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(Replaced content with " == {{Icons|Gallery}} Gallery == <gallery widths="190"> A-000.png|Entrance to The Rooms, in a crack on a wall. Theroomstrueexit.png|One of the naturally spawning exits of The Rooms. Not-so-guiding light.png|The yellow-colored Guiding Light that only appears here. </gallery> Category:Lists Category:Floors") Tags: Replaced Reverted Visual edit |
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{{Floors |
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|title=The Rooms |
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|image=[[File:The_rooms.png]] |
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|caption= |
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|rooms=1000 |
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|date_added=January 29th, 2023}} |
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'''The Rooms''' is one of the [[floors]] that can be explored during gameplay. This floor is filled with 1000 rooms of office-like spaces that uses different entities, all straight from the game this floor was based on, ''[[w:c:r-rooms|Rooms]]'' (excluding one)''.'' |
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== {{Icons|Overview}} Overview == |
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Unlike other floors, ''The Rooms'' can only be accessed through a secret door found in Door 60 of the [[Hotel]] called Door A-000. Said door is locked, and can only be opened by activating the lever in Door 61, then by using a [[Skeleton Key]] and two [[Lockpick|Lockpicks]]. After which, you will be prompted to open the door by holding E. Opening the door will trigger a timer prior. |
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The first room (A-000) contains an area where you can buy a Jello Flashlight for 10 coins. It functions similarly to a flashlight, except the battery drains '''much''' quicker. It does not take batteries either, but you can click to shake the flashlight to regenerate its battery, thus making it a better flashlight. |
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Players are forced to explore a seemingly infinite set of isolating office spaces. These rooms darken as they progress through them, which makes light sources essential. Batteries are scattered around the building, so if you have a normal flashlight, you will be able to use it consistently. |
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After room A-200, an exit door can appear, allowing players to go back to the [[Hotel#The Infirmary|Infirmary]], with the only living players keeping the items they had on them. |
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In room A-1000, instead of a normal office space, you will enter the bridge from the [[lobby]] surrounded by darkness with a glowing door at the end. On the bridge, you will be able to find a Tablet that functions as a night-vision camera and an item radar. Exiting through the door will bring you back to the [[Hotel#The Infirmary|Infirmary]], with your fancy tablet coming with you (If you picked it up). Reaching this point will give you an [[Achievements|achievement]] as well. |
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== {{Icons|Behavior}} Entities == |
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The entities are odd .pngs that inhabit ''The Rooms''. Similar to the entities in the Hotel, they only serve to hinder the player's progress. There are only three known entities, but more may be discovered as people progress. |
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<tabber> |
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A-60= |
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{{Entities |
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|title = A-60 |
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|image = 3rdvariationofA60.png |
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|attack = Spawns in a previous room, charging through rooms and killing any players in it's way. |
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|damage = {{Icons|Instakill|link=Damage}} Instant Death}} |
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== {{Icons|Overview}} Appearance == |
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A-60 takes on the appearance of a distorted, red face with a wide grin. During it's charge, it emits a bright red light. |
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== {{Icons|Behavior}} Behavior == |
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A-60 is an entity that can spawn after passing Door A-060. It functions similarly to [[Rush]] (Or maybe you could say Rush acts like this entity), speeding through rooms and killing any players not inside a locker. Considering the lack of any lights to flicker, knowing when A-60 will arrive is dependent on its sound cue. |
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A-90= |
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{{Entities |
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|title = A-90 |
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|image = <gallery> |
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A90.png|Normal |
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Blocka90.png|Blocked |
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A90attack.png|Jumpscare |
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</gallery> |
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|attack = Shows up in the player's screen, will attack if the player makes any kind of input. |
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|damage = 95 damage}} |
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== {{Icons|Overview}} Appearance == |
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A-90 appears as a pixelated, monochromatic face that is distorted to the point of barely being discernible. It's eyes are fully black, and it appears to be looking upwards. It is also accompanied by a red static. In its jumpscare, it appears similar to that of [[Ambush]], appearing as more glitched and pixelated, along with its eye-holes and mouth expanding into giant gaping holes. |
