is yellow in ''The Rooms'' and judging by the way it's talking, it's still gathering information, as it calls A-60 "the red thing" at first but gets its name right just because it first attacks at door A-60. It ends it's conversation with the player with "Anyways, I hope you don't mind trying again. It would be helpful." |
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*Because the rooms never despawn, crashing is going to be inevitable. |
*Because the rooms never despawn, crashing is going to be inevitable. |
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==Entities== |
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Revision as of 06:51, 29 January 2023
"Oye... who do you think built this place? Hugopeno, I mean. " - El Goblino (altered) Hugopeno is currently a stub. Help the wiki by expanding it! The article will be finished soon. Content needed: N/A |
<infobox layout="stacked">
<title source="title"><default>Hugopeno</default><format>The Rooms</format></title>
<image source="image"></image> <label>Floors Present</label> <label>Rooms Present</label> <label>Containers</label> <label>Entities</label> <label>Hazards</label> <label>Sound Files</label> </infobox> The Rooms is a secret place that endlessly spawns in rooms in the typical DOORS/Rooms fashion that resemble the ones in Rooms, the game that DOORS took inspiration from. To access it you'll have to go to a secret door called "Door A-000", which needs 2 Lockpicks and a Skeleton Key to unlock and is supposedly found after the dark room with a big basement, entering the secret door gives you the "Detour" achievement. Note that once you're in there you can't go to the main game without dying or leaving as there's no ending to it.
Notes
- The flashlight works and looks differently, as it's light green and quickly runs out of power but can be shaken to regain some infinitely.
Trivia
- This secret place also takes the entities from Rooms, including A-60, A-90, and A-120, thus making A-60 to be the 1st entity that was 1st seen when the devs trolled KreekCraft in a livestream of his before actually being added.
- The Guiding Light is yellow in The Rooms and judging by the way it's talking, it's still gathering information, as it calls A-60 "the red thing" at first but gets its name right just because it first attacks at door A-60. It ends it's conversation with the player with "Anyways, I hope you don't mind trying again. It would be helpful."
- Because the rooms never despawn, crashing is going to be inevitable.
Entities
<tabber> |-| A-60= <infobox layout="stacked"> <title source="title"> <default>Hugopeno</default> <format>A-60</format> </title>
<image source="image"></image> <group layout="vertical" show="complete"> <header>INFORMATION</header> <label>Type</label> <label>Behaviour</label> <label>Floors</label> <label>Damage</label> <label>Profit</label> <label>Health</label> <label>Spawn Rate</label> </group> <group layout="vertical" show="complete"> <header>ADDITIONAL INFORMATION</header> <label>Date Added</label> <label>Creator(s)</label> </group> <group layout="vertical" show="complete" collapse="closed"> <header>SOUND FILES</header> </group> </infobox>
Appearance
Behavior
|-| A-90= <infobox layout="stacked"> <title source="title"> <default>Hugopeno</default> <format>A-90</format> </title>
<image source="image"></image> <group layout="vertical" show="complete"> <header>INFORMATION</header> <label>Type</label> <label>Behaviour</label> <label>Floors</label> <label>Damage</label> <label>Profit</label> <label>Health</label> <label>Spawn Rate</label> </group> <group layout="vertical" show="complete"> <header>ADDITIONAL INFORMATION</header> <label>Date Added</label> <label>Creator(s)</label> </group> <group layout="vertical" show="complete" collapse="closed"> <header>SOUND FILES</header> </group> </infobox>
Appearance
Behavior
|-| A-120= <infobox layout="stacked"> <title source="title"> <default>Hugopeno</default> <format>A-120</format> </title>
<image source="image"></image> <group layout="vertical" show="complete"> <header>INFORMATION</header> <label>Type</label> <label>Behaviour</label> <label>Floors</label> <label>Damage</label> <label>Profit</label> <label>Health</label> <label>Spawn Rate</label> </group> <group layout="vertical" show="complete"> <header>ADDITIONAL INFORMATION</header> <label>Date Added</label> <label>Creator(s)</label> </group> <group layout="vertical" show="complete" collapse="closed"> <header>SOUND FILES</header> </group> </infobox>
Appearance
Behavior
</tabber>