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Players will have to make their way through various randomly generated rooms each separated by numbered doors with a light above them. Their goal is to reach the 100th door in order to reach a mining [[elevator]] to escape. |
Players will have to make their way through various randomly generated rooms each separated by numbered doors with a light above them. Their goal is to reach the 100th door in order to reach a mining [[elevator]] to escape. |
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<div style="float: right">{{Button|1=Hotel|2='''Read More...'''}}</div></option> |
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<option>[[File:Sally2.png|240px|left|link=List of Entities|Entities]] |
<option>[[File:Sally2.png|240px|left|link=List of Entities|Entities]] |
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The current rotation has 14 entities; all with varying mechanics and difficulty. Though [[Guiding Light|one]] of them might not seem as hostile as the rest... |
The current rotation has 14 entities; all with varying mechanics and difficulty. Though [[Guiding Light|one]] of them might not seem as hostile as the rest... |
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<div style="float: right">{{Button|1=List of Entities|2='''Read More...'''}}</div></option> |
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<includeonly></choose></includeonly> |
<includeonly></choose></includeonly> |
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Revision as of 21:37, 30 September 2022
FEATURED ARTICLES | ||||
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<option>
The Hotel is the first floor that players will get to explore during gameplay. It is a generic, old-fashioned hotel, haunted by various entities. At the start of each run, players can purchase items at the Pre-Run Shop with Knobs while in the elevator. Players will have to make their way through various randomly generated rooms each separated by numbered doors with a light above them. Their goal is to reach the 100th door in order to reach a mining elevator to escape. </option>
<option>
Entities are referred to as creatures, lurking inside of the currently-present Hotel. Their main objective is to deter the players from reaching the end of the floor - by various means, be it harming or outright killing them under certain conditions. The current rotation has 14 entities; all with varying mechanics and difficulty. Though one of them might not seem as hostile as the rest... </option>
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