Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.
DOORS Site Logo

Welcome to the Official DOORS Wiki!
Please read the Wiki Rules the Manual of Style and familiarise yourself with our Wiki Policies before contributing to get a better understanding of what content is allowed on our wiki and how to display it properly, if you need help don't hesitate to reach out to a DOORS Wiki Staff Member.

Seek: Difference between revisions

From DOORS Wiki
No edit summary
No edit summary
Tags: Reverted 2017 source edit
Line 1: Line 1:
{{Entities
{{Entities{{Country infobox
|image=[[File:Japanese Flag.png]]
|title=Toilet shit
|name=Empire of Japan
|attack=
|location=East Asia/Pacific Ocean
Chases players through obstacles to kill them.
|climate=Temperate
Floods [[The Dam]] and uses different forms to help kill you.
|terrain=Mountainous Islands
|damage=
|language=Japanese
*{{Icons|Instakill}} Instant Death (Jumpscare, Hotel arms, Sludge, Worm)
|flag={{Japanese Flag|Japan|}}
*{{Icons|Damage}} 45 (Fire from Fallen Chandeliers)
|capital=Tokyo
*{{Icons|Damage}} 90 (Seeking Wall in Retro Mode)
|cities=[[Kyoto]], [[Hiroshima]], [[Nagasaki]]
*{{Icons|Damage}} 40 (Minecart obstacles)
|currency=Yen
*{{Icons|Damage}} 20 (Arms summoned by Dam Seek)
|government=Imperial Fascism
*{{Icons|Damage}} 5 per tick (Goop from Dam Seek)
|leaders=Emperor Hirohito
|date_added=August 10, 2022
|affiliation=Axis
|creator(s)=*[[RediblesQW]]
}}'''Japan''' is an island nation in East Asia and is located on the Pacific Ocean. Its capital is [[Tokyo]], while other cities include [[Kyoto]], [[Hiroshima]] and [[Nagasaki]]. Japan's national language is Japanese and the type of government during [[World War II]] was [[Imperialism|Imperial]]. The climate of the island nation of Japan is temperate and the entire country is composed of a little over 6,000 small and large islands. The main island, Honshu, is fairly mountainous, but has no jungles or rain forest type environments.<ref>http://www.state.gov/r/pa/ei/bgn/4142.htm</ref> Nothing is closely similar to any other islands in the Pacific. The official currency of Japan was the yen and the military had its own yen given to service members.
|floors=Canon Floors
*[[Lobby]] (Eyes and goo only)
*[[Hotel|The Hotel]]
*[[The Mines]]
*[[The Castle]] (Strongly implied)
Non Canon Floors
*[[SUPER HARD MODE!!!]]
*[[Retro Mode]] (As a Decoration in Room 0)
|sound1=*''Screams''
'''Scream''' [[File:SeekScream.mp3]]
'''Dam Scream''' [[File:TrueSeekScream.ogg]]
'''Sludge Scream''' [[File:Sludgescream1.mp3]]
|sound2=*''Kills''
'''Jumpscare (WARNING: LOUD!)''' [[File:JumpscareSeek.mp3]]
'''Kill''' [[File:SeekKill.mp3]]
|sound3=*''Footsteps''
'''Footsteps (far)''' [[File:SeekFootstepsFar.mp3]]
'''Footsteps (close)''' [[File:SeekFootstepsClose.mp3]]
|sound4=''Ambient/Miscellaneous''
'''Seek's Eye Spawn''' [[File:SeekEyeSpawn.mp3]]
'''Far Ambience''' [[File:SeekPlaySound.mp3]]
'''Far Ambience (Unused)''' [[File:AmbienceSeekOld.mp3]]
'''Repent (Unused)''' [[File:SeekRepent.mp3]]
'''Roar (Unused) (WARNING: EXTREMELY LOUD)''' [[File:Seek%20Roar.mp3]]
'''Knocking''' [[File:SeekKnock.mp3]]
'''Dam Flood''' [[File:Seeksewersfxstart.ogg]]
'''Dam Flood 2''' [[File:Seekflooddrain.ogg]]
'''Flood Lower''' [[File:Audio_seeksewerlower.ogg]]
'''Hand Spawn (Dam)''' [[File:Seekhandspawn.ogg]]
'''Hand Slap (Dam)''' [[File:Seekhandslap.ogg]]
'''Sludge Loop''' [[File:Seeksludgeloop.ogg]]
'''Sludge Spawn''' [[File:Sludgemoving.ogg]]
'''Worm Spawn''' [[File:Sludgeworm2.ogg]]
|sound5=
|sound6=
|sound7=
|sound8=
|caption=
|image=
<gallery>
Seek2.png|Version 2 (Current)
Seekotherolddesign.webp|Version 1 (Removed)
</gallery>}}<choose>
<option>{{Quote|But you can't um... uhm... uhh.... |'''You Can Run''' [[Achievement]] description}}</option>
<option>{{Quote|You seem to have gotten lost, and died to ''Seek''... Look both ways before you progress!|[[Guiding Light]]}}</option>
</choose>
<!-- READ THIS. Please stop changing "Dam Seek" to "True Seek." Redibles has confirmed that Seek has no true form, even if the game files say that "Dam Seek" is its true form. -->
'''Seek''' is the goo guy [[List of Entities|entity]] in ''[[DOORS]]'', serving as the secondary antagonist of [[Hotel|The Hotel]] and the primary antagonist of [[The Mines]]. ''Seek'' appears in two chase sequences in The Hotel, two chase sequences in The Mines ([[The Caverns]] and [[The Sewage Pipes]]), a boss fight in [[The Dam]], and during the ending cutscene in [[The Woods]].


During WWII, Japan managed to establish a far reaching empire across much of Asia and the Pacific. Called the "Greater East Asia Co-Prosperity Sphere", the Empire lasted until September 1945, when Japan was forced to surrender to the Allies.
=={{Icons|Overview}} Appearance ==
==Prewar History==
<tabber>
In 1931, the Japanese military fabricated the [[Mukden Incident]] in order to launch an invasion of Manchuria (a section of north [[China]]).<ref>http://history.state.gov/milestones/1921-1936/Mukden_incident</ref> Over the following years, the Japanese military gradually chipped away at [[China|Chinese lands,]] the people of which were already embroiled in a devastating civil war between the Nationalist forces of [[Chiang Kai Shek]] and the Communists under [[Mao Zedong]]. The series of battles fought during the Japanese conquest of China sparked the [[Second Sino-Japanese War|Second Sino-Japanese war,]] which began with a fully fledged invasion in 1937.[[File:Japanwwii.png|thumb|right|172px|The war flag of Japan]]In addition to their conflicts with the Chinese, Imperial Japan was also involved in confrontations with the [[Soviet Union]] in a series of border clashes that would come to be known as the [[Soviet-Japanese Border Conflicts]]. During these events, the Japanese military (largely consisting of the [[Japanese Kwangtung Army|Kwangtung Army]]) fought back and forth against the Soviets until a treaty was signed in 1939, followed by a neutrality pact that gave Japan access to areas of Mongolia.
Version 2 (Current)=
==World War II==
As an entity made of what appears to be black slime or goo containing multiple eyes, ''Seek'' is able to change forms at will,<ref name=":0">[https://twitter.com/RediblesQW/status/1575182226203250688?cxt=HHwWgMDUlfP4ldwrAAAA "''seek'' is just a mound of slime that took the shape of something slightly resembling a humanoid, with one of the wall eyes stuck right on the face."] – RediblesQW, Twitter</ref><ref name=":1">[https://twitter.com/RediblesQW/status/1572713698694955010?cxt=HHwWhIDUgdixs9MrAAAA "''seek'' is not made of anything, ''seek'' IS the "goo", the goo only takes forms of things (such as a human, giant hands, eyes)"] – RediblesQW, Twitter</ref> and has no true form. However, it currently takes on two distinct appearances at different parts of the game.
On the 27 of September, 1940, the Empire of Japan signed the [[Tripartite Agreement]] with [[Germany|Nazi Germany]] and [[Italy]], thus making them a part of the Axis alliance. Following this agreement, Japan went on to launch a series of invasions against multiple areas of the Asian continent and the Pacific.
=== Pearl Harbor Bombing and US entry into war===
On December 7, 1941, the [[Imperial Japanese Navy|Japanese Navy]] launched a [[Bombing of Pearl Harbor|surprise attack]] against the [[US Navy]] base at [[Pearl Harbor]], Hawaii. Following the devastating consequences of the attack, the [[United States]] declared itself at war with Japan, and in doing so became involved in the Second World War.[[File:Japanese empire1942.png|thumb|270px|The extent of the Japanese Empire by 1942.<ref>http://japanfocus.org/-Mark-Selden/3422</ref>]]By 1942, the Japanese Empire had stretched to incorporate many former American possessions in the Pacific. Invasions of the Philippine Islands proved a disastrous loss for the US, with hundreds being taken prisoner and forced to endure a gruelling forced march known as the [[Bataan Death March]]. In addition to seizing American territorial possessions, the Japanese also attacked and captured the [[Great Britain|British]] island of [[Battle of Singapore|Singapore]] on February 15. The Japanese also took over Dutch possessions in Indonesia and signed an alliance with the Kingdom of Thailand after having invading it's territory, effectively forcing the Thai to become Axis collaborators.


