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(Replaced content with "๐๐พ๐ฎ ๐ฝ๐ธ ๐ฑ๐ฎ๐ช๐ฟ๐ ๐ฟ๐ช๐ท๐ญ๐ช๐ต๐ฒ๐ผ๐ถ ๐ฝ๐ฑ๐ฒ๐ผ ๐น๐ช๐ฐ๐ฎ ๐ฑ๐ช๐ญ ๐ฝ๐ธ ๐ซ๐ฎ ๐ป๐ฎ๐ถ๐ธ๐ฟ๐ฎ๐ญ, ๐๐ฎ ๐ช๐น๐ธ๐ต๐ธ๐ฐ๐ฒ๐๐ฎ ๐ฏ๐ธ๐ป ๐ช๐ท๐ ๐ฒ๐ท๐ฌ๐ธ๐ท๐ฟ๐ฎ๐ท๐ฒ๐ฎ๐ท๐ฌ๐ฎ. ๐๐ฝ๐ฝ๐ฎ๐ถ๐น๐ฝ๐ฒ๐ท๐ฐ ๐ฝ๐ธ ๐ป๐ฎ๐ฟ๐ฎ๐ป๐ฝ ๐ฝ๐ฑ๐ฎ๐ผ๐ฎ ๐ฌ๐ฑ๐ช๐ท๐ฐ๐ฎ๐ผ ๐๐ฒ๐ต๐ต ๐ป๐ฎ๐ผ๐พ๐ต๐ฝ...") Tags: Replaced Reverted Visual edit |
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๐๐พ๐ฎ ๐ฝ๐ธ ๐ฑ๐ฎ๐ช๐ฟ๐ ๐ฟ๐ช๐ท๐ญ๐ช๐ต๐ฒ๐ผ๐ถ ๐ฝ๐ฑ๐ฒ๐ผ ๐น๐ช๐ฐ๐ฎ ๐ฑ๐ช๐ญ ๐ฝ๐ธ ๐ซ๐ฎ ๐ป๐ฎ๐ถ๐ธ๐ฟ๐ฎ๐ญ, ๐๐ฎ ๐ช๐น๐ธ๐ต๐ธ๐ฐ๐ฒ๐๐ฎ ๐ฏ๐ธ๐ป ๐ช๐ท๐ ๐ฒ๐ท๐ฌ๐ธ๐ท๐ฟ๐ฎ๐ท๐ฒ๐ฎ๐ท๐ฌ๐ฎ. |
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{{Mechanics |
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|title=Interactables|type=Mechanic|usage=Slightly moves <small>(Bell, globes)</small><br> |
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Makes a sound <small>(Typewriters)</small><br> |
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Stops the music <small>(Radio)</small><br> |
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Displays name <small>([[Paintings]])</small><br> |
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Opens [[elevator]] <small>(Elevator button)</small><br> |
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Opens gates <small>(Levers, [[Electrical Room]] Lever)</small><br> |
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Tips [[Jeff]] <small>(Tip Jar)</small><br> |
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Gives the player(s) more time <small>(Time Lever)</small><br> |
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Changes the direction of the [[minecart]] <small>(Rail Lever)</small><br>|image=ReceptionBell.png|caption=The Reception Bell, one of the few ''Interactables''.}} |
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<choose> |
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<option>{{Quote|Pressing and twisting change the music|The Radio in [[Jeff Shop]]}}</option> |
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<option>{{Quote|This painting is titled "(Painting name here)".|The message when interacting with a [[Paintings|painting]]}}</option> |
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</choose> |
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'''Interactables''' are decorations that can be interacted with by players in-game that produce something when interacting with them, like noises, movement or messages. |
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๐๐ฝ๐ฝ๐ฎ๐ถ๐น๐ฝ๐ฒ๐ท๐ฐ ๐ฝ๐ธ ๐ป๐ฎ๐ฟ๐ฎ๐ป๐ฝ ๐ฝ๐ฑ๐ฎ๐ผ๐ฎ ๐ฌ๐ฑ๐ช๐ท๐ฐ๐ฎ๐ผ ๐๐ฒ๐ต๐ต ๐ป๐ฎ๐ผ๐พ๐ต๐ฝ ๐ฒ๐ท ๐๐ธ๐พ๐ป ๐ช๐ฌ๐ฌ๐ธ๐พ๐ท๐ฝ ๐ซ๐ฎ๐ฒ๐ท๐ฐ ๐ซ๐ช๐ท๐ท๐ฎ๐ญ ๐ฏ๐ป๐ธ๐ถ ๐ฝ๐ฑ๐ฒ๐ผ ๐๐ฒ๐ด๐ฒ. |
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This page does not include [[containers]], item events, automatic events, crouchable decorations, interactable [[List of Entities|entities]] or other [[items]] and [[mechanics]] players can interact with. Visit the bottom of the page to see the full [[Interactables#Note breakdown|note breakdown]]. |
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=={{Icons|Overview}} Overview== |
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When a player is in-game, they have the ability to interact with certain decorations situated around rooms. These decorations, once interacted with, will only make sounds, movement and/or messages. Therefore, their only use is to act as playful and/or somewhat distracting decorations that players can discover whilst playing the game. |
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===Controls=== |
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The [[controls]] of using ''interactables'' on certain devices are as follows: |
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*On PC, players will have to press {{Key|E}} to interact with an ''interactable''. |
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*On mobile, players will have to press the pointer button near the top-left corner of the crouch button. |
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*On Xbox, players will have to press [[File:Xbox Button X.png|23px|link=]] or {{Xbox|A|size=23px}} to interact with an ''interactable''. |
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=={{Icons|Interact}} List of Interactables== |
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=== The Hotel === |
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{| class="article-table" cellspacing="2" cellpadding="2" width="100%" |
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!Image |
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!Name |
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!Function |
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!Location |
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!Message |
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|- |
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|[[File:TypewriterNew.png|center|thumb]] |
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|Typewriter |
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|Produces clicking noises. |
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| On top of [[containers]] or tables in some rooms. |
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|N/A |
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|- |
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|[[File:ReceptionBell.png|center|thumb]] |
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|Bell |
