GalaxianKats (talk | contribs) No edit summary Tag: 2017 source edit |
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{| class="table home-nav" style="border:.4em solid #D0AE82; width:35%; border-radius:1em; text-align:center; padding:6px; background:rgba(0,0,0,.3)" |
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! colspan="5" style="font-size:150%" | <p style="margin:0"><b><u>FUN FACTS</u></b></p> |
! colspan="5" style="font-size:150%" | <p style="margin:0"><b><u>FUN FACTS</u></b></p> |
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| <includeonly><choose uncached></includeonly> |
| <includeonly><choose uncached></includeonly> |
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<option>[[File:Rush1.png| |
<option>[[File:Rush1.png|300px|center|link=Rush|Rush]] |
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[[Ambush]] is not the only entity capable of rebounding, [[Rush]] will rebound when it enters a room with a blocked/locked door, this will catch most players off-guard, make sure to take care when exiting a hiding space around [[Rush]].</option> |
[[Ambush]] is not the only entity capable of rebounding, [[Rush]] will rebound when it enters a room with a blocked/locked door, this will catch most players off-guard, make sure to take care when exiting a hiding space around [[Rush]].</option> |
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<option>[[File:Ambush2.png| |
<option>[[File:Ambush2.png|300px|center|link=Ambush|Ambush]] |
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[[Ambush]] is a very persistent entity, unlike [[Rush]], if it encounters a room with a blocked/locked door it will phase through the door, nothing can stop the power of [[Ambush]] tripping up players, take care.</option> |
[[Ambush]] is a very persistent entity, unlike [[Rush]], if it encounters a room with a blocked/locked door it will phase through the door, nothing can stop the power of [[Ambush]] tripping up players, take care.</option> |
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<option>[[File:Timothy2.png| |
<option>[[File:Timothy2.png|300px|center|link=Timothy|Timothy]] |
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[[Timothy]] is the smallest entity within [[DOORS]], due to its size it is smaller than every furniture item within the game, which allows it to hide in [[containers]] among [[gold]] and [[items]].</option> |
[[Timothy]] is the smallest entity within [[DOORS]], due to its size it is smaller than every furniture item within the game, which allows it to hide in [[containers]] among [[gold]] and [[items]].</option> |
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<option>[[File:DOORS Icon.png| |
<option>[[File:DOORS Icon.png|300px|center|link=DOORS|DOORS]] |
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During the initial release of [[DOORS]], the game |
During the initial release of [[DOORS]], the game played an animation for you crawling under furniture, this was removed due to players with bad latency and terrible internet dying due to the animation failing to load or loading too late.</option> |
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<option>[[File: |
<option>[[File:Jack1.png|300px|center|link=Jack]] |
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[[Jack]] can not only appear in the closets scattered across various rooms in the [[Hotel]], it is also known to make an appearance behind recently opened doors. When this occurs, the room will receive a blood-red tone. This effect also applies to the rain if it is present outside.</option> |
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[[Vitamins]] actually provide a little bit of health regeneration upon consumption! This makes them extremely useful to buy in the pre-run [[Shops]].</option> |
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<includeonly></choose></includeonly> |
<includeonly></choose></includeonly> |
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|}<noinclude>[[Category:Design templates]]</noinclude> |
Revision as of 20:33, 4 October 2022
FUN FACTS | ||||
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<option>
Ambush is not the only entity capable of rebounding, Rush will rebound when it enters a room with a blocked/locked door, this will catch most players off-guard, make sure to take care when exiting a hiding space around Rush.</option> <option>Ambush is a very persistent entity, unlike Rush, if it encounters a room with a blocked/locked door it will phase through the door, nothing can stop the power of Ambush tripping up players, take care.</option> <option>Timothy is the smallest entity within DOORS, due to its size it is smaller than every furniture item within the game, which allows it to hide in containers among gold and items.</option> <option>During the initial release of DOORS, the game played an animation for you crawling under furniture, this was removed due to players with bad latency and terrible internet dying due to the animation failing to load or loading too late.</option> <option>Jack can not only appear in the closets scattered across various rooms in the Hotel, it is also known to make an appearance behind recently opened doors. When this occurs, the room will receive a blood-red tone. This effect also applies to the rain if it is present outside.</option> |