Themolten8 (talk | contribs) No edit summary Tag: 2017 source edit |
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{{Locations|floors_present=The Hotel, unknown|rooms_present=90 to 99|containers=Closets that look different|entities=Any entity can spawn here except for Dupe, Seek, and Figure. However, Rush is more common here.}} |
{{Locations|floors_present=The Hotel, unknown|rooms_present=90 to 99|containers=Closets that look different|entities=Any entity can spawn here except for Dupe, Seek, and Figure. However, Rush is more common here.}} |
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'''The Greenhouse''' is a type of room that is dark and appears in the last 10 rooms of the [[Hotel]]. Entities like [[Rush]] or [[Ambush]] can spawn here, but since it is dark there is no warning from the lights that it is coming. [[Snare]] traps also spawn here, randomly found on the ground. They exist solely to damage the player, taking |
'''The Greenhouse''' is a type of room that is always dark and appears in the last 10 rooms of the [[Hotel]] (excluding Room 100). Entities like [[Rush]] or [[Ambush]] can spawn here, but since it is dark, there is no warning from the lights that it is coming. [[Snare]] traps also spawn here, randomly found on the ground. They exist solely to damage and trap the player, taking 10 health from the player and trapping it in that spot for 1-1.5 seconds. It is recommended to bring a light source, mainly a [[Candle]], due to the signal that an entity is coming, and to see the traps. |
Revision as of 17:42, 29 January 2023
"Oye... who do you think built this place? The Greenhouse, I mean. " - El Goblino (altered) The Greenhouse is currently a stub. Help the wiki by expanding it! The article will be finished soon. Content needed: N/A |
<infobox layout="stacked"> <title source="title"><default>The Greenhouse</default><format>{{{title}}}</format></title>
<image source="image"></image> <label>Floors Present</label> <label>Rooms Present</label> <label>Containers</label> <label>Entities</label> <label>Hazards</label> <label>Sound Files</label> </infobox> The Greenhouse is a type of room that is always dark and appears in the last 10 rooms of the Hotel (excluding Room 100). Entities like Rush or Ambush can spawn here, but since it is dark, there is no warning from the lights that it is coming. Snare traps also spawn here, randomly found on the ground. They exist solely to damage and trap the player, taking 10 health from the player and trapping it in that spot for 1-1.5 seconds. It is recommended to bring a light source, mainly a Candle, due to the signal that an entity is coming, and to see the traps.