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| Produces ringing noises until broken. |
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|On [[The Reception]]'s desk. |
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|N/A |
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|- |
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|[[File:GlobeNew.png|center|thumb]] |
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|Globe |
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|Spins if interacted with. |
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|On top of tables, usually in small rooms. One will also spawn within [[The Library]]. |
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|N/A |
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|- |
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|[[File:ElevatorButton.png|center|thumb]] |
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|[[Elevator]] Button |
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|Allows players to skip the Elevator cutscene. |
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|[[The Reception]] Elevator. (They do not appear in the [[Lobby]]). |
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|N/A |
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|- |
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|[[File:PaintingBlank.png|center|thumb]] |
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|[[Paintings]] |
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|Allows players to access the painting's name. |
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|Almost every room, with some exceptions. |
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|This painting is titled "(Painting name here)". |
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|- |
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|[[File:LeverNew.png|thumb]] |
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|Lever |
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|Can be pulled to open a gate, including the gate blocking the door that leads to [[The Rooms]]. |
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|Small Basements and [[The Basement]]. |
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| N/A |
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|- |
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|[[File:ElectricalRoomLever.png|thumb]] |
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|[[The Electrical Room|Electrical Room]] Lever |
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|Can be pulled to trigger the [[Figure]] chase cutscene, also opening the gate to the stairwell. |
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|[[The Electrical Room]]. |
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| N/A |
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|- |
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|[[File:Jeff Radio.png|thumb]] |
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|Radio |
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|Can be tampered with. Plays [[Soundtrack|Jeff's Jingle]] until the room unloads or until [[Rush]] comes. |
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Interacting with it will turn off the music but [[Jeff]] will look at the radio angrily before smacking it, switching the music back. |
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|The [[Jeff Shop]]. |
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| Pressing and twisting all the buttons and knobs seems to do nothing. (Removed) |
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|- |
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|[[File:Hackers Favorite Items.png|thumb]] |
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|Tip Jar |
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|Can be tipped up to 100 [[Gold]] before filling it up. Filling it will grant players a free custom booth in the Roblox game "Pls Donate", an [[achievements|achievement]] , and make [[Jeff]] have a happy expression for a few seconds. |
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|The [[Jeff Shop]]. |
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|N/A|N/A |
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|- |
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|[[File:Herbrender.png|thumb]] |
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|[[Green Herb|The Herb of Viridis]] |
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|When interacted with grants a passive 10 health regeneration per door. |
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|[[The Infirmary]] |
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|Your heart beats stronger than before... |
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|- |
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|[[File:Lockdoor icon.png|thumb|center]] |
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|Padlock |
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|Displays on a door if the door is locked. It will be removed on a door by using any unlocking items such as [[Room Key]], [[Skeleton Key]] and [[Lockpicks]]. |
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|[[The Reception]] or any locked rooms. |
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|N/A |
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|} |
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===The Backdoor=== |
