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* [[Hotel|Floor 1]] |
* [[Hotel|Floor 1]] |
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|entities = |
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}}The Courtyard has a high chance of appearing in a run from doors 51-98, and will have no guarenteed entities. It also has a unique doors resembling a garden door. If [[Rush]] or [[Ambush]] are triggered here, the lights won't break but will not work. It is also currently the largest room apart from the [[The Library]] |
}}The Courtyard has a high chance of appearing in a run from doors 51-98, and will have no guarenteed entities. It also has a unique doors resembling a garden door. If [[Rush]] or [[Ambush]] are triggered here, the lights won't break but will not work. It is also currently the largest room apart from the [[The Library]],[[Eyes|The eyes]] can rarely spawn here |
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[[Category:Locations]] |
[[Category:Locations]] |
Revision as of 15:42, 30 September 2022
<infobox layout="stacked"> <title source="title"><default>The Courtyard</default><format>Courtyard</format></title>
<image source="image"></image> <label>Floors Present</label> <label>Rooms Present</label> <label>Containers</label> <label>Entities</label> <label>Hazards</label> <label>Sound Files</label> </infobox>The Courtyard has a high chance of appearing in a run from doors 51-98, and will have no guarenteed entities. It also has a unique doors resembling a garden door. If Rush or Ambush are triggered here, the lights won't break but will not work. It is also currently the largest room apart from the The Library,The eyes can rarely spawn here .