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List of Notable Rooms: Difference between revisions

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m (added things to the Backdoor, IDK if it is going to work well)
(Made a comment, don't add the <code>{{t|Delete}}</code> template back.)
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{{Delete|If there is an article that has mixed views on whether it should be allowed or not, it shouldn't be made. A Rollbacker DOES NOT determine whether a page is allowed to be kept. If it's an article that was made controversially, it should be decided by an Admin or should be put into a Wiki-wide Poll. Also, this page is irrelevant. We don't need a page for every room, just like the Decorations page that had every decoration listed... it's pointless}}
<!-- '''NOTE: If there is an article that has mixed views on whether it should be allowed or not, it shouldn't be made. A Rollbacker DOES NOT determine whether a page is allowed to be kept. If it's an article that was made controversially, it should be decided by an Admin, staff census or should be put into a Wiki-wide Poll. Also, this page is irrelevant. We don't need a page for every room, just like the Decorations page that had every decoration listed... it's pointless. Please DO NOT remove this message until further notice.''' -->
'''NOTE: If there is an article that has mixed views on whether it should be allowed or not, it shouldn't be made. A Rollbacker DOES NOT determine whether a page is allowed to be kept. If it's an article that was made controversially, it should be decided by an Admin, staff census or should be put into a Wiki-wide Poll. Also, this page is irrelevant. We don't need a page for every room, just like the Decorations page that had every decoration listed... it's pointless. Please DO NOT remove this message until further notice.'''


'''Specific Rooms''' are rooms that the [[player]] comes across acting as a medium of transport through [[Floors]], Subfloors, Event Floors, and the [[lobby]]. This page lists every single type of room that can be found in-game.<tabber>
'''Specific Rooms''' are rooms that the [[player]] comes across acting as a medium of transport through [[Floors]], Subfloors, Event Floors, and the [[lobby]]. This page lists every single type of room that can be found in-game.<tabber>

Revision as of 21:16, 6 December 2024


Specific Rooms are rooms that the player comes across acting as a medium of transport through Floors, Subfloors, Event Floors, and the lobby. This page lists every single type of room that can be found in-game.<tabber> |-|The Lobby=

Main article: The Lobby

There are several extra areas around the Lobby, with most of them just being minor places to explore. The most obvious one is the outdoors, showing the exterior of The Hotel, a sign that simply displays "HOTEL", a stone staircase, the water surrounding the area, and the entrance to The Backdoor that can only be entered if players have the 'Detour' achievement. Another alcove appears to the right of the entrance, with three boarded up doors and two closets. On the opposite side is a small hallway with a door at the end, and the leaderboard in the middle of the right wall. At the opposite end is a small downstairs area, with Backdoor-styled items such as a broken and boarded up door, three closets, two tables, plenty of boxes and a locked gate. Meanwhile, at the other side of the downstairs alcove is a blocked off passageway, with Seek's eyes seen inside.

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|-|The Backdoor=

Main article: The Backdoor

Multi Gate Room

The Several Gates Room The Multi Gate Room. The Multi Gate Room is a room with many gates, which spawns frequently throughout a run. The room consists of up to eight gates, with a door behind each of them. Only one of these doors will allow progression to the next room. This room may spawn as a dark room, and Timer Levers may spawn in this room.

Low room BackDoor The Wall Room. The Wall Room

The Wall Room is a room that players are likely to encounter during a run. It is a large room blocked by a low wall. Players will have to crouch for an extended period of time underneath the wall, which contains many scattered boxes. This room may spawn as a dark room, and Timer Levers may spawn in this room.

Room with pipes BackDoor The Maintenance Hallway. The Maintenance Hallway

The Maintenance Hallway is a room that players are likely to encounter during a run. It consists of 4–12 doors, with only one door leading to the next room. There will be yellow and black tape at each doorway, and pipes at both ends of the room. This room may spawn as a dark room, and Timer Levers may spawn in this room.