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{| class="article-table" cellspacing="2" cellpadding="2" width="100%" |
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!Image |
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!Name |
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!Function |
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!Location |
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!Message |
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|- |
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|[[File:BackdoorLeverRender.png|thumb]][[File:Roblox_DOORS_OST_-_Lever_Pull_Sound.mp3|thumb|Ambience produced when pulled.|147x147px|center]] |
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|Timer Lever |
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|Can be pulled up to add time to the timer in [[The Backdoor]]. It will give the player(s) 0:30 or 1:00 of extra time to the floor's total time. Each time lever can only be used once. |
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|Spawns randomly on walls throughout [[The Backdoor]], except for Room -51. A guaranteed 1 minute lever spawns on Door -50 and -01. |
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|N/A |
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|} |
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===The Mines=== |
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{| class="article-table" cellspacing="2" cellpadding="2" width="100%" |
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!Image |
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!Name |
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!Function |
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!Location |
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!Message |
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|- |
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|[[File:Elevator thingy floor 2.png|thumb|center]] |
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|[[Elevator]] Button |
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|Allows players to skip the Elevator cutscene. |
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|During the elevator cutscene (they do not appear in [[The Adit]] elevator not the [[Lobby]]). |
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|N/A |
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|- |
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|[[File:Rail Lever.png|thumb|center]][[File:MinesLeverPull.mp3]] |
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|Rail Lever |
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|Can be pulled in order to change a [[Minecart]]'s direction. |
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|Presumably spawns randomly throughout [[The Mines]], whenever the Minecart Puzzle occurs. |
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| N/A |
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|- |
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|[[File:MinecartNew.png|thumb|center]] |
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|[[Minecart]] |
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|Can be pushed into and break wooden planks. |
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|Spawns randomly throughout [[The Mines]] with exception to door 101 and [[The Nest]]. |
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|N/A |
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|- |
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|[[File:GeneratorModel.png|thumb|center]] |
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|[[Generator]] |
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|Can unlock doors when three fuses are input. |
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|Spawns randomly throughout [[The Mines]]. |
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|N/A |
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|- |
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|[[File:AnchorDoorsRender2.png|thumb|center]] |
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|[[Anchor]] |
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| When all three digit codes are input into all anchors a bridge will lower allowing you to escape [[The Nest]]. |
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|[[The Nest]] |
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|N/A |
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|- |
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|[[File:Transmitter.png|thumb|center]] |
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|[[Transmitter]] |
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|When interacted with it will give you a three digit code to input into the respective [[anchor]]. The satellite on top will point towards the corresponding anchor. |
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|[[The Nest]] |
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|N/A |
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|- |
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|[[File:Gate_button.png|thumb|center]] |
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|Gate Button |
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| Can only be used once all missing [[Fuses]] are input into a [[Generator]]. |
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|Spawns randomly throughout [[The Mines]]. |
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|N/A |
