Soggybicycle (talk | contribs) (added fact about dread removing guiding lights visual hints (on room keys and such)) |
(Redirected page to The Backdoor) Tags: New redirect Reverted 2017 source edit |
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#redirect [[The Backdoor]]]] |
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{{Disclaimer|Possible Triggering Content|The content on this page may trigger those with Trypophobia. Proceed at your own risk.}}{{Entities |
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|title=Dread |
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|image=Dreadd.webp |
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|attack=Spawns once the in-game clock hits 12:00, unless the player has gone AFK. Will slowly chase the player until they open the next door. |
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|damage= |
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{{Icons|Instakill}} Instant Death |
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|date_added=*First Teased: February 2, 2023 |
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*Added: March 15, 2024 |
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*Revamped: August 30, 2024 |
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|creator(s)=[[Ghostly_Wowzers]] |
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|floors=*[[Hotel|The Hotel]] |
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*[[Mines|The Mines]] |
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|sound1='''Whispers 1 (Extremely quiet)''' |
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[[File:DreadPlaySound.mp3]] |
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'''Whispers 2''' |
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[[File:DreadFootsteps.mp3]] |
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|sound2='''Riser''' |
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[[File:FakeoutDread.mp3]] |
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|sound3='''Soundtrack''' |
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[[File:Audio_closerFullAudio_1.mp3]] |
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|sound4='''Soundtrack End''' |
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[[File:Audio_closerEnd.ogg]] |
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|sound5='''Jumpscare (WARNING: LOUD!)''' |
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[[File:Dread Jumpscare.mp3]] |
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|sound6='''Clock Ticking''' |
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[[File:DreadClockTick3.mp3]] |
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|sound7='''Chime (Unused)''' |
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[[File:DreadChime.mp3]] |
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|sound8='''Crucified (WARNING: LOUD!)''' |
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[[File:Dread_crucifix_scream.wav]]|caption=}} |
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<choose> |
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<option>{{Quote|Tick tock goes the clock...|'''Dead Of Night''' [[Achievement]] description}}</option> |
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<option>{{Quote|You died to Dread again... Dread strikes at midnight. Check clocks to see the time.|[[Guiding Light]]}}</option> |
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</choose>'''Dread''' is a minor hostile [[entity]] in ''[[DOORS]]'', appearing in [[Hotel|The Hotel]] and [[The Mines]]. |
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=={{Icons|Overview}} Appearance == |
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'''Dread''' appears as a white and lightly deformed blue sponge-shaped face with many hollowed-out hole-spots. Its upper half has many of what looks like eyes. In the lower-middle of its face is a bigger mouth. Wispy blue-gray tentacles protrude from all sides, fading out at the ends. Sometimes ''Dread'' can appear with an inverted texture. |
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However, when ''Dread'' is being [[Crucifix|crucified]], most of its tentacles are gone and there are more holes in its sponge-shaped face. |
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=={{Icons|Behavior}} Behavior== |
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''Dread'' only spawns if a [[player]] stays in a single room for a long time without being AFK (until clock hits Midnight in The Hotel). It's possible to tell if ''Dread'' is about to spawn if all the lights will slowly begin to break, followed by the now audible sound of the player's breathing, and less contrast. If the "Electrical Work" [[Modifiers|modifier]] is active, the player will experience a slight blur after some time. |
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When ''Dread'' spawns, it will darken players' screens and exhibit a grayscale tint. Afterwards, it will slowly chase players while remaining nearly invisible. If ''Dread'' reaches a player, it will immobilize them, emit a static-like texture, and instantly kill the player. ''Dread'' has small whispers, and they get louder as ''Dread'' gets closer to the player. |
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If ''Dread'' spawns and a player opens the door to the next room before ''Dread'' kills them, ''Dread'' will immediately despawn and grant the player the "Dead of Night" [[Achievements|achievement]]. |
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==Notes== |
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*[[Player|Players]] can keep track of time during their run by reading the grandfather clocks and wall clocks scattered throughout [[Hotel|The Hotel]] or holding an [[Alarm Clock]]. ''Dread'' will always spawn when the hands reach midnight, unless the player has gone AFK at any point. |
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*Every time someone opens a door, the clock will reset to 11:00; keep moving through rooms to easily avoid having Dread spawn. |
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*Players can [[Crucifix|crucify]] ''Dread'' with a Crucifix. When this happens, time will set to 11:00, and will move a lot slower until the next door is opened. |
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*Players cannot survive ''Dread'' with any amount of overheal, as it is an instakill entity. |
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*''Dread'', like [[Screech]], [[A-90]], [[Halt]], and [[Haste]], is a client-sided entity, meaning that in multiplayer, each player encounters a "different" ''Dread''. |
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**However if any player crucifies ''Dread'', ''Dread'' will stop chasing every player, and everyone will be able to see the ''Dread'' that the player crucified. |
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*Most sounds' frequencies are reduced significantly while ''Dread'' is active. |
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**This makes it very hard to hear Screech, but still possible. |