Although the juggernaut of Japanese expansion seemed to be on an endless path across the continent, the tide was very quickly turned following a series of disastrous naval battles that began with the [[Battle of Midway]]. During this confrontation, a crucial portion of the Japanese Combined Fleet was destroyed, and as such was considered by many to be the turning point in the [[Pacific Theater|Pacific War]].
During chase sequences, a small puddle of ''Seek'' takes the form of a featureless humanoid figure with a single eye. A dim red light is emitted from its body and its eye. For mobile players, ''Seek'' looks like a humanoid slimy figure, whereas a console or PC player sees ''Seek'' with a red outline from some angles. When played with low graphics, ''Seek'' is simply black, and does not emit any red or white reflections; this also applies to setting the in-game technology to "Voxel" or "ShadowMap" using Bloxstrap.
===Later Defeats===
The Japanese also began to experience serious defeats on land by late 1942. The Americans succeeded in [[Battle of Guadalcanal|taking Guadalcanal]], and an attempted period of control over [[New Guinea]] was halted by primarily Allied forces.[[File:Greater eastasia conference.jpg|thumb|left|276px|The leaders of Japan and it's allies during the Greater East Asia Conference.<ref>http://www.newsofdelhi.com/featured-post/some-memorable-and-unseen-pics-of-netaji-subhash-chandra-bose</ref>]]Between 1943 and 1944, the Japanese began to see a serious reduction in territory across the Pacific. With their naval power continuing to weaken, the Empire found itself taking more and more of a defensive stance as the months wore on. However, in much of southeast Asia the Imperial conquest was still meeting success. Japanese claims in Burma, Malaysia, and Indochina remained protected from Allied counterattacks, and would provide Japan with the source of much of its economic and agricultural gains.


Beginning in October 1944 the United States launched its assault to retake the [[Philippines]]. Although the occupying forces fought bitterly to maintain their control in the region, the tide was soon turned in favor of the Allies. Even after the declared American victory, small pockets of Japanese resistance continued to remain on the islands, resulting in the battle being continued almost directly up to the end of the war.
Inside [[The Dam]], a much larger amount of ''Seek'' takes the form of a massive pool of the substance filling the reservoir in the middle of the room. A large mount of goo covered in eyes appears on the surface of this form, alongside debris and smaller, eyeless mounds. During the battle, arms, "Seek worms"(Worms made from "Seek goo"), a small mound with eyes and hands appears from the pool as attacks.


With their famed "island hopping" strategy looking to win a decisive victory over the Japanese, the Allies began to draw up plans for a prospective invasion of the Japanese home islands. On February 19, 1945, the US Navy and Marines [[Battle of Iwo Jima|launched an attack]] on the small volcanic island of [[Iwo Jima]]. The defenders, which were now fighting firmly on their home soil, put up a stoic resistance in the face of the invaders, with many choosing to commit suicide rather than witness their land fall to the invaders. It is recorded that by the battle's conclusion, only 216 of the original 22,060 personnel defending the island were taken prisoner.<ref>The Ghosts of Iwo Jima, Robert S. Burrell</ref>
===Arms===
In the last room of the Hotel's chase, arms will burst out of the windows. They have the same texture and will grab and kill the player on contact. These arms will later retract into the windows before the door closes.
|-|
Version 1=


With the first patch of Japanese home territory now within their hands, the Allies looked to establish other island bases close to Japan from which to launch aerial assaults on the nation. During the later stages of the war, Japanese cities were subjected to intense bombing raids by enemy airpower, during which thousands of civilians were killed.<ref>http://www.japanww2.com/wt_coll.htm</ref>
''Seek'' had a more bent down and mangled form, seeming way more twisted and broken than the current one, the eye was 2D and would keep flashing red and it was slightly taller than the current ''Seek''. It also used the [https://create.roblox.com/marketplace/asset/891393356/Undead-Zombie-From-Zelda-Games Undead Zombie Mesh].
===End of the war and the Atomic Bomb===
</tabber>
Although the fall of a second critical position in the Japanese lines of defense ([[Okinawa]]) looked to be the last effort before the invasion of greater Japan, the Allied command was reluctant to issue the go-ahead for the attack as it was estimated that some 1 to 1.5 million Americans could die in the invasion not to mention many million Japanese. Many among them knew that the Japanese people had long been prepared to fight to the death and that in addition to regular military they would also be fighting much of Japan's civilian population. Due to these threats the allies decided to look for another way.
=={{Icons|Behavior}} Behavior==


On August 6, 1945, "[[Little Boy]]", a 9,700 pound atomic bomb, was dropped on the Japanese city of [[Hiroshima]]. Only a few days later, on August 9, "[[Fat Man]]" (a second atomic bomb) exploded onto [[Nagasaki]]. The effects of the explosions and ensuing radiation were so devastating that the Japanese government was forced to finally come to the negotiating table. On September 2, the Empire of Japan officially surrendered to the Allies, thus ending the Second World War and marking the last moments of the once massive empire.
===General ===
''Seek'' jumpscares players upon killing them. In its (1st person) jumpscare, it will appear to run quickly towards the screen until it directly in front of the [[player]]. The screen will become dark and red as ''Seek''<nowiki/>'s eye shakes in the center of the screen for about a second before the screen fades into red and ''Seek'' kills the player. In 3rd person, this will appear as if ''Seek'' has run over the player, knocking them down, while their body parts rapidly become black. Upon killing players, ''Seek'' emits a unique scream.


The use of the Atomic weapons would become a controversial issue due to Japan's already weak state. Many think that Japan was already so weakened from large scale sinking of its merchant fleet, low supplies, allied air bombing runs, threat of invasion by the soviets from the North and other factors could have lead to a surrender in a conventional fashion. After the war however Japan would become an important U.S ally and become a prospering nation after rebuilding.
During ''Seek'' chases, players are able to use a [[crucifix]] on ''Seek''. However, the crucifix cannot banish ''Seek''; it only stuns it for a few seconds before it escapes it and continues running, killing any players who touch it or are behind it when it reaches a new room.
==Equipment==

==Armed Forces==
=== [[Hotel|The Hotel]]===
===Imperial Japanese Army===
[[File:Seekpainting2.png|thumb|''Seek'''s crescendo; a room with black eyes and a "This Isn't a painting." painting.]]
===Imperial Japanese Army Air Force===
"''Seek's'' crescendo" is the "cycle" that precedes all ''Seek'' encounters (after [[Update Logs|March 15, 2024,]] [[Rush]], [[Ambush]], and [[Halt]] are able to spawn during this cycle). The crescendo lasts 2-5 rooms before the start of a ''Seek'' chase.
===Imperial Japanese Navy===

===Special Naval Landing Force (Marines)===
When a room affected by the crescendo is opened, the lights will flicker (unless the room is dark) in a similar, briefer, version of Rush's light flicker (if Rush spawns during a crescendo, its flicker will be longer) and black eyes will appear on the walls and increase in numbers as players progress. Any [[paintings]] will appear as the painting: "This isn't a painting." In the last room of the crescendo, the lights will flicker for an especially long time, similar to Halt's light flicker. When players reach [[The Grand Hallway]], no eyes will appear on the walls.
===Imperial Japanese Naval Air Force===

==References==
[[File:Seek in the ground.jpeg|thumb|''Seek'' rising from the floor during a Hotel chase cutscene. |left]]
<references />{{Axis Nations}}
When at least one player reaches the near-end of The Grand Hallway, a cutscene will play, during which, ''Seek'' takes on a humanoid shape from a puddle of black "''Seek'' goop" that emerges from the floor and runs towards the near-end of the hallway, thus starting the chase. All players will be teleported to the near-end of The Grand Hallway.
[[Category:Japan]]

[[Category:Axis Countries]]
The first chase lasts for 5 rooms, and can begin anywhere between Doors 29-46. In order, it consists of: a version of The Grand Hallway with two crawlspaces, an octagonal "maze" room with 3 potential doors (only 1 door is functional), a room with a small crawlspace, a second maze room, and another alternative version of The Grand Hallway.
[[Category:Countries]]

The second chase lasts for 8 rooms, and can begin anywhere between Doors 69-76. It consists of 7 maze rooms and ends with an alternative version of The Grand Hallway.

[[File:Fallen Chandelier.png|thumb|A fallen chandelier from a Hotel ''Seek'' chase.]]
The last room of both chases is an alternative version of The Grand Hallway in which three chandeliers fall and catch fire (physical contact with the fire deals 45 [[damage]]) and large, long hands made from ''Seek'' goop burst through the windows (physical contact with any of the hands results in an instant [[Death Screen|death]]).

During ''Seek'' chases, [[Guiding Light]] highlights correct crawlspaces and doors.