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|- |
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|[[File:Jeffsradiothemines.png|center|thumb]] |
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|Radio |
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|Can be tampered with. Plays [[Soundtracks|Jeff's Jam]] until the room unloads or until [[Rush]] comes. |
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Interacting with it will turn off the music but [[Jeff]] will look at the radio angrily before smacking it, switching the music back. |
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|The [[Jeff Shop]]. |
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|N/A |
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|} |
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=={{Icons|Door}} Notes== |
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*''Interactables'' were introduced during the initial game's release. |
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*Although having the ability to be interacted with by players, most ''interactables'' serve the same duty as normal decorations. |
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*[[The Rooms]] does not contain any ''interactables''. |
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===Note Breakdown=== |
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This page does not include: |
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*[[Containers]] (such as drawers, [[Rift|Rifts]] and chests). |
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*Crouchable decorations (such as fallen bookshelves, vents and baggage carriers). |
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*Puzzle events (such as the Circuit Breaker Puzzle or Painting Puzzle). |
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*Interactable [[List of Entities|entities]] (such as [[Bob]], [[Jeff]] (buying) and [[El Goblino]]). |
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=={{Icons|Trivia}} Trivia== |
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*Typewriters and [[paintings]] were going to have an [[Achievements|achievement]]. <ref> [https://twitter.com/LightningSplash/status/1686110876007346176?t=1m5BXQiizM5CedB3q6_FpA&s=19 we initially planned on adding achievements for things like inspecting all paintings and using typewriters and stuff. -LSPLASH, Twitter] </ref> |
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*The only ''interactables'' that you allow you to spam-interact them are the bell, [[Elevator|the elevator button]], the typewriter, the paintings, and [[Jeff Shop|the tip jar]]. |
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*The Elevator Button is the first ''interactable'' to make an appearance in the game. However, it is optional to use. |
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*Some ''Interactables'' can only be seen once in a run. |
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=={{Icons|Gallery}} Gallery== |
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<gallery> |
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Typewriter.png|The Typewriter in-game. |
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Bellnoisy.png|The Bell in-game. |
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Globe.png|The Globe in-game. |
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Spain without the a.GIF|Ditto but spinning. |
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Elevatorskip.png|The Elevator Button in-game. |
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Painting Theory.png|A [[Painting]] in-game. |
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Lever2.png|A Lever in-game. |
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File:ElectricalRoomLeverFull.png|The [[Electrical Room]] Lever and the gate that it opens. |
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Jeff Smiling.png|The Radio in-game, along with [[Jeff]] and his [[items]]. |
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The radioโs message.jpeg|โPressing and twisting all the buttons and knobs seems to do nothing.โ after clicking on the Radio (before [[The Mines]]' release). |
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ElevatorNoButtons.png|The [[Elevator]] without the Elevator Button in the [[Lobby]]. |
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File:Room -01 lever.png|The Timer Lever in the final room of [[The Backdoor]]. |
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File:LeverInGame.PNG|The Rail Lever, seen while a player pushes a [[Minecart]]. |
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File:Backdoors Lever.png|Another render of [[The Backdoor]] Lever. |
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</gallery> |
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=={{Icons|Gallery}} References== |
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{{Reflist}}{{Navigation}} |
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[[Category:Game Mechanics]] |
[[Category:Game Mechanics]] |
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[[Category:Lists]] |
[[Category:Lists]] |
Revision as of 10:18, 1 October 2024
๐๐พ๐ฎ ๐ฝ๐ธ ๐ฑ๐ฎ๐ช๐ฟ๐ ๐ฟ๐ช๐ท๐ญ๐ช๐ต๐ฒ๐ผ๐ถ ๐ฝ๐ฑ๐ฒ๐ผ ๐น๐ช๐ฐ๐ฎ ๐ฑ๐ช๐ญ ๐ฝ๐ธ ๐ซ๐ฎ ๐ป๐ฎ๐ถ๐ธ๐ฟ๐ฎ๐ญ, ๐๐ฎ ๐ช๐น๐ธ๐ต๐ธ๐ฐ๐ฒ๐๐ฎ ๐ฏ๐ธ๐ป ๐ช๐ท๐ ๐ฒ๐ท๐ฌ๐ธ๐ท๐ฟ๐ฎ๐ท๐ฒ๐ฎ๐ท๐ฌ๐ฎ.
๐๐ฝ๐ฝ๐ฎ๐ถ๐น๐ฝ๐ฒ๐ท๐ฐ ๐ฝ๐ธ ๐ป๐ฎ๐ฟ๐ฎ๐ป๐ฝ ๐ฝ๐ฑ๐ฎ๐ผ๐ฎ ๐ฌ๐ฑ๐ช๐ท๐ฐ๐ฎ๐ผ ๐๐ฒ๐ต๐ต ๐ป๐ฎ๐ผ๐พ๐ต๐ฝ ๐ฒ๐ท ๐๐ธ๐พ๐ป ๐ช๐ฌ๐ฌ๐ธ๐พ๐ท๐ฝ ๐ซ๐ฎ๐ฒ๐ท๐ฐ ๐ซ๐ช๐ท๐ท๐ฎ๐ญ ๐ฏ๐ป๐ธ๐ถ ๐ฝ๐ฑ๐ฒ๐ผ ๐๐ฒ๐ด๐ฒ.