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== {{Icons|Behavior}} Behavior == |
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After rooms A-90, the being can appear. It will occasionally flash its face in a portion of your screen. This is an indication that it is about to strike, and when it is attacking, any form of movement will cause it to damage you, taking off 95HP. After it briefly shows itself, it will flash the red static, along with a red stop sign, and if you are moving during this, A-90 will let out a blood-curdling scream and reveal its jumpscare form, flashing between its normal colours and fully red. |
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== {{Icons|Trivia}} Trivia == |
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*A-90 can rarely spawn before A-090. |
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|} |
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A-120= |
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{| class="article-table" width="100%" ! |
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{{Entities |
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|title = A-120 |
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|image = A-120.png |
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|attack = Spawns randomly in a room ahead of the last opened room, charging through rooms and killing any players in it's way. |
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|damage = {{Icons|Instakill|link=Damage}} Instant Death}} |
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== {{Icons|Overview}} Appearance == |
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A-120 takes on the appearance of a crudely-drawn smiley face, with two dot eyes and a wide grin. |
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== {{Icons|Behavior}} Behavior == |
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A-120 is an entity that can spawn after passing Door A-120. It functions similarly to A-60, rushing through your room with the only hint toward this being a sound cue. Unlike A-60, though, it appears from the room ahead of your own, and has a slight chance to rush back. Another thing about A-120 is that it will have a slight delay before attacking. If you try opening the door to the room it is in, text will appear saying that "something is stopping you from opening this door". It's sound cue is also very quiet. |
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|} |
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</tabber> |
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=== Notes === |
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*You will not be able to go back to the main game unless you die, leave the game, or go to an exit after A-200 or at A-1000. |
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*Retrying will automatically send you back to the [[elevator]]. |
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*You are not able to revive unless you leave the game or retry. |
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*Players that are spectating before entering ''The Rooms'' will be revived upon entering. |
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*The [[Crucifix]] and [[Candle]] are unusable inside ''The Rooms'', equipping the said items will give you the message "Your ___ feels lighter than normal.". |
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*If you have the Jello Flashlight or the Tablet, it's best to choose between the 2 to store in a [[Rift]] as both are very useful and take the Tablet takes a very long time to get. |
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== {{Icons|Trivia}} Trivia == |
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*A-60 has appeared prior to ''The Rooms'' being added as a troll entity in one of KreekCraft's streams. (Check [[Secrets]] for more info) |
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**This makes A-60 the only entity to appear like this before actually being added. |
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*The [[Guiding Light]] is yellow in ''The Rooms''. It also appears to not know much about ''The Rooms'', as it calls A-60 "the red one" as well as not giving any actual hints on how to prevent them. |
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**They may also not have as much power in ''The Rooms'' as they do in other floors, as items that involve its influence (crucifix, candle) will be "lighter than normal", or in direct terms, will not work. |
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**The most likely case as to why Guiding Light doesn't know much about ''The Rooms'' is that it's non-canon. |
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*The rooms do not despawn. |
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*A-90’s Jumpscare sound uses the Plants VS Zombies game over sound effect. |
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*The way you charge the Jello Flashlight is the same way you charge yours in TattleTail. |
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*This is the 1st secret "Floor". |
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== {{Icons|Achievement}} Related Achievements == |
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{{Achievement|image=Detour Badge.png|title=Detour|text=I think I'm lost.|text2=Enter The Rooms.}} |
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{{Achievement|image=Back On Track Badge.png|title=Back On Track|text=That sucked... but hey, check out this cool flashlight!|text2=Escape The Rooms.}} |
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{{Achievement|image=??? Badge.png|title=A-1000/???|text=I can't feel my legs.|text2=Reach the end of The Rooms.}} |
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== {{Icons|Gallery}} Gallery == |
== {{Icons|Gallery}} Gallery == |