No edit summary |
(→HOTEL) Tag: 2017 source edit |
||
Line 50: | Line 50: | ||
=={{Icons|Modifiers}} Cool/Rare Seeds== |
=={{Icons|Modifiers}} Cool/Rare Seeds== |
||
'''<small>*If you wish to add a seed please also include any modifiers used during the run.</small>''' |
'''<small>*If you wish to add a seed please also include any modifiers used during the run.</small>''' |
||
'''Note these seeds may change as updates come.''' |
|||
==='''THE HOTEL'''=== |
|||
{| class="fandom-table" style="margin: auto; text-align: center;" |
|||
|+<center>'''THE HOTEL'''</center> |
|||
! style="text-align: center;" |SEED |
|||
! style="text-align: center;" |MODIFIER(S) |
|||
! style="text-align: center;" |DOOR APPEARANCE(S) |
|||
! style="text-align: center;" |WHAT HAPPENS |
|||
! style="text-align: center;" |ITEM(S), ENTIT(Y/IES), ROOM(S), AND/OR OTHER |
|||
|- |
|||
|1645986598 |
|||
| rowspan="7" |None |
|||
| rowspan="8" |1 |
|||
| Jack (hallway version) appears. |
|||
| rowspan="5" |Entity spawning |
|||
|- |
|||
|2367898 |
|||
|Sally appearance. |
|||
|- |
|||
|6292837 |
|||
| rowspan="2" |Halt appearance. |
|||
|- |
|||
|3561318271 |
|||
|- |
|||
|2470409 |
|||
|Dupe appearance. |
|||
|- |
|||
|2713864 |
|||
|Crucifix appearance (on desk.) |
|||
| rowspan="3" |Item spawning |
|||
|- |
|||
|2618489 |
|||
|Crucifix appearance (above door.) |
|||
|- |
|||
|3568550 |
|||
| {{Modifier/2|bordercolor=#bbf8a4|bgcolor=#3d652e|textcolor=#bbf8a4|text=More Stuff|textcolor2=#93bc7d|text2=More items can be found.|textcolor3=#93bc7d|text3=[[File:NORIFT.png|23px|link=]] No Rift|restrictedmodifiers='Less Stuff', 'Out Of Stuff', 'Wear And Tear', 'Small Hands', and 'Baby Hands'|decrease=50}} |
|||
|Crucifix appearance. |
|||
|- |
|||
|2910626 |
|||
| rowspan="10" |None |
|||
|2 |
|||
|Halt appearance. |
|||
| rowspan="6" |Entity spawning |
|||
|- |
|||
|4022817 |
|||
| rowspan="3" |3 |
|||
| rowspan="2" |Rush appearance. |
|||
|- |
|||
|3266323 |
|||
|- |
|||
|3166881 |
|||
|Ambush appearance. |
|||
|- |
|||
|3390737 |
|||
|15 |
|||
|Ambush and Sally appearance. |
|||
|- |
|||
|5868810 |
|||
|1 (Halt), 4 (Rush), 10 and 17 (Eyes), 18 (Sally) |
|||
|Halt, Rush, Eyes, and Sally appearances at the listed door numbers. |
|||
|- |
|||
|2647904 |
|||
|15, 21, 29 |
|||
|Triple Ambush at the listed doors. |
|||
|Entity spawning. |
|||
|- |
|||
|3731741 |
|||
|6 (Halt), before first Seek Chase (2 Ambushes) |
|||
|Halt at Door 6 and 2 Ambushes before the first Seek Chase. |
|||
|Entity spawning. |
|||
|- |
|||
|3379926 |
|||
|2 (Rare Room), 3 (Sally) |
|||
|Rare room (named Hotel_Backroom7 on the [[Admin Panel]]) on Door 2 and Sally in the room directly after. |
|||
|Entity spawning and room spawning. |
|||
|- |
|||
|4508451 |
|||
|2, 4, 6, 8 (First four even numbers) |
|||
|The listed room numbers are the exact same (named Hotel_Circle1 on the Admin Panel). |
|||
|Room spawning. |
|||
|- |
|||
|5826482 |
|||
| {{Modifier/2|bordercolor=#bbf8a4|bgcolor=#3d652e|textcolor=#bbf8a4|text=More Stuff|textcolor2=#93bc7d|text2=More items can be found.|textcolor3=#93bc7d|text3=[[File:NORIFT.png|23px|link=]] No Rift|restrictedmodifiers='Less Stuff', 'Out Of Stuff', 'Wear And Tear', 'Small Hands', and 'Baby Hands'|decrease=50}} |
|||
|Infirmary |
|||
|Skeleton Key appearance. |
|||
|Item spawning. |
|||
|- |
