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The Greenhouse: Difference between revisions

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{{Stub}}
{{Stub}}


{{Locations
{{Locations|floors_present=The Hotel, unknown|rooms_present=90 to 99|containers=Closets that look different|entities=Any entity can spawn here except for Dupe, Seek, and Figure. However, Rush and Eyes are more common here.|image=Greenhouse.png}}
|floors_present=The Hotel, unknown
|rooms_present=90 to 99
|containers=Closets that look different
|entities=Any entity can spawn here except for Dupe, Seek, and Figure. However, Rush and Eyes are more common here.
|image=Greenhouse.png}}


== Overview ==
'''The Greenhouse''' is a type of room that is always dark and appears in the last 10 rooms of the [[Hotel]] (excluding Room 100). Entities like [[Rush]] or [[Ambush]] can spawn here, but since it is dark, there is no warning from the lights that it is coming. [[Snare]] traps also spawn here, randomly found on the ground. They exist solely to damage and trap the player, taking 10 health from the player and trapping it in that spot for 1-1.5 seconds. It is recommended to bring a light source, mainly a [[Candle]], due to the signal that an entity is coming, and to see the traps.

'''The Greenhouse''' is a type of room that is always dark and appears in the last 10 rooms of the [[Hotel]] (excluding Room 100). It serves as the final hurdle before room 100, and it is arguably the hardest section of the Hotel, as Rush will spawn much more frequently, and there are no lights hinting at their arrival. It is also a very loud room due to the rain and thunder, which makes it harder to hear if screech, Rush or Ambush are arriving.

[[Snare]] traps spawn here randomly found on the ground. They exist solely to damage and trap the player, taking 10 health from the player and trapping it in that spot for 1-1.5 seconds. It is recommended to bring a light source, mainly a [[Candle]], due to its ability to signal that an entity is coming, and to see the traps.

Revision as of 05:04, 30 January 2023

"Oye... who do you think built this place? The Greenhouse, I mean. "
- El Goblino (altered)
The Greenhouse is currently a stub. Help the wiki by expanding it! The article will be finished soon.
Content needed: N/A

<infobox layout="stacked"> <title source="title"><default>The Greenhouse</default><format>{{{title}}}</format></title>

<image source="image"></image> <label>Floors Present</label> <label>Rooms Present</label> <label>Containers</label> <label>Entities</label> <label>Hazards</label> <label>Sound Files</label> </infobox>

Overview

The Greenhouse is a type of room that is always dark and appears in the last 10 rooms of the Hotel (excluding Room 100). It serves as the final hurdle before room 100, and it is arguably the hardest section of the Hotel, as Rush will spawn much more frequently, and there are no lights hinting at their arrival. It is also a very loud room due to the rain and thunder, which makes it harder to hear if screech, Rush or Ambush are arriving.

Snare traps spawn here randomly found on the ground. They exist solely to damage and trap the player, taking 10 health from the player and trapping it in that spot for 1-1.5 seconds. It is recommended to bring a light source, mainly a Candle, due to its ability to signal that an entity is coming, and to see the traps.