A chase ends when ''Seek'' reaches the end of the last Grand Hallway. When this happens, the hallway's exit door will be closed by [[Guiding Light]], and ''Seek'' will bang on the door three times.
===[[The Mines]]===
In The Mines, ''Seek's'' crescendo only encompasses the room prior to the beginning of the chase. The chases also take place over set doors prior to boss fights. [[Guiding Light]] takes the form of a trail of blue particles that signify correct paths and blue light and particles that highlight correct doors.

Both ''Seek'' chases begin in a room containing long, flooded ravine, with a pipe overhead that appears to be about to leak black ''Seek'' goop. When a player reaches the near-end of the room, the goop begins to leak from the pipe in the shapes of ''Seek's'' humanoid body parts and fall into the water. When this process is complete, ''Seek'' rises from the water and runs towards players, starting the chase.

====[[The Caverns]]====
The first ''Seek'' chase, which takes place in The Caverns, always begins on Door 140 and ends on Door 149. The first half of the chase (141-145 consists of rooms with broken bridges that players have to jump over (players are given the ability to jump for this leg of the chase). In Door 145, there will be a cutscene in which the player fails to jump over a broken bridge and grabs onto a plank of wood, which breaks. The player then falls into a moving [[Minecart]] supplied by [[Guiding Light]].

The second half of the chase (145-149) takes place in a mineshaft, where players ride in a constantly moving Minecart and must steer between different tracks and duck (crouch) to avoid obstacles. Tracks may split into 2 or 3 paths; if players do not steer their cart onto the indicated correct track, the Minecart will automatically follow an incorrect track that will either crash into a wall or fall into a pit, resulting in an instant death.

The room immediately following the chase consists of a platform with lockers on each side, and a gate and buffer stop that prevents the Minecart from advancing. When ''Seek'' reaches the end of Door 148, Guiding Light closes the exit door, ending the chase. The buffer stop then raises and the Minecart starts moving, following a path of Guiding Light's particles. Soon after, the [[Queen Grumble]] emerges from the direction players appeared to be heading, and the Minecart automatically turns right, eventually causing players to enter [[The Nest]].

==== [[The Sewage Pipes]]====
The second chase, which takes place in The Sewage Pipes, always begins on Door 195 and ends on Door 199, is entirely on foot. The chase contains obstacles, including crossing sewage channels using debris, traversing sewage pipe mazes, and running across pipes with gaps that must be jumped over (players are given the ability to jump).

====[[The Dam]] ====
The Dam (Door 200) contains a boss fight with a version of ''Seek'' known as "''Dam Seek''." When players enter The Dam, there is a brief moment before Seek goop emerges from spillways, flooding the dam.

To defeat ''Dam Seek'', players must turn valves that are highlighted by Guiding Light. There are three "phases"/sets of valves, and each set of valves turned drains a portion of ''Seek'' goop from the dam. In order to turn valves, players must jump across debris that rest of the surface of the ''Seek'' goop while ''Seek'' attemps to attack them in various ways. Players who fall into the goop during any phase will be dealt 10 [[damage]] per tick until they get out of the goop. Players inside of the goop are inflicted with the same de-buff as [[floods]], which slightly slows their [[Movement Speed|movement speed]].

In Phase 1, ''Dam Seek'' extends hands that strike players, dealing 20 damage. The location of an incoming strike is indicated by red light.

In Phase 2, ''Dam Seek'' is able to damage players with the hands from Phase 1 as well as with a "sludge" version of ''Seek'', which slowly follows players traveling across the flood of ''Seek'' goop. If players reach a "safe spot," it submerges into the pool. Touching the sludge results in it dragging the player into the flood, causing an instant [[Death Screen|death]].

In Phase 3, ''Dam Seek'' is able to damage players with its hands, the sludge from Phase 2, and large "worms" which almost constantly attempt to attack players. Being hit by a worm results in an instant death.

Once all the valves are turned, a cutscene plays where ''Dam Seek'' is fully drained. After the cutscene, players must switch on a [[generator]] and climb to the top of The Dam through a bulkhead to escape The Mines.

=== [[The Woods]] ===
''Seek'' appears in the ending cutscene of The Mines, using a hand of black goo to attack and envelop the [[Queen Grumble]], who had emerged from the ground. ''Seek''<nowiki/>'s humanoid form then rises from the goo that covered the Queen Grumble and lifts its head to look at the center of the screen as [[The Castle|The Castle's]] doors close.

==Notes==
===General===
* Due to the speed boost players are given during ''Seek'' chases, ''Seek'' will always run slower than players. (A little less common when It Can Run Too modifier is active.)
*All other players will be rendered invisible from a player's screen during ''Seek'' chases.
**If a player is holding an [[item]] (e.g. [[lighter]]), the item will still be visible and will appear to be floating.
**This also applies to some extent in [[The Dining Hall]] ([[Halt|Halt's]] Room).
*''Seek'' does not actually "chase" players. Instead, it runs towards the next progressive door, and players behind its concurrent room are instantly killed.
** ''Seek'' will run until it reaches the end of the chase, even if all players have died.
**Thus, ''Seek'' can kill players through walls. Its hitbox is slightly smaller than Rush's.
* ''Seek'' screams when it is in the first and last rooms of chases.
**''Seek'' does not scream in the last room of the first chase in The Mines.
*If players die during a ''Seek'' chase, they will not be able to [[Revives|revive]] until the chase concludes. This is to prevent players from dying instantly when using a revive.
*Even when playing with game music turned off, a thunderstrike sound can be heard within the last octagon-shaped room.
*''Seek''<nowiki/>''<nowiki/>'''s arms will go back into the windows and chandeliers will disappear after the chase.
*If a [[Modifiers|Modifier]] that decreases movement speed is active, ''Seek'''s movement speed will be reduced in order to make it possible to survive ''Seek''.
*Prior to the Hotel+ update, ''Seek'''s second chase lasted eight rooms, using a similar format to the current one.
*Prior to The Hunt update, lights flickered during ''Seek'''s crescendo and paintings wit<nowiki/>h Seeks eyes used to appear with Rush or Ambush being unable to spawn.
**After the The Hunt update, the lights do flicker when ''Seek's ''Crescendo happens, but entities can spawn. This means that it is now possible for Rush to spawn duri<nowiki/>'''''<nowiki/>'''''ng ''See''<nowiki/>''k'''s Crescendo and the light flickering of both can combine which can trick players.
*Between The Backdoor and The Mines updates, the second ''Seek'' chase used an eight-room format similar to the first chase, but with two maze rooms added before the corrupted Grand Hallway.
*You couldn't hide from ''Seek'' during its chase as the closets would kick players out during the chase. As of right now, it will not kick the player out of the closet but instead have ''Seek'' kill them while hiding instead.
*''Seek''<nowiki/>''<nowiki/>'''s final crescendo room may have a chance to be a dark room.
*As of [[The Mines]] update, Rush does not stop at the next unopened door but instead goes through to the next, making it and the following one or two rooms dark. Therefore, if Rush spawns late enough during ''Seek's ''crescendo,<nowiki/> it is possible that ''See''<nowiki/>''k'''s hallway or even the rooms in the chase will be dark rooms.
**This also means that it is possible (given the right circumstances) for [[Screech]] to spawn during ''Seek'''s chase.

===Modifiers===
*If the "Power Shortage" or "Lights Out" modifier is enabled, rooms during ''Seek''<nowiki/>''<nowiki/>'''s Chase will be made significantly darker, including any blue aura emitted by Guiding Light anywhere during the chase.
*If the "It Can Run Too" modifier is enabled, ''Seek'' will be able to run much faster, meaning you will have to be quicker, and more careful and vigilant during the chase sequence if you do not have [[Vitamins]] or a [[Crucifix]]. Lagging behind for even a split second ticks down your survivability, ensuring players always remain fluid with their movements.
*If the "Gone Fishing" modifier is enabled, Guiding Light is removed for the doors when approaching an intersection room but will still highlight crawl spaces.
* If the 'I'm Everywhere' modifier is enabled, Screech can attack during ''Seek'' chases.
*''Seek'' has only 1 modifier available in the game as of "The Floor 2" update.
**This modifier is: '''It Can Run Too''': ''Seek'' runs unfairly fast. ''(+5% Knobs)''
*If the "Always Watching", "Seeing Double" or "Four Eyes" is enabled, Eyes will spawn in every room during the ''Seek'' chase.
*If the "Bad Ventilation" is enabled, during ''Seek'''s chase will be harder when finding the right door to enter since [[Guiding Light]] is almost unseeable with the fog unless the player is good at finding Guiding Light's hints.
*For some reason, the modifier "It Can Run Too" doesn't have a badge requirement (e.g. Take a Breather), this essentially allows the player to use this modifier even the player haven't used the Crucifix on ''Seek'' for the first time.

===Super Hard Mode===
*In [[2023 April Fools Event|Super Hard Mode]], ''Seek'' drove a classic green ROBLOX jeep. Despite no visible model changes being present, the animation was changed to being stiff, resembling a Robloxian driving a car.
*''Seek'' had a smaller hitbox, presumably for leniency if the player was too slow or took the wrong turn.
*''Seek'' also had a higher speed than in the normal game.
*Both of its chase sequences were slightly longer.
*Guiding Light would not highlight the doors when approaching an intersection room but would still highlight crawl spaces.
*Its screams were replaced with the car's horn, and its muffled screams when killing a player were replaced with a louder car horn.