|||
|2492546 |
|||
|None |
|||
|Last room of Seek Chase |
|||
|Rush spawns but softlocks since the room disappears, preventing him from navigating. |
|||
|Entity spawning. |
|||
|- |
|||
|} |
|||
=== |
==='''MINES'''=== |
||
*Louie at Door 101: 2719941 / 2782578 |
|||
* Hallway Jack at door 1: 1645986598 |
|||
*Shadow at 101: 2376668 |
|||
* Crucifix Door 1: 2713864 (desk) / 2618489 (above door) |
|||
*Rare Room at 116 (public server only): 3640833 |
|||
* Sally at Door 1: 2367898 |
|||
*Firedamp Room at 101: 4942277 |
|||
* Halt at Door 1: 6292837 / 3561318271 |
|||
* Ambush at Door 3: 3166881 |
|||
* Dupe at Door 1: 2470409 |
|||
* Rush at Door 3: 4022817 / 3266323 |
|||
* Triple Ambush at door 15, 21 and 29: 2647904 |
|||
* Impossible second Seek without Crucifix: 0 (Note: to access this seed, just select the modifier and don't put any value in the seed option) |
|||
* Sally at door 3 and rare room at door 2: 3379926 |
|||
* Painting Puzzle Room, Sally and ambush at door 15: 3390737: Sally + Ambush door 15 |
|||
* Halt at Door 2: 2910626 |
|||
* Halt at Door 6 and 2 Ambushes before first Seek Chase: 3731741 |
|||
* Room 2, 4, 6, 8 are the same room: 4508451 |
|||
* Crucifix at door 1 (with More Stuff modifier): 3568550 |
|||
* Halt at Door 1, Rush at Door 4, Eyes at Doors 10 and 17, and Sally at Door 18: 5868810 |
|||
* Skeleton key in Infirmary (with More Stuff modifier): 5826482 |
|||
* Skeleton key in chest in side room at door 5 (with More Stuff modifier) and rare room after seek chase: 5829266 |
|||
* Terminal Velocity Candy at Door 2 and 15, Ambush at door 14 (With More Stuff and Faster, Faster, Faster modifier): 927392 |
|||
* Spawn rush at the last room of Seek Chase, but he softlocks on there because the room dissapears, and he needs Doors to navigate: 2492546 |
|||
=== '''MINES''' === |
|||
* Louie at Door 101: 2719941 / 2782578 |
|||
* Shadow at 101: 2376668 |
|||
* Rare Room at 116 (public server only): 3640833 |
|||
* Firedamp Room at 101: 4942277 |
|||
* |
Revision as of 03:19, 3 February 2025
"Oye... who do you think built this place? Seeds, I mean. " - El Goblino (altered) Seeds is currently a stub. Help the wiki by expanding it! The article will be finished soon. Content needed: Seeds and Icon for mechanic |
<infobox layout="stacked">
<title source="title"><default>Seeds</default><format>{{{title}}}</format></title>
<image source="image"></image> <group layout="vertical" show="completed"> <header>INFORMATION</header> <label>Type</label> <label>Time</label> <label>Essential</label> <label>Price</label> <label>Usage</label> </group> <group layout="vertical" show="completed" collapse="closed"> <header>SOUND FILES</header> </group> </infobox>
Overview
Seeds are a mechanic added in the Content Update that allows a player to play with the same layout of rooms and entity spawns consistently. A seed is a number or text string that's used to generate a game's map, or in this case, a DOORS map. Players can type any string of numbers or text into a text box with the CUSTOM SEED modifier enabled. The same seeds will have about the same events and layout as they did originally. However, using the CUSTOM SEED modifier will prevent achievements from being obtained, stop the death counter from increasing, disable the rift, and decrease knob gain by 90%.