Ladder room BackDoor The Staircase Room. The Staircase Room

The Staircase Room is a room that players are likely to encounter during a run. This room consists of up to 10 sets of stairs, running upwards and downwards. Each stairway will lead to a floor that contains a door. Only one floor will contain the proceeding door. This room may spawn as a dark room. Timer Levers cannot spawn in this room, although they may generate within side rooms.


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|-|The Hotel=

Main article: The Hotel

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DoorSpecific Rooms in The Rooms

Main article: The Rooms

|-|The Rooms=

Locker Room

The Locker Room, as the name suggests, is a room filled with several lockers, although only 4 of them are able to be entered. The rest of the Lockers are broken and cannot be entered and is the only room that features them. A-60 and A-120 can spawn when entering this room.

Triple Locker Room

The Triple-Locker Room is a room with 3 lockers lined up against each other on the far side of the room. A-60 and A-120 can spawn when entering this room.

When A-60 enters this room, there is a great possibility that A-90 will appear when players walk approaching the locker. So, it's strongly advised to stop about one second before you hide in the locker.

Catwalk Rooms

The Catwalk Rooms are larger regular rooms. The entrance to them leads players onto a catwalk, with two lockers on each side. There's a long path that brings a player to the next door. To the left and right of the catwalk is two flights of stairs, leading to the bottom of the room. The bottom contains another locker against a wall, and an office cubicle against the opposite wall. A-60 and A-120 can spawn when entering this room.

After around room 125, the catwalk's entrance's door may be deviated left or right.

Projector Room

The Projector Room, also known as the Meeting Room, is a room with 2 Lockers and several fallen chairs around a table with a projector on top. There is a board hung from the wall for the projector and a whiteboard next to it. There is a glass table in front of the wallboard and glass walls surrounding the furniture. There are a couple of smaller tables to the right side of the room. One locker is to the left of the entrance while the second one is to the right of the exit. A-60 and A-120 can spawn when entering this room.

L-Shaped Room

The L-Shaped Room is shaped like an L. It has a table with a plant on it placed at the front of the room. The L can be shaped backwards sometimes. There are no lockers in this room. A-60 and A-120 cannot spawn when entering this room.

E-Shaped Room

The E-Shaped Room is shaped like the letter E, or similar to an M or W depending on players perspective. It has one locker in the middle of the "E". The room does not contain any decorations. Despite having a locker, A-60 and A-120 cannot spawn when entering this room.

Plant Room

The Plant Room is similar to the L-Shaped Room, except it is a straight path. A table and plant are to one side of the room. A-60 and A-120 cannot spawn when entering this room.

Storage Room

The Storage Room is a room with 3 pillars in the center. There are 2 Lockers that can be near the entrance or near the exit. There are a bunch of tables and shelves with plants on them. There are 3 tables upside down on the left side, and 3 tables stacked on each other on the right side. Despite having lockers, A-60 and A-120 cannot spawn when entering this room.

Box Room

The Box Room is a room with a few shelves and tables that players must pass by. There are no lockers in this room. A-60 and A-120 cannot spawn when entering this room.

Break Room

The Break Room, also known as The Kitchen, is a room with a white Locker that represents a fridge. In the far middle, there are three fallen chairs around a table. There are lots of decorations on the counters such as the toaster, coffee maker, and microwave. Despite having a locker, A-60 and A-120 cannot spawn when entering this room.

Reference Room

The Reference Room is a room with 2 tables and a cubicle. The desk in the cubicle has a monitor, a cup of hot chocolate, a purple keycard and a nameplate with a randomly selected name written on it. The table by the entrance has 2 plants, and the table by next door has 1 plant and a few colored boxes. A-60 and A-120 cannot spawn when entering this room.

Quadruple Locker Room

The Quad-locker Room has four Lockers on all corners of the room. There is no decoration in this room. Despite having several lockers, A-60 and A-120 cannot spawn when entering this room.

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|-|The Mines=

Main Article: The Mines

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DoorSpecific Rooms in Super Hard Mode

Main Article: 2023 April Fools Event

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Main Article: 2024 April Fools Event

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|-|Removed Rooms=

Main Article: Removed Content

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