== {{Icons|Modifiers}} Modifiers==
{{Modifier
|bordercolor=#FF6C6C
|bgcolor=#512323
|textcolor=#FF6C6C
|text=It Can Run Too
|textcolor2=#D85D5D
|text2=Seek runs unfairly faster.
|increase=5
}}

=={{Icons|Gallery}}Different Forms==
<tabber>
Dam Seek=
{{Conjecture}}
{{Entities
|title=Dam Seek
|image=Seek Blob Form.png
|attack=Summons Seek Hands, Seek Sludges and Seek Worm to attack the player.
|damage=Dam Seek: {{Icons|Damage}} 0<br>
Goop:
*{{Icons|Damage}} 5 per tick
*{{Icons|Instakill}} Instant Death (consumption)
|floors=[[The Mines]]}}

'''Dam Seek''' is a far larger form of ''Seek'', and it appears as the main boss in [[The Dam]].

=={{Icons|Overview}}Appearance==
This version of ''Seek'' is a massive pool of goo created by several massive sewer pipes spraying the substance into the hole in the center of the room. Floating on the surface of this goo is some debris, a massive lump of goo with eyes all over it, and slightly smaller, eyeless lumps.

=={{Icons|Behavior}}Behavior==
This version of ''Seek'' is stationary, with multiple other forms appearing from it to attack. If a player touches the goo, they take damage over time (5 damage per tick), and if they stay in the goop for too long, they will be consumed by it, resulting in instant death. Funnily enough, players can stand on Dam Seek without taking any damage. It is most likely an unintentional bug.
=={{Icons|Gallery}} Gallery==
<gallery>
SeekBlob.png.png|In-game
Unloaded objects on dam.png|Another In-game Screenshot
Dam_seek_left_behind_a_little_200.png|Part of Dam-Seek left behind after being drained
DamSeek-In-Files.png|Dam ''Seek's'' name as seen in the game files.
</gallery>
|-|
Seek Hands=
{{Conjecture}}
{{Entities
|title=Seek Hands
|image=Seekhandrender.png
|attack=Tries to grab the player (The Hotel)
Tries to hit the player (The Mines)
|damage={{Icons|Instakill}} Instant Death (The Hotel)
{{Icons|Damage}}
20 damage (The Mines)
|floors=
*[[Hotel]]
*[[The Mines]]}}

'''Seek Hands''' are different forms of ''Seek'' that appear throughout [[The Hotel]] and [[The Mines]].

=={{Icons|Overview}}Appearance==
Their design is very simple, being large arms, seemingly missing a thumb. Made entirely out of black goo.
=={{Icons|Behavior}}Behavior==
They appear at the [[Hotel]] in the windows on ''Seek's'' Chase to try to capture the player. They also appear in [[The Mines]] coming out of the flood in attempt to hit the player.
=={{Icons|Gallery}} Gallery==
<gallery>
SeekHandKill3rdPerson.gif|A bug that shows a player clipping through a wall instead of getting dragged by the hands
Seek Hands Jumpscare Hotel +.gif|Normal Jumpscare
Seek Hands.jpg|In-game (Hotel)
</gallery>
|-|
Seek Worm=
{{Conjecture}}
{{Entities
|title=Seek Worm
|image=SeekWormAngled.png
|attack=Leaps into the air to devour the player.
|damage={{Icons|Instakill}} Instant Death
|floors=[[The Mines]]}}

'''Seek Worm''' is a different form of ''Seek'' that appears in [[The Dam]].

=={{Icons|Overview}}Appearance==
This sub-entity appears to be a mass of black goo in the shape of an extremely large worm, covered in eyes and having a hole resembling a leech's mouth with a glowing red light inside of it.

=={{Icons|Behavior}}Behavior==
During the third phase of Dam ''Seek'', it telegraphs a red spot near the player, signifying where it will land. The spot tries to predict where the player moves. Once it is about to attack, it will slightly show its mouth, before leaping to the telegraphed spot, instantly killing any player it lands on.

=={{Icons|Gallery}} Gallery==
<gallery>
Seek-wormy.gif|Jumping/Attack animation
Seek Worm.png|In-game (Just like the Older Render but with background)
Wormseek.png|Another In-game screenshot
</gallery>
|-|
Seek Sludge=
{{Conjecture}}
{{Entities
|title=
Seek Sludge
|image=<gallery>
Seeksludgetransparent.png
</gallery>
|attack=Attempts to drag the player into the flood.
|damage={{Icons|Instakill}} Instant Death
|floors=[[The Mines]]}}

'''Seek Sludge''' is a different form of ''Seek'' that appears in [[The Dam]].

=={{Icons|Overview}}Appearance==
''Seek'' Sludge is a small ''Seek'' blob, similar to Dam ''Seek''. It has 2 long arms, 2 big hands with 3 fingers on each, and it has 3 ''Seek'' eyes.

=={{Icons|Behavior}}Behavior==
During the second phase of Dam ''Seek'', the sludge will come out of the flood, and try to grab the player. It will slowly follow the player, until they reach a safe spot, in which it will submerge back into the flood. Whenever it comes into contact with a player, it will drag the player down into the flood, instantly killing the player.
=={{Icons|Trivia}} Trivia==
*Seek Sludge is inspired off of [[Hole]] from the Tower Heroes event.
=={{Icons|Gallery}} Gallery==
<gallery>
Seek Sludge Render.png|Older cropped image.
Seek Sludge Close-up.jpeg|A close up of ''Seek Sludge''.
Ultrahd4kseek.png|Ditto but higher quality.
Sludge-kill.gif|Killing Animation.
Sludge-move.gif|Moving Animation.
Sludge-submerge.gif|Submerging Animation.
Sludge-emerge.gif|Emerging Animation.
</gallery>
|-|
Seek Eyes=
{{Conjecture}}
{{Entities
|title=Seek Eyes
|image=<gallery>Seek Eye.png|Version 3 (Current)
Seek%27s_Eyes.png|Version 2 (Old)
Seek Unused-Old eye.png|Version 1 (Before release) </gallery>
|floors=
*[[The Hotel]]
*[[The Mines]]}}

'''Seek Eyes''' are a different form of ''Seek'' that appear throughout [[The Hotel]] and [[The Mines]].

=={{Icons|Overview}}Appearance==
''Seek'' Eyes appear as small black eyes with cracks on the sides. The ''Seek'' Eyes' second version appears the same, however lacking the cracks on the sides. The original iteration appears as a black stain on the wall, with an eye in the center.
=={{Icons|Behavior}}Behavior==
''Seek'' Eyes will not attack the player, all they do is stare and look at them. The eyes will form on walls during ''Seek'''s cresendo rooms and in the ''Seek'' chase.
=={{Icons|Trivia}} Trivia==
*Seek Eyes are used on almost all forms of ''Seek''.
*Seek Eyes have 3 UGC Items/hats based off them.
=={{Icons|Gallery}} Gallery==
<gallery>
Seek's eye in a concave shape.webp|A bug making one of Seek's eyes clip through the wall
Seekeyealmostoutofbounds.jpg|Another bug making it clip through a wall
Seekeyeonseekeye.png|Eyes stacked on eachother
Seek Eye On a Plane Avatar.jpg|"Seek Eye 1.0" UGC
Seek UGC.png|Ditto, but not on a player's head
Seek eye greenhouse.png|Seek Eye in a Sinkhole room
Seek eyes.png| Eyes in a hallway
Seek's eyes in Halt's hallway.png|In [[Halt]]'s old hallway
Seekhallway2.png|During the Seek chase (Hotel)
Seeklight.jpeg|Another bug making it spawn under a light
Seekpuzzle.png|The eyes in a puzzle room
Infirmary SeekEyes.png| Eyes in [[The Infirmary]]
Seek Unused-Old eye.png|Unused version of the eye (Before the release)
Seek's eyes in Courtyard.webp| Seek Eyes in the Pre-mines courtyard
</gallery>
</tabber>

=={{Icons|Negative}} Removed '''Content'''==
*'''If the modifier “You Really Can Run” was activated, ''Seek's'' Chase''' would have been longer (Makes the intersection rooms spawn more), and start earlier (usually door 18-21 in the first chase sequence, and door 67-70 in the second chase sequence, allowing it to occasionally spawn before [[The Infirmary]]). It was removed in The Hunt update (15th March 2024) because it made the game easier<ref>https://discord.com/channels/458441314023899159/1006982064458960916/1218248509246148608</ref>.
**This is because when the crescendo started, at the time, other entities were disabled from spawning. If modifiers such as “Rush Hour”, "Really Bad Time", “Worst Time Ever” is activated, it would have been significantly easier.
**Additionally, ''Seek'''s Chase is longer, which gives more time where most entities cannot spawn.
*The audio when opening a door in ''Seek'''s crescendo is louder than before.
* Since The Hunt update, the player can now hear the sound made when opening a door during ''Seek'''s crescendo.
*After the Hotel+ update, ''Seek's'' near footsteps sound was removed. The reason for this is unknown.
**However, players can still hear ''Seek's'' near footsteps until ''Seek'' leaves the first chase room.