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*Every room will darken when ''Dread'' spawns and will remain as such while it is active, unless the modifier "Electrical Work" is active, as the lights can never break with this [[Modifiers|modifier]]. |
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*When ''Dread'' spawns and chases a player, it has a small shadow that can be barely seen if looked at the correct angle. |
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*The music that plays while ''Dread'' chases players, lasts for roughly 2 minutes; it doesn't loop. Thus, if Dread chases the players for longer than 2 minutes, no music will play. |
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**This means that players can indefinitely be chased by ''Dread'', due to being able to be chased after the soundtrack ends.<ref>https://www.youtube.com/watch?v=_uUsxy0db0Y&t=94s</ref> |
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* ''Dread'' can spawn more than once during a run. |
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*Crucifying Dread gives the "It's Not My Time" [[achievements|achievement]] rather than the "Dead of Night" achievement. |
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*While trying to crucify Dread, Screech may spawn causing the player to crucify it instead and subsequently die to Dread. Therefore, it is advised to look around at all times while Dread is attacking as to avoid Screech's attack.<ref>https://youtu.be/GKi4d8qQkx0?si=nIFDlsfDqNHF5c_-</ref> |
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*''Dread'' can spawn in special rooms, however the in-game time (clock) will move a lot slower than in normal rooms, taking 1 actual hour for Dread to spawn. |
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**These rooms are: [[The Reception|0]], 49, [[The Library|50]], 51, [[Jeff Shop|52]], 60, [[The Courtyard|89]], [[The Electrical Room|100]], [[The Dining Hall]]<ref>https://youtu.be/HlSJscsZ0Eo?si=FiEsnRPMRDUBDD_c&t=452</ref>; [[The Adit|100.5]], [[The Nest|150]]<ref>https://www.youtube.com/live/OY1OV3rQxyU?si=vugcaTi6OnxM7LAo&t=5696</ref>, 151, [[Jeff Shop|152]] and [[The Dam|200]]. |
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*As players progress through the floor, the time will progress faster. At Door 1 Dread spawns after ~7 minutes and 20 seconds, but at Door 99 it spawns after ~5 minutes and 20 seconds. |
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*Time will freeze if the game detects every player is AFK, however, grandfather and wall clocks will visually still move. However, the Alarm Clock freezes when the time is actually frozen, making it the most reliable way to know the exact time. |
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**Thanks to the Alarm Clock, it is also possible to know the time in The Mines, so this item is very useful to know when Dread is going to spawn. |
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*With the addition of [[2024 Trick Or Treat Event|the Haunt]] [[Update Logs|Update]], if the "Run From It" candy is eaten, Dread will spawn. However, the "Dead Of Night" badge that's awarded for surviving Dread cannot be obtained, even when doing the requirements for it. Despite this, you can still obtain the "It's Not My Time" badge if the player crucifies it after it spawns from this candy. |
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*If Dread spawns in a [[Climbing|ladder]] room in [[The Mines]], instead of going through the floor to chase after the player that is on the ladder, Dread first goes to the ladder then goes up (or down) after the player. |
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=={{Icons|Behavior}} Jumpscare== |
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===1st Person=== |
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''Dread'' will flash visible for 1 second in the screen before fading out. The camera fully freezes and so does the [[player]]. After a short time, static screens with multiple holes will flash and the player immediately dies. |
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===3rd Person=== |
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The players' animations freezes shortly before they fall face down to the ground and ragdoll. |
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=={{Icons|Trivia}} Trivia== |
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*''Dread'' was originally a scrapped entity but was officially added after The Hunt update. |
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*''Dread'' was originally teased in a sneak-peek for the [[Update Logs|Hotel+ Update]].<ref>[https://vxtwitter.com/DoorsRoblox/status/1599267251223412738 https://twitter.com/DoorsRoblox/status/1599267251223412738]</ref> |
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*''Dread'' is one of the first scrapped entities to make a comeback. |
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*''Dread''<nowiki/>'s scream is also used in the jumpscare of Duocara from Piggy, the name of the sound being "[https://create.roblox.com/store/asset/9125713501/Nightmare-Yelling-Bursts-Of-Distorted-Scream-SFX?externalSource=www Nightmare Yelling, Bursts of Distorted Scream]." |
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*''Dread'' and [[Eyes]] are the only [[List of Entities|entities]] who change their appearance while being [[Crucifix|crucified]]. |
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**The asset for the image of Dread getting banished by the crucifix is called "[https://www.roblox.com/library/16529167874/Images-guys-this-might-be-scary guys this might be scary]". |
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*''Dread'' is the first and currently only entity that has a frowning mouth; all the other entities either are smiling, have a neutral expression, or don't have a mouth. |
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*During the [[2024 April Fools Event|April Fools 2024 event]] and with "Voice Acting" modifier, Dread will say "Dread's Reaction" repeatedly during the chase. |
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*''Dread''<nowiki/>'s whispers are currently the quietest sound in the game. |
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*Prior to its revamp in the Mines update, Dread could only appear at Door 13 after 60 minutes in-game. |
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*''Dread''<nowiki/>'s behavior is similar to [[The Backdoor#Haste|Haste]]'s behavior, as it spawns after a specific time period. |
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*If the you slow down Dread<nowiki/>'s soundtrack end audio to the speed 0.55, you can hear one of [[Halt]]'s whispers. |
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*''Dread''<nowiki/>'s scream for being crucified can be difficult to hear due to the sounds of the Crucifix. |
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*''Dread'' won't allow players to equip or unequip items after Dread reaches them. Because of this, when crucifying ''Dread'', make sure you equip the crucifix before it immobilizes you. |