"Makes room generation & most events consistent. Updates/patches may cause changes."
File:NOPROGRESS.png No Progress, File:NORIFT.png No Rift
Floors: The Hotel, The Mines
Seed Events
Seed consistent events:
- Room generation
- Furniture/Hiding Spot generation
- Some entity spawns
- Events like dark room and firedamp leaks
- Some Items
Random events:
- Item spawning
- Includes Glitch Fragment
- Includes book spawns in The Library
- Includes breaker spawns in The Electrical Room (unconfirmed)
- Gold spawning
- Some entities
Trivia
- Custom seeds still allows you to obtain 10% Knobs, meaning you could still get more knobs with a good enough seed.
- On the 23rd of December, 2024, room generation was changed, meaning seeds from before this time not generate the same after the update.
- The seed 0 can be accessed by not inputting any seed into the CUSTOM SEED modifier. In this seed it is impossible to beat the second Seek chase without a crucifix because the rooms overlap which causes Seek's hitbox to touch The Player and kill them.
Modifiers Cool/Rare Seeds
*If you wish to add a seed please also include any modifiers used during the run. Note these seeds may change as updates come.
THE HOTEL
SEED | MODIFIER(S) | DOOR APPEARANCE(S) | WHAT HAPPENS | ITEM(S), ENTIT(Y/IES), ROOM(S), AND/OR OTHER |
---|---|---|---|---|
1645986598 | None | 1 | Jack (hallway version) appears. | Entity spawning |
2367898 | Sally appearance. | |||
6292837 | Halt appearance. | |||
3561318271 | ||||
2470409 | Dupe appearance. | |||
2713864 | Crucifix appearance (on desk.) | Item spawning | ||
2618489 | Crucifix appearance (above door.) | |||
3568550 | More Stuff
"More items can be found." File:NORIFT.png No Rift Cannot be used with: 'Less Stuff', 'Out Of Stuff', 'Wear And Tear', 'Small Hands', and 'Baby Hands' Floors: The Hotel, The Mines Knobs -50%
|
Crucifix appearance. | ||
2910626 | None | 2 | Halt appearance. | Entity spawning |
4022817 | 3 | Rush appearance. | ||
3266323 | ||||
3166881 | Ambush appearance. | |||
3390737 | 15 | Ambush and Sally appearance. | ||
5868810 | 1 (Halt), 4 (Rush), 10 and 17 (Eyes), 18 (Sally) | Halt, Rush, Eyes, and Sally appearances at the listed door numbers. | ||
2647904 | 15, 21, 29 | Triple Ambush at the listed doors. | Entity spawning. | |
3731741 | 6 (Halt), before first Seek Chase (2 Ambushes) | Halt at Door 6 and 2 Ambushes before the first Seek Chase. | Entity spawning. | |
3379926 | 2 (Rare Room), 3 (Sally) | Rare room (named Hotel_Backroom7 on the Admin Panel) on Door 2 and Sally in the room directly after. | Entity spawning and room spawning. | |
4508451 | 2, 4, 6, 8 (First four even numbers) | The listed room numbers are the exact same (named Hotel_Circle1 on the Admin Panel). | Room spawning. | |
5826482 | More Stuff
"More items can be found." File:NORIFT.png No Rift Cannot be used with: 'Less Stuff', 'Out Of Stuff', 'Wear And Tear', 'Small Hands', and 'Baby Hands' Floors: The Hotel, The Mines Knobs -50%
|
Infirmary | Skeleton Key appearance. | Item spawning. |
2492546 | None | Last room of Seek Chase | Rush spawns but softlocks since the room disappears, preventing him from navigating. | Entity spawning. |
MINES
- Louie at Door 101: 2719941 / 2782578
- Shadow at 101: 2376668
- Rare Room at 116 (public server only): 3640833
- Firedamp Room at 101: 4942277