=={{Icons|Door}} Bugs==
*There used to be a bug where if you were in a closet and another player triggers the chase, you would be able to go behind Seek until it goes to the next room.
*In earlier versions of the game, if a player was using low graphics, the Guiding Light would not illuminate the crawlspaces that the player(s) had to run through, which caused quite a lot of confusion amongst them. This was later patched.
* ''Seek'' and its eyes on the wall may have red spots, while the correct render is pure black. This is due to the lighting in the game.
*Sometimes ''Seek''<nowiki/>''<nowiki/>'''s eyes will not load in, and the player will only be able to see them in paintings and flashing eyes around their screen.
*In the opening cutscene, when ''Seek'' starts to run, the player can hear that the audio for ''See''<nowiki/>''k'''s footsteps is not synchronized with the run animation.
*During the opening cutscene, it is possible to stand behind ''Seek'' during said cutscene with the help of other players, although the player will still be teleported to the normal position at the end of the hallway once the chase starts.
**If the player is standing on ''Seek''<nowiki/>''<nowiki/>'''s spawn point, they will hover above it in the cutscene.
***This is not the case anymore, as <nowiki/>the player will just be automatically moved to the side.
*At the end of ''Seek''<nowiki/>''<nowiki/>'''s chase sequences, if a player goes back into a corner, the door will close, but the player will be killed in the process. The only way the player can survive is with a [[crucifix]]. By sitting in the corner and holding it out, it will restrain ''Seek;'' therefore, it cannot kill the player. After ''Seek'' bangs on the door three times, it will proceed to reverse back into the previous room’s wall and despawn, along with the room after a few seconds.
**Because of this, the players are now stuck. The only way to move on is to go back to the previous room and fall into the void or wait for the [[Void]] to teleport the said players out, which will teleport players back to where they are supposed to be, but this can come with a price. The players ahead could possibly trigger Rush or Ambush; if so, they will spawn at the end of the hallway where ''Seek'' disappeared.
**If the player in question has a bad connection, the door will delay opening. By the time the door opens, it’ll be too late to avoid ''Seek''.
** The player can also do this glitch if they go back into the ending door after they go into the next room.
* ''Seek'' will sometimes T-Pose when spawning if the player has a bad connection.
**This may also happen if a crucifix has been used just prior.
*There was a bug when the hands during ''Seek''<nowiki/>''<nowiki/>'''s chase sequence used to be unable to kill the player. This has now been patched.
*At the end of ''Seek'''s <nowiki/>chases, the next progression door can be opened from a far vicinity. This is due to the fact that the chase usually increases the door opening range to prevent delays from opening doors. This effect will still go in action until the door after ''Seek''<nowiki/>''<nowiki/>'' chase sequence is opened.
**This does not apply to [[Dupe]] doors.
* There was a bug after the Hotel+ update where ''Seek'' would appear late (possibly doors 78-86), and because of [[The Greenhouse]] being added, players could not progress and players would die to ''Seek''. This has been patched.
*There is a bug where the player can block ''Seek'' with the automatic door closing feature. To do this, they must use a crucifix on ''Seek'', then take vitamins and run through the doors quickly. If done on time, ''Seek'' will not be able to bang on the final door of the chase sequence due to it being stuck. This allows the player to freely explore the chase area up to the point where ''Seek'' got blocked.
**Since ''Seek'' is not able to bang on the final door of the chase sequence due to it being stuck, players will remain fast as long as they don't exit the room for a few seconds.
*There is a bug, where arms do not appear at the last corridor.
*There is also another bug where the chandeliers do not appear at the last corridor.
*When using exploits, there's a chance that ''Seek''<nowiki/>''<nowiki/>'''s animation does not play; therefore, the player does not get the speed when starting the cutscene.
** Another potential reason for not getting ''Seek''<nowiki/>'''''s speed boost is exploits' humanoid speed modification overrides ''Seek''<nowiki/>'''''s speed multiplier.
*There is a bug where the crescendo can last only for two rooms, but when chase starts, ''Seek'' will not appear, and the player can freely explore the chase rooms. They will be considered normal rooms, and players will not get speed boosts.<ref>https://www.youtube.com/watch?v=85vchf79EcM</ref>
*''Seek'' can very rarely kill the player even when they have finished the chase. This is due to the player's and ''See''<nowiki/>''k'''s hitboxes colliding the moment before the door closes.
*There is a bug where ''Seek'' will phase through the door after it closes, stopping right in front of it. It will id<nowiki/>le while playing its running animation for a few seconds, before phasing back through the door.
*Seek's eyes can appear in [[The Grotto|Halt]]'s Hallway.
*In ''Seek'''s bossfight in [[The Dam]], there used to be a trick that allowed you to climb over the boulders and stair railings, allowing you to completely avoid taking any form of damage from ''Seek''. This has been patched as of 09/18/2024.
*When using a modifier for [[Eyes]], usually one that will have it spawn in every room, you can take damage from it during Seek's rising cutscene.
*If you reach door 145 and don't go near the bridge that will activate the minecart cutscene, ''Seek'' will go down, when you trigger the minecart cutscene, ''Seek'' will be above you and will kill you upon the minecart cutscene ends.

