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𝓓𝓾𝓮 𝓽𝓸 𝓱𝓮𝓪𝓿𝔂 𝓿𝓪𝓷𝓭𝓪𝓵𝓲𝓼𝓶 𝓽𝓱𝓲𝓼 𝓹𝓪𝓰𝓮 𝓱𝓪𝓭 𝓽𝓸 𝓫𝓮 𝓻𝓮𝓶𝓸𝓿𝓮𝓭, 𝔀𝓮 𝓪𝓹𝓸𝓵𝓸𝓰𝓲𝔃𝓮 𝓯𝓸𝓻 𝓪𝓷𝔂 𝓲𝓷𝓬𝓸𝓷𝓿𝓮𝓷𝓲𝓮𝓷𝓬𝓮. |
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{{FloorsNav}} |
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{{Floors |
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|title=The Backdoor |
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|image=The_Backdoor.png |
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|rooms=50 (51, if counting the spawn room) |
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|date_added=March 15, 2024 |
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|next=[[Hotel]]}} |
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<choose>, |
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<option>{{Quote|Yeah, I've got time.|'''Other Way Around''' [[Achievements|Achievement]] Description}}</option> |
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<option>{{Quote|Could you check the back?|'''Around Back''' [[Achievements|Achievement]] Description}}</option> |
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</choose>'''The Backdoor''' is a [[Floors|sub-floor]] that can be accessed from a side door in the exterior of the [[Lobby]], or through the Create Elevator Menu. As of March 30th, 2024, The Backdoor is only enterable if players have previously obtained the [[Achievements|Detour]] achievement.[[File:Huntpromobetter.jpg|thumb|The poster used to promote The Backdoor that could be seen in-game from 3/15/24 - 3/30/24.]] |
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''The Backdoor'' was initially released on March 15, 2024 for the 2024 Roblox event, ''The Hunt: First Edition'', where it awarded players with the "THE HUNT - First Edition" [[Achievements|achievement]] and a badge for the event, while the [https://www.youtube.com/watch?v=ZU0owH2nxGk trailer] was uploaded to YouTube 1 day prior. After the event concluded on March 30, 2024, the sub-floor remained in the game, although its entrance was changed, and also rewarded a different achievement. [[File:Audio loserredo2.ogg|thumb|The ambient sound that is heard through ''The Backdoor'' when there are less than 2 minutes remaining. |245px]] |
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[[File:Audio LoserEnd.ogg|thumb|The ambient noise heard when pulling a Timer Lever in ''The Backdoor''.|245px]] |
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=={{Icons|Overview}} Overview== |
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[[File:Backdoor new entrance .jpg|thumb|The entrance to ''The Backdoor'', blocked by [[Curious Light]].]]''The Backdoor'' entrance can be found by exiting the building, taking a right, and proceeding until a player reaches an opening in the gate. If a player has not entered [[The Rooms]] yet, [[Curious Light]] will block the opening, and text will appear stating that players need the [https://www.roblox.com/badges/2133601870/Detour Detour] [[Achievements|achievement]] (which is obtainable by entering [[The Rooms]] for the first time) to proceed. Behind the gate is a door acting as an elevator, which holds up to four players. During ''The Hunt: First Edition,'' players could've instead accessed ''The Backdoor'' by entering any of the [[elevator]]s in the once-barricaded corridor in the [[lobby]], which contained a sign which explained how players could've obtained "THE HUNT: First Edition" [[Achievements|achievement]]. |
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𝓐𝓽𝓽𝓮𝓶𝓹𝓽𝓲𝓷𝓰 𝓽𝓸 𝓻𝓮𝓿𝓮𝓻𝓽 𝓽𝓱𝓮𝓼𝓮 𝓬𝓱𝓪𝓷𝓰𝓮𝓼 𝔀𝓲𝓵𝓵 𝓻𝓮𝓼𝓾𝓵𝓽 𝓲𝓷 𝔂𝓸𝓾𝓻 𝓪𝓬𝓬𝓸𝓾𝓷𝓽 𝓫𝓮𝓲𝓷𝓰 𝓫𝓪𝓷𝓷𝓮𝓭 𝓯𝓻𝓸𝓶 𝓽𝓱𝓲𝓼 𝔀𝓲𝓴𝓲. |
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''The Backdoor'' contains its own cast of unique [[List of Entities|entities]], with similar, yet different ways of attacking players compared to the entities that are found within the [[Floors|Hotel]]. |
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[[Containers|Drawers]] can be found throughout ''The Backdoor,'' and may contain [[Gold]], [[Room Key (The Backdoor)|Room Keys]] (in rooms with locked doors), or [[Vial of Starlight|Vials of Starlight]]. |
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[[Hiding|Closets]] and [[Timer Lever]]s also appear throughout ''The Backdoor''. |
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''The Backdoor'' features a unique timer mechanic. Once players open Door -50, they will be given one minute to complete the entire floor. The amount of time players have to complete the floor can only be increased by players interacting with Timer Levers, which appear randomly throughout ''The Backdoor'', and will add either 30 or 60 seconds depending on the time remaining when the lever spawns. Door -50 will always include a Timer Lever. The amount of time players have remaining can be seen above Timer Levers and on the front of each opened numbered door. |
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As players' remaining time decreases, the background music changes accordingly, becoming more intense and frantic. If players run out of time, [[The Backdoor#Haste|Haste]] will spawn and begin chasing them, ending the run if it catches them. Haste will disappear immediately if players pull a Timer Lever before it succeeds in killing them. |
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''The Backdoor''<nowiki/>'s appearance is similar to The [[Hotel]], with brighter lights and a different wood type. |
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The final door, -01, contains the [[Bottle of Starlight]], which players can purchase for 100 [[gold]], as well as a Timer Lever. |