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* The tempo of Dread''<nowiki/>'''s theme increases the longer you are being chased. |
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*It is likely that ProKameron was the first player to encounter Dread in [[The Mines]].<ref>https://youtu.be/xPmylVsMq5U?t=2346</ref> |
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*[[El Goblino]] indirectly mentions Dread in one of his dialogue, "We gotta be outta here with Dread", which can be associated with Dread''.'' |
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*''Dread''<nowiki/>'s opacity was increased in the Mines update. |
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*''Dread'' appears in [[The Haunt|The Haunt Event]] as a candy, named "Dread It". |
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*''Dread''<nowiki/>'s whispers resemble a heavily distorted audio captcha. |
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*When <nowiki/>''Dread'' is about to appear, guiding light's visual hints will disappear. |
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=={{Icons|Achievement}} Related achievements== |
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{{Achievement |
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|title=Dead Of Night |
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|image=Dead Of Night Badge.png |
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|text=Tick tock goes the clock... |
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|text2=Survive ''Dread''.}} |
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{{Achievement |
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|title=It's Not My Time |
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|image=It's Not My Time Badge.png |
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|text=I won't go down! |
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|text2=Use a Crucifix against ''Dread''.}} |
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=={{Icons|History}} History== |
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<div style="overflow-y:scroll; height:220px; width:100%;"> |
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{{Log |
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|February 2, 2023 |
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|Introduced, however, was ultimately backlogged.}} |
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{{Log |
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|March 15, 2024 |
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|Officially introduced.}} |
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{{Log |
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|August 30, 2024 |
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|Reworked, now spawns after 10 minutes regardless of door number, clocks can be reset by opening any door. Added 2 new badges related to Dread: Dead Of Night and It's Not My Time.}} |
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</div> |
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=={{Icons|Gallery}} Gallery<nowiki/>== |
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<gallery widths="190"> |
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DreadPng.webp|The normal sprite of Dread. |
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Dreadisdisturbing.png|''Dread'', before jumpscaring players. |
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DreadDead.png|''Dread's'' death message. |
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DreadJumpscareTexture1.jpg|''Dread'''s jumpscare texture 1. |
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DreadJumpscareTexture2.jpg|''Dread'''s jumpscare texture 2. |
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Clock.png|A clock, the main reason of Dread's existence. |
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DreadCrucify.png|''Dread''s appearance during the crucifixion process. |
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OldDread.png|''Dread'''s old appearance seen in the game files before [[The Hunt]] event. |
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DreadCrucifyPage.png|Ditto, but on the Roblox marketplace. |
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DreadEntityLeak.jpg|The single frame showcasing ''Dread'' in the deleted Hotel + Sneak Peek 2. |
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DreadDeath.png|The Overview screen for when the player dies to ''Dread''. |
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DreadedEyes.png|[[Eyes]] spawning alongside ''Dread''. |
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Dread Is Coming.png|A brightened image of ''Dread'' chasing a player. |
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Dreadandrushbeingcrucifiedatthesametime.png|''Dread'' and [[Rush]] being crucified at the same time. |
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DarkNestAfterDread.png|[[The Nest]] being darkened due to ''Dread''. |
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Captura de pantalla 2024-09-26 185403.png|''Dread'' being crucified in [[The Dining Hall]]. |
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Dread jumpsc.gif|''Dread'''s jumpscare. |
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Crucified Dread.gif|''Dread'' being crucified in a room. |
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Escaping Dread.gif|A player despawning ''Dread'' by opening Door 14. |
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DreadTransform.gif|''Dread'' shattering the lights upon entering room 13. |
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Dread in cutscene.gif|A player dying to ''Dread'' during a cutscene (using [[candy|candies]]). |
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Screenshot 2024-10-25 024206.png|''Dread'' being seen through the [[Rift|Rifts.]] |
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</gallery> |
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== {{Icons|Gallery}} References== |
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<references /> |
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{{Navigation}} |
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[[Category:Entities]] |
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[[Category:Hotel]] |
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[[Category:Instakill Entities]] |
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[[Category:2D Entities]] |
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[[Category:Lethal Entities]] |
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[[Category:Hostile Entities]] |
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[[Category:The Mines]] |
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[[es:Dread]] |
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[[ru:Трепет]] |
Revision as of 20:07, 12 November 2024
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