=={{Icons|Trivia}} Trivia ==

* Dam seeks canon brother is Ricardo Freedman

*The official soundtrack used for ''Seek''<nowiki/>''<nowiki/>'''s chase sequence is<nowiki/> ''[https://m.youtube.com/watch?v=wd4rgoxdBXA&pp=ygULaGVyZSBpIGNvbWU%3D Here I Come.]'' ''Seek's'' second OST is named ''[https://open.spotify.com/track/2xNysP9FJS0ZsfpbrcQ2DT?si=qmokPiwrQs2G_iAtq_9i0w Ready or Not.]''
**The name of the track is most likely a reference to the children's game [[wp:Hide-and-Seek|Hide-and-Seek]], where once the Seeker has finished counting, they usually shout, "Ready or not, here I come!"
** There is another reference to the hide and Seek game because hide is an entity that pushes you out the hiding spot and if in the Seek chase Seek will instant kill if you are in a hiding spot.
*''Seek is'' featured in the original thumbnail of the game. It shows multiple red eyes and arms that are coming out of a dark doorway. It was thought that it was a separate entity, but it was confirmed by the developers as ''Seek'' itself. (Maybe was an unused transformation/form of ''Seek'')
**The thumbnail has been changed as of the Hotel+ update, instead featuring [[Dupe]]. It was later changed to show [[The Backdoor|The Lookman]] on it. In the floor 2 update, the thumbnail shows a swarm of [[Gloombats]]. In the halloween update, it shows a cauldron with pumpkins and candy around it. All the candy is from the [[2024 Trick Or Treat Event|Trick or Treat Modifier]].
*''Seek'' is the second ''[[DOORS]]'' plush manufactured by Makeship'','' which was released on May 11.<ref>[https://twitter.com/DoorsRoblox/status/1606357211168505880]</ref>
**''Seek'' is also the first ''DOORS'' entity to have a Youtooz, which is based off of its [[crucifix]] achievement image.<ref>https://twitter.com/youtooz/status/1645551411315261442</ref>
** ''Seek'' is also the first entity to have both Makeship and YouTooz [[merchandise]].
**The <nowiki/>''Seek'' plush can be found sitting next to the ''Screech'' plush in the lobby, as it was added during the [[Tower Heroes Event]]. It was removed in The Hunt update.
*''Seek'' has 5 [[Merchandise|UGC]] items: [https://www.roblox.com/catalog/10929342405/Seeks-Eye ''See''<nowiki/>''k'<nowiki/>''s Eye], [https://www.roblox.com/catalog/13592558317/Seek-Headphones ''Seek'' Headphon][https://www.roblox.com/catalog/13592558317/Seek-Headphones e][https://www.roblox.com/catalog/13584304105/Seeks-New-Whip <nowiki/>][https://www.roblox.com/catalog/13592558317/Seek-Headphones s], [https://web.roblox.com/catalog/14581277349/Seeks-Eye-2-0-No-Veins ''Se''<nowiki/>''ek''<nowiki/>'s<nowiki/> Eye 2.0 No Veins], [https://www.roblox.com/catalog/14581287066/Seeks-Eye-2-0-With-Veins ''Se''<nowiki/>''ek'''s Eye 2.0 With Veins], and [https://www.roblox.com/catalog/13584304105/Seeks-New-Whip ''S''][https://www.roblox.com/catalog/13584304105/Seeks-New-Whip <nowiki/>][https://www.roblox.com/catalog/13584304105/Seeks-New-Whip ''eek''<nowiki/>'s<nowiki/> New Whip].
**''Seek''<nowiki/>''<nowiki/>'''s Eye is currently the least expensive UGC item compared to other [[LSPLASH]] products.
**''Seek''<nowiki/>''<nowiki/>'''s New Whip is currently the only UGC item that references the [[2023 April Fools Event]].
**''Seek''<nowiki/> is currently the entity with the most UGC items, the second before was [[Figure]].
* Prio<nowiki/>r to The Hunt update, ''Seek'''s eyes can be seen in the [[Lobby]], behind a barricaded section with wooden planks near the initial spawn point. Currently they are located near fireplace opposite The Backdoor part, emitting the same sound heard in the gamerun.
**They can also be seen above the [[Elevator|Mining Elevator]] in [[The Electrical Room]].
*''Seek'' was th<nowiki/>e first entity to be added to the game and that was created specifically for ''DOORS''.
*''Seek'' is one of the three entities able to escape the Crucifix, the others being the Figure and Grumble.
**''Seek''<nowiki/>''<nowiki/>'''s crucifix achievement image is a reference to a meme from Sparkles And Champagne.
* The achievement description for Running Track is a reference to the "cart ride" genre of games on Roblox, in which you typically ride a minecart into a giant version of a character.
*''Seek's'' Jumpscare sound effect is the same as [[Jack]]'s Jumpscare sound effect but high pitched.
* ''Seek'' is currently the only entity that can kill in 6 ways instead of 1, with those ways being hands, fire, goo, worms, blobs, and the entity itself.
*During the first ''Seek'' Chase, the player used to play an animation of crawling through the falling bookcases. This was changed, and now the player must manually crouch through them instead due to lag killing a lot of players.
**As of the Hotel+ update, the game no longer makes the player run automatically after the cutscene, forcing them to run on their own.
*Seek was supposed to chase you in pitch dark due to the guiding light not existing at the moment{{Fact}}.
* ''Seek'''s chase sequence animations were improved in the Hotel+ Update.<ref>[https://twitter.com/RediblesQW/status/1587135940891394051 Q: "And another thing I really like is the seek chase." A: "theres a lot of improvements coming to both of those in the next update, i think you will be very pleased"] – RediblesQW, Twitter</ref>
*The old model for ''Seek'' was changed because the mesh was not created by the DOORS developers, nor were any of the appendage's moveable or poseable. ''Seek'''s old model was actually a retextured version of a character in a game called ''The Legend of Zelda:'' ''Ocarina of Time 3D'', where its base origin was a recurring enemy called a ''ReDead,'' who is a tall zombie-like monster.
* ''Seek'' is named after how it 'Seeks' the player.<ref>[https://twitter.com/DoorsRoblox/status/1566604418761605121 "Seek seeks."] – DoorsRoblox, Twitter</ref>
*''Seek'' is one of the few entities capable of altering a player's appearance upon death; another notable entity is Figure. The dead bodies of those killed in the chase sequence have a similar texture to ''Seek''. Grumble and Gloombats can also do this.
* In the Hotel+ Update, ''Seek'' can manifest paintings by showing a [[Paintings|painting]] with ''See''<nowiki/>''k'''s eyes to hint at its arrival.
**Interacting with the "painting" will show a message that reads, "This isn't a painting."
**In The Hunt update, the "paintings" can appear after the chase.
**''Seek'' is also one of the few entities to be shown in a painting, another being Jack in the painting ''Captain Jack''.
*The player's screen will start to slightly shake while in the chase, possibly to make it harder to pass the crawlspaces easily, or to add realism.
*The dark-red aura of the chase can be a reference to the Ink Demon's chases and appearances from Bendy and The Ink Machine that is manifested through walls being filled with dark aura.
*''Seek'' may be based off by the Lost Ones in the Bendy a<nowiki/>nd Ink Machine franchise. Both of have humanoid and disproportionate bodies, is aggressive to the player, and is covered with Inky substance around their body.
*Specimen 2 from Spooky's Jumpscare Mansion may be ''Seek''<nowiki/>''<nowiki/>'''s main inspiration, as both of them appear as humanoids made of goo. Specimen 2 can also appear from the green mud in the HD Renovation of the game.
* ''Seek''<nowiki/>''<nowiki/>'''s appearance is based off of Shambling Mass from Undertale due to their appearance on MTT Resort.
*''Seek''<nowiki/>''<nowiki/>'''s eyes' vein texture ID is [https://create.roblox.com/marketplace/asset/1935531878/Imagesveins 1935531878].
*The <nowiki/>sound of footsteps may be an edited sound of Heavy Footstep Sound Effect.
*''Seek''<nowiki/>''<nowiki/>'''s eyes that appear before the chase make an ambient noise when they appear and blink.
**The bigger the eye, the louder the ambience is.
**''Seek's eyes'' do n<nowiki/>ot bli''<nowiki/>''nk in<nowiki/> the mobile version.
*''Seek'''s jumpscare<nowiki/> eye r''<nowiki/>''esemb<nowiki/>les the<nowiki/> eye on its old model.
*''Seek's eyes, the''<nowiki/> ''"See''<nowiki/>''<nowiki/>k<nowiki/>'''s'''''<nowiki/>'''<nowiki/>'' Ey<nowiki/>e" and <nowiki/>"''Seek'' Headphones" UGC items<ref>[https://twitter.com/RediblesQW/status/1558906659627466758 "i gave the hat an optical illusion that makes it seem as if the eyes is always looking at you"] – RediblesQW, Twitter</ref> and the eye on <nowiki/>''Seek'''s head are optical illusions. The eyes are indented inwards and create the illusion that they are always looking at the player (or more precisely, the camera, since most of the time the game is in first person). For this reason, the cameo eyes in the [[Lobby]] and during the pre-chase cutscene do not follow the player but the camera instead.
*Before the Hotel+ update, ''Seek''<nowiki/>''<nowiki/>'''s eyes rarely used to appear in [[The Courtyard]]'s walls or the middle of the room.
**This has now been changed, due<nowiki/> to [[The Greenhouse]] and the fact that ''Seek''<nowiki/>''<nowiki/>'''s second chase sequence cannot appear that late now.
*''Seek''<nowiki/>''<nowiki/>'''s eyes can sometimes overlap, making a fusion of 2 or 3 eyes.
*After the ''Seek'' chases, its eyes' ambient sound can still be heard if standing close to the wall.
**Eye particles can appear after the chase.
*''Seek''<nowiki/>''<nowiki/>'''s eyes can be a navigation to avoid Dupe doors, due to them always leading to the right door.
*''Seek'' is not an anatomically correct human figure, but rather a mound of black goo that tried taking the shape of one, with one of ''Seek''<nowiki/>''<nowiki/>'''s eyes being planted on the face.<ref name=":0" /><ref name=":1" />
**There is a theory, that the [[paintings]] during<nowiki/> ''Seek''<nowiki/>''<nowiki/>'''s crescendo are its shapeshiftings and not actual paintings.
<nowiki/>
*''Se''<nowiki/>''ek'' and the black goo a<nowiki/>re the same model, as evidenced by the black goo peeking under ''Seek''s<nowiki/> feet.
*Re<nowiki/>diblesQW has stated th<nowiki/>at if Seek's body somehow got destroyed into pieces or if one of it's body parts got cut off, Seek is able to regenerate it back if it wanted to.
*It may be the case that,<nowiki/> canonically, ''Seek'' is constantly stalking the players and their progress.
* ''Seek''<nowiki/>''<nowiki/>'''s arms either kill the player by strangling them or pull them out of a window. However, for the latter to be true, the Grand Hallway has to be several yards above ground for fall height to be deadly.
*''Seek'' does not scream so much as letting out a guttural noise, done by manipulating itself.<ref>[https://twitter.com/RediblesQW/status/1577873934527205382 "not necessarily a scream, more just a guttural like noise that it makes probably by manipulating itself in some way"] – RediblesQW, Twitter</ref>
*[[RediblesQW]] has also stated that ''Seek'' most likely could form a mouth if it wanted to.
*''Seek'' is capable of shapeshifting into virtually anything, although it will likely always be imperfect in some form.<ref>[https://twitter.com/RediblesQW/status/1575747075865997312 "well while seek has the ability to shape itself into pretty much anything that doesnt necessarily mean its good at doing it perfectly or replicating things accurately"] – RediblesQW, Twitter</ref>
*''Seek'' is [[Ghostly Wowzers|Wowzers]]' favorite major character.<ref>[https://doors-game.fandom.com/wiki/Message_Wall:WowzersItsMe?threadId=4400000000000106886#4400000000000411399 Q: "What is your favorite Boss Entity? (Figure, Seek)" A: "seek"] - Wowzers</ref>
*''Seek'' is one of Redibles' favorite entities.<ref>[https://twitter.com/RediblesQW/status/1587138021933072386?cxt=HHwWhICy7ebn0oYsAAAA "in no way did i think a solid black goo man with a cyclops eye would become one of my most beloved and iconic character designs lol"] - RediblesQW, Twitter</ref>
*[[Screech]] is most likely the result of a [[Giggle]] coming into contact with ''Seek’s'' goo, as the two have the same substance covering them.
*''Seek'' in real life would have a height of 1.96 meters (7 studs).
*''Seek'' has a very small chance of not spawning in the Hotel. It is guaranteed to spawn in The Mines.
**This is likely a bug.
*Prior to [[The Mines]] update, Seek's octagon room was exclusive to the chase. After said update, it can generate as a normal room outside the chase; Dupe is usually present.
*There is no true form of ''Seek'' in any way, ''Seek'' is one large goop taking forms (blobs, arms, humanoid, etc) according to Redibles.
*''Seek's'' "goop" is referred to as "Slime" by [[Guiding Light]].
* ''Seek'' cannot take the commonly fan-represented form of it wearing furry ears as its goo would stain the furry accessories<ref>https://discord.com/channels/458441314023899159/1006982064458960916/1110140675321757817</ref>
*''Seek's'' Sludge form in The Dam is based off of the [[Tower Heroes Event|Hole]] from the [[Tower Heroes Event]].
* In [[The Caverns]], it is possible to only get the 2 way intersections, therefore not going into a similar area where the Queen Grumble cutscene takes place.
*''Seek'' speeds up drastically when all players are dead. This is so players can revive faster.