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Another numbered door, 0000, is located at the back of -01. Once any player interacts with it, all players (including those who are dead and spectating) will be granted the "Other Way Around" achievement (or THE HUNT: Escape The Backdoor if it's before THE HUNT event ended), if they do not own it already. After a 15-second skippable intermission, all players will be teleported to [[The Reception]], and will be able to continue their run in the Hotel. Players will retain their remaining [[health]], and any [[items]] in their inventory, but they will not be able to use the [[Shops|Pre-Run shop.]] |
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=={{Icons|Behavior}} Entities== |
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<tabber> |
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Blitz= |
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{|class="article-table" width="100%" ! |
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|- |
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{{Entities |
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|title=Blitz |
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|image= |
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<gallery> |
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Blitz_(Odd_Rebound).png|Blitz (Rushing) |
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Blitz_(Even_Rebound).png|Blitz (Rebound/Idle) |
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Glitch rush.png| Version 1 (2023 April Fools Event) |
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</gallery> |
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|attack=Rushes through rooms killing any players in it's line of sight, occasionally backtracking until it reaches an unopened door. |
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|floors=*[[Floors|The Backdoor]] |
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*[[Hotel|The Hotel]] <small>(Upcoming, only through [[Modifiers]])</small> |
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|damage={{Icons|Damage}} 100 |
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|date_added=March 15, 2024 |
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|creator(s)=[[Lightning_Splash]] |
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|sound1='''Far [Normal]''' [[File:BlitzFar.mp3]] |
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|sound2='''Near [Normal]''' [[File:BlitzNear.mp3]] |
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|sound3='''Far [Idling]''' [[File:PissedBlitzFar.mp3]] |
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|sound4='''Near [Idling]''' [[File:PissedBlitzNear.mp3]] |
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|sound5='''Jumpscare (LOUD WARNING!)''' [[File:BlitzJumpscareNew.mp3]]}} |
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{{Quote|Blitz got you again? Hmm... it's extremely hostile. It's best not to interact with it.|[[Curious Light]]}} |
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'''Blitz''' is a hostile entity that appears in [[Floors|The Backdoor]]. |
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=={{Icons|Overview}} Appearance== |
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''Blitz'' takes on the appearance of a distorted green face, similar to that of [[Rush]]. It’s face turns pink and distorts further when rebounding, with wider eyes and smile, while still having a small green "aura." |
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=={{Icons|Behavior}} Behavior== |
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''Blitz'' has a behavior nearly identical to that of [[Rush|Rush’s]]; when ''Blitz'' spawns, the lights in the current room will flicker to indicate its arrival. It will rush through and attack all players in its line of sight while producing a distorted screeching sound. This attack will instantly kill targeted players, though those under the effect of a [[Vial of Starlight|Vial]] or [[Bottle of Starlight]] may survive this attack. |
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Unlike [[Rush]], after passing through all rooms, ''Blitz'' has a chance to turn pink and rebound to the location that a player is [[hiding]] in, similar to [[Ambush]]. ''Blitz'' can rebound multiple times before leaving, depending on the time left, although most commonly, it will rebound only once or twice. |
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Unlike [[Rush]], ''Blitz'' will not open the door to the next room. |
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=={{Icons|Trivia}} Strategy== |
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Because ''Blitz'' acts nearly the same way as Rush, hiding in a closet will guarantee a player's survival. Similar to [[Ambush]], players should be cautious of Blitz's rebounding until its screaming sounds can no longer be heard. This is because ''Blitz'' can still rebound after passing through the next unopened door. |
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Players who are avoiding ''Blitz'' can hide inside a closet for as long as needed due to the absence of [[Hide]] in the Backdoor. If a player cannot find a closet in time they are able to use a [[Vial of Starlight|Vial]] to survive the attack or find a safe spot, Note: This will only work if players has more than 80 health points, so they get the extra health buff. |
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=={{Icons|Trivia}} Trivia== |
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*The decal name of Blitz's green appearance is "[https://www.roblox.com/library/16602023490/Images-rushs-brother-LORE-LORE-LORE rushs brother LORE LORE LORE]". |
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**Similarly, its pink appearance is named "[https://www.roblox.com/library/16630718245/Images-rushs-sister-LORE-LORE-LORE rushs sister LORE LORE LORE]". |