*Although many people believe that Seek is the humanoid figure made of goop, Seek is actually just a black goop that can transform into any shape, and it uses eyes to find the players.

*[[Jack]] can [https://www.youtube.com/watch?v=UD7OBeH8Qrk spawn during the ''Seek'' Chase] in [[The Mines]].
*During the Dam Seek fight, Seek's hands will play a short riser with Seek's leitmotif (a leitmotif is a short musical phrase that is associated with a person/place/thing) before they land their slap. This can only be heard if the player has game music turned off, as the sound is intended to blend with the music.

=={{Icons|Achievement}} Related Achievements==
{{Achievement
|image=You Can Run Badge.png
|title=You Can Run
|text=But you can't um... um... uhh...
|text2=Successfully run from ''Seek''.}}
{{Achievement
|image=Take A Breather Badge.png
|title=Take a Breather
|text=Sit down for a moment.
|text2=Use a Crucifix against ''Seek''.}}
{{Achievement
|image=Running Track Badge.png
|title=Running Track
|text=Cart Ride From ''Seek'' (For Free Knobs)
|text2=Escape ''Seek'' in the ''Mines''.}}
{{Achievement
|image=Down The Drain Badge.png
|title=Down The Drain
|text=Down you go!
|text2=Beat ''Seek'' in The Dam.}}{{Achievement|image=See You Soon Badge.png|title=See You Soon|text=That sure was the beginning.|text2=Escape The ''Mines''.}}

=={{Icons|History}} History==
<div style="overflow-y:scroll; height:220px; width:100%;">
{{Log
|1=January 28, 2023
|2=Fixed a bug where the player can auto-run the chase.}}
{{Log
|1=January 28, 2023
|2=''Seek''<nowiki/>'s cutscene in which it rises from the ground was changed.}}
{{Log
|1=October 29, 2022
|2=The game will now remove extra ''Seek'' effects if graphics are set to 4 or below.
Fixed issue where ''Seek''<nowiki/>'s eyes wouldn't appear at all outside of ''Seek''<nowiki/>'s chase.}}
{{Log
|1=August 20, 2022
|2=Changes to the ''Seek'' chase.}}
{{Log
|1=August 10, 2022
|2=Introduced.}}
</div>

=={{Icons|Gallery}} Gallery==
<tabber>
Current=
<gallery widths="190">
Seek Bugatti Full Body.png|''Seek'' in SUPER HARD MODE.
Seek Eye.png|One of ''Seek''<nowiki/>'s eyes.
Seek_Hands-Arms.png|One of "Seeks" giant arms.
SeekJumpscareeye.png|''Seek's'' jumpscare eye.
Seeksmile.png|The image for the slime used when ''Seek'' rises.
Seek UGC.png|''Seek''<nowiki/>'s UGC item, dubbed "''Seek''<nowiki/>'s Eye". It is currently offsale.
Veins.png|''Seek''<nowiki/>'s UGC item, called "''Seek'''s Eye 2.0 (With Veins). A remake of the "Seek's Eye" UGC.
No Veins?.png|Ditto but without the veins.
Seek Headphones.png|''Seek''<nowiki/>'s UGC item, dubbed "''Seek'' Headphones".
Newbugatti.png|''Seek''<nowiki/>'s UGC item, dubbed "''Seek''<nowiki/>'s New Whip".
Seek Youtooz.jpg|''Seek'' on the teaser image for the ''DOORS'' and Youtooz collab.
Seek characterai rb-0x7j.webp|The ''Seek'' Youtooz's art.
Seek youtooz box.webp|''Seek''<nowiki/>'s Youtooz in its box.
FxpUZTHXwAALhTV.jpg|''Seek''<nowiki/>'s Youtooz being teased.
Seek Youtooz Giveaway.png|''Seek''<nowiki/>'s Youtooz giveaway.
Seek plushy.webp|The ''Seek'' plush.
Makeship Seek Plush.png|''Seek'' plush standing up.
Makeship Seek Plush Sitting Right.png|''Seek'' plush sitting facing right.
Makeship Seek Plush Sitting Left.png|''Seek'' plush sitting slightly facing to the left.
Makeship Seek Plush Sitting Backwards.png|''Seek'' plush sitting facing backwards.
SeekPlushBeforeBeingPurschased.png|Image of the ''Seek'' plush before the launch of its campaign.<ref>https://www.makeship.com/products/seek-plush</ref>
Seek plushie teaser.png|The teaser for the ''Seek'' plush.<ref>https://twitter.com/DoorsRoblox/status/1653104571365875728</ref>
SeekPlushGivaway.jpg|The free ''Seek'' Plushie giveaway held on [[w:c:twitter:Twitter|Twitter]] by the [https://twitter.com/DoorsRoblox @DoorsRoblox] account.<ref>https://twitter.com/DoorsRoblox/status/1654531405559525376</ref>
Seek Plush Released.jpg|The release of the ''Seek'' plushie.
Seek plush 1 week left.png|''Seek''<nowiki/>'s plush being on sale for one more week.
Static-assets-upload16632676993209435016.webp|''Seek''<nowiki/>'s plush campaign being extended to June 16th
S&SPlushies.jpg|The ''Seek'' Plushie with the [[Screech|Screech]] Plushie.
Seekandchampagne.jpeg|Full version of ''Seek''<nowiki/>'s ''Take a Breather'' achievement image.
Sparklesandchampane.jpg|The inspiration for ''Seek''<nowiki/>'s ''Take a Breather'' achievement.
Hotel_Hell.png|''Seek''<nowiki/>'s appearance in the "Hotel Hell" [[Achievements|achievement]].
Seekcrucifixcloseddoor.jpg|''Seek'' being crucified behind closed door.
what on earth.png|''Seek'' being stretched due to a bug.
Screenshot 2023-02-05 12.18.21 AM.png|''Seek''<nowiki/>'s eyes above the exit elevator in [[The Electrical Room]].
Seekpainting.png|A "[[Paintings|painting]]" of ''Seek''<nowiki/>'s eyes with an eye next to it.
Seekhallway2.png|First half of ''Seek''<nowiki/>'s chase.
Seek Hands.jpg|Ditto, but 2nd half.
Car.png|''Seek''<nowiki/>'s car in Super Hard Mode.
Seekdeath.png|A player who died to ''Seek''.
Jackseekeyes.webp|''Seek''<nowiki/>'s eyes after a hallway [[Jack]] jumpscare.
bloodchase.jpg|''Seek''<nowiki>'</nowiki>s chase after a hallway Jack jumpscare.
Noarmscorr.jpg|''Seek'''s corridor with no arms.
Seekchasecloseddoor.jpg|A chase with a door that didn't have an opening animation due to lag.
Sek.png|One of ''Seek'''s Eyes facing the wrong way.
slip.png|''Seek'' going through the door.
Bugged_Seek_But_Lit_Up.PNG|''Seek'' seen bugged inside of a non-chase room.
Seeingdouble.png|A small ''Seek'' eye inside of a bigger one.
Smeyele.png|Ditto.
Doorwayseekeye.jpg|''Seek''<nowiki/>'s eye spawned on door frame.
Seekeyealmostoutofbounds.jpg|''Seek''<nowiki/>'s eye spawned almost out of bounds.
End of Seek Chase.png|A room with ''Seek'' paintings at the end of the chase.
SeekRoomInterior.png|The interior of the boarded up room in [[The Lobby]] that contains ''Seek'''s eyes.
SeekMines.png|''Seek'' in [[The Mines]].
SeekBlob.png|''Seek'' in [[The Dam]].
The Caverns - Seek Chase Part 1.png|The bridges that fall during ''Seek'''s first chase in The Mines.
The Caverns - Seek Chase Part 2.png|A player using a [[Minecart]] to escape ''Seek''.
Seek eye greenhouse.png|A ''Seek'' Eye in a sinkhole room.
NewSeekCutscene.gif|''Seek'''s Current Cutscene.
SeekIntroCutscene.gif|''Seek''<nowiki/>'s cutscene static. (Behind The Scenes)
SeekRunAnimation.gif|''Seek''<nowiki/>'s run animation.
Seek Youtooz gif.gif|''Seek''<nowiki/>'s Youtooz on display.
Seek Jumpscare better.gif|''Seek''<nowiki/>'s jumpscare.
Seek Hands Jumpscare Hotel +.gif|''Seek''<nowiki/>'s hallway arms grabbing and killing a player.
Crucifix on seek.gif|A crucifix being used on ''Seek''.
DamSeek-In-Files.png|Dam ''Seek's'' name as seen in the game files.
Seek-bloodroom.png|A blood room appearing in the last ''Seek'' chase room.
Seek_Candy.png|Seek [[Candy]] which gives an effect upon consumption.
</gallery>
|-|
Oldest=
'''This gallery refers to the assets that are no longer in-game, most due to the Hotel+ update.'''
<gallery widths="190">
Seek Render Image.webp|''Seek''<nowiki/>'s oldest full render image.
Old Seek.png|''Seek''<nowiki/>'s first prototype (note that this can be found in ''Seek'''s official model with the name of "Figure".).
Seekotherolddesign.webp|''Seek''<nowiki/>'s other old prototype.''
Originseekmodell.png|''Seek'''s first prototype default textured mesh before it was scrapped.
Seek Unused-Old eye.png|''Seek''s oldest wall eye.
Seekdrop.png|''Seek''s unused droplet particle.
First Seek Appearance.png|''Seek''<nowiki/>'s first appearance in an early prototype from 2020. (Before the release)
StandingOnSeek.jpeg|A glitch that could occur when the player stands on ''Seek''<nowiki/>'s spawn point during the cutscene. Eliminated after the Hotel+ update.
Seek Rise Animation Static Old.webp|''Seek'''s oldest and static rise animation.
SeekRunnin.png|''Seek'' chasing a player.
Seek ending glitch.gif|A glitch that would occur when a player did not proceed to the next door. This glitch has been patched since the Hotel+ update.
</gallery>
</tabber>

=={{Icons|Gallery}} References==
{{Scroll Box|{{Reflist}}}}

==Navigation ==
{{Navigation}}
[[Category:3D Entities]]
[[Category:Instakill Entities]]
[[Category:Lethal Entities]]
[[Category:Hostile Entities]]
[[Category:Hotel]]
[[Category:The Mines]]
[[Category:Bosses]]
[[Category:Mini-Bosses]]

[[pt-br:Seek]]
[[ru:Сик]]
[[es:Seek]]
[[fr:Seek]]

Revision as of 19:33, 12 November 2024

{{EntitiesTemplate:Country infoboxJapan is an island nation in East Asia and is located on the Pacific Ocean. Its capital is Tokyo, while other cities include Kyoto, Hiroshima and Nagasaki. Japan's national language is Japanese and the type of government during World War II was Imperial. The climate of the island nation of Japan is temperate and the entire country is composed of a little over 6,000 small and large islands. The main island, Honshu, is fairly mountainous, but has no jungles or rain forest type environments.[1] Nothing is closely similar to any other islands in the Pacific. The official currency of Japan was the yen and the military had its own yen given to service members.

During WWII, Japan managed to establish a far reaching empire across much of Asia and the Pacific. Called the "Greater East Asia Co-Prosperity Sphere", the Empire lasted until September 1945, when Japan was forced to surrender to the Allies.

Prewar History

In 1931, the Japanese military fabricated the Mukden Incident in order to launch an invasion of Manchuria (a section of north China).[2] Over the following years, the Japanese military gradually chipped away at Chinese lands, the people of which were already embroiled in a devastating civil war between the Nationalist forces of Chiang Kai Shek and the Communists under Mao Zedong. The series of battles fought during the Japanese conquest of China sparked the Second Sino-Japanese war, which began with a fully fledged invasion in 1937.

File:Japanwwii.png
The war flag of Japan

In addition to their conflicts with the Chinese, Imperial Japan was also involved in confrontations with the Soviet Union in a series of border clashes that would come to be known as the Soviet-Japanese Border Conflicts. During these events, the Japanese military (largely consisting of the Kwangtung Army) fought back and forth against the Soviets until a treaty was signed in 1939, followed by a neutrality pact that gave Japan access to areas of Mongolia.

World War II

On the 27 of September, 1940, the Empire of Japan signed the Tripartite Agreement with Nazi Germany and Italy, thus making them a part of the Axis alliance. Following this agreement, Japan went on to launch a series of invasions against multiple areas of the Asian continent and the Pacific.

Pearl Harbor Bombing and US entry into war

On December 7, 1941, the Japanese Navy launched a surprise attack against the US Navy base at Pearl Harbor, Hawaii. Following the devastating consequences of the attack, the United States declared itself at war with Japan, and in doing so became involved in the Second World War.

File:Japanese empire1942.png
The extent of the Japanese Empire by 1942.[3]

By 1942, the Japanese Empire had stretched to incorporate many former American possessions in the Pacific. Invasions of the Philippine Islands proved a disastrous loss for the US, with hundreds being taken prisoner and forced to endure a gruelling forced march known as the Bataan Death March. In addition to seizing American territorial possessions, the Japanese also attacked and captured the British island of Singapore on February 15. The Japanese also took over Dutch possessions in Indonesia and signed an alliance with the Kingdom of Thailand after having invading it's territory, effectively forcing the Thai to become Axis collaborators.

Although the juggernaut of Japanese expansion seemed to be on an endless path across the continent, the tide was very quickly turned following a series of disastrous naval battles that began with the Battle of Midway. During this confrontation, a crucial portion of the Japanese Combined Fleet was destroyed, and as such was considered by many to be the turning point in the Pacific War.

Later Defeats

The Japanese also began to experience serious defeats on land by late 1942. The Americans succeeded in taking Guadalcanal, and an attempted period of control over New Guinea was halted by primarily Allied forces.

File:Greater eastasia conference.jpg
The leaders of Japan and it's allies during the Greater East Asia Conference.[4]

Between 1943 and 1944, the Japanese began to see a serious reduction in territory across the Pacific. With their naval power continuing to weaken, the Empire found itself taking more and more of a defensive stance as the months wore on. However, in much of southeast Asia the Imperial conquest was still meeting success. Japanese claims in Burma, Malaysia, and Indochina remained protected from Allied counterattacks, and would provide Japan with the source of much of its economic and agricultural gains.

Beginning in October 1944 the United States launched its assault to retake the Philippines. Although the occupying forces fought bitterly to maintain their control in the region, the tide was soon turned in favor of the Allies. Even after the declared American victory, small pockets of Japanese resistance continued to remain on the islands, resulting in the battle being continued almost directly up to the end of the war.

With their famed "island hopping" strategy looking to win a decisive victory over the Japanese, the Allies began to draw up plans for a prospective invasion of the Japanese home islands. On February 19, 1945, the US Navy and Marines launched an attack on the small volcanic island of Iwo Jima. The defenders, which were now fighting firmly on their home soil, put up a stoic resistance in the face of the invaders, with many choosing to commit suicide rather than witness their land fall to the invaders. It is recorded that by the battle's conclusion, only 216 of the original 22,060 personnel defending the island were taken prisoner.[5]

With the first patch of Japanese home territory now within their hands, the Allies looked to establish other island bases close to Japan from which to launch aerial assaults on the nation. During the later stages of the war, Japanese cities were subjected to intense bombing raids by enemy airpower, during which thousands of civilians were killed.[6]

End of the war and the Atomic Bomb

Although the fall of a second critical position in the Japanese lines of defense (Okinawa) looked to be the last effort before the invasion of greater Japan, the Allied command was reluctant to issue the go-ahead for the attack as it was estimated that some 1 to 1.5 million Americans could die in the invasion not to mention many million Japanese. Many among them knew that the Japanese people had long been prepared to fight to the death and that in addition to regular military they would also be fighting much of Japan's civilian population. Due to these threats the allies decided to look for another way.

On August 6, 1945, "Little Boy", a 9,700 pound atomic bomb, was dropped on the Japanese city of Hiroshima. Only a few days later, on August 9, "Fat Man" (a second atomic bomb) exploded onto Nagasaki. The effects of the explosions and ensuing radiation were so devastating that the Japanese government was forced to finally come to the negotiating table. On September 2, the Empire of Japan officially surrendered to the Allies, thus ending the Second World War and marking the last moments of the once massive empire.

The use of the Atomic weapons would become a controversial issue due to Japan's already weak state. Many think that Japan was already so weakened from large scale sinking of its merchant fleet, low supplies, allied air bombing runs, threat of invasion by the soviets from the North and other factors could have lead to a surrender in a conventional fashion. After the war however Japan would become an important U.S ally and become a prospering nation after rebuilding.

Equipment

Armed Forces

Imperial Japanese Army

Imperial Japanese Army Air Force

Imperial Japanese Navy

Special Naval Landing Force (Marines)

Imperial Japanese Naval Air Force

References

Template:Axis Nations