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*''Blitz'' is "lightning" in German. |
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*The sounds are similar to Rush but in a lower pitch. |
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*Before deciding on a final name, ''Blitz'' was referred as "Grush", a portmanteau of Rush's name and the color green.{{Fact}} |
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*Similar to Rush, it is possible to hide from ''Blitz'' without entering a closet. A player can enter a side room (that is not occupied by the ''Vacuum'') and hide behind a wall to survive. |
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**However, players cannot unlock the "In Plain Sight" [[Achievements|achievement]] from via this method. This is likely an oversight by ''[[DOORS]]''<nowiki/>' developers. |
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*Because ''Blitz'' is Rush's counterpart, all of its sounds are Rush's but sped up. |
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**It is the only Doors entity to share the same jumpscare audio from another entity (Which is Rush's but sped up) |
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*For some reason if a player dies to ''Blitz'' for the first time, [[Curious Light]] says "She said we should call that one ''Blitz''." As of now, it's currently unknown who 'she' is. |
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*''Blitz'' uses any pronouns <ref>[https://x.com/LightningSplash/status/1834067067978330378?t=cu33gPzZ-KKx_1qDiCnc2A&s=19 Q: whats Blitz pronouns A: any] -Lsplash, Twitter</ref> |
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|} |
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|-|The Lookman= |
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{|class="article-table" width="100%" ! |
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|- |
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{{Entities |
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|title=The Lookman |
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|image= |
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<gallery> |
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The lookman.png|Version 3 |
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The Lookman Render.png|Version 3 (Game Icon) |
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LookmanOldFootage.png|Version 2 |
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Lookman.png|Version 1 |
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</gallery> |
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|caption= |
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|attack=Damages and impairs vision when looked at. |
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|floors=*[[Floors|The Backdoor]] |
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*[[Hotel|The Hotel]] <small>(Upcoming, only through [[Modifiers]])</small> |
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|damage={{Icons|Damage}} 10-30 |
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|date_added=March 15, 2024 |
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|creator(s)=[[Lightning_Splash]] |
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|sound1='''Ambience''' [[File:LookmanAmbienceEffect.mp3]] |
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|sound2='''Teleport''' [[File:Teleport.mp3]]}} |
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{{Quote|The Lookman? It's very similar to another entity you've definitely encountered.|[[Curious Light]]}} |
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'''The Lookman''' is a hostile entity that appears in [[Floors|The Backdoor]]. |
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=={{Icons|Overview}} Appearance== |
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''The Lookman'' takes on the appearance of a tall, shadowy humanoid silhouette similar to [[Shadow]], but with glowing white eyes that turn purple if looked at. |
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=={{Icons|Behavior}} Behavior== |
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''The Lookman'' behaves similarly to [[Eyes]] because the whole character is a reference to the beta version of Eyes, with the same name and design. The only difference is that ''Lookman'' hits a player once (this can be annoying), then teleports on a different position, and also makes a very quiet sound, which players may not hear and so might take damage from Lookman again. |
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It has a chance to spawn in most rooms, usually near the next door and produces a low rumbling sound. If players look at its eyes, it will attack them, briefly darkening their vision and teleporting to a random place in the room while making a thumping noise, causing the lights to flicker. ''The Lookman'' will despawn when the next door is opened. |
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=={{Icons|Trivia}} Strategy== |
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''The Lookman'' only attacks if players look directly at its eyes, due to the ''Lookman'' having a tall stature it can be very easily avoided by looking slightly down in order to avoid eye contact. |
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''The Lookman'' has a tendency to initially spawn somewhat close to the exit door of a room. Players can use this to their advantage to save significant amounts of time by listening for its ambient rumbling sound when in rooms that have multiple possible exits, such as the "maintenance hallway" rooms, and it is especially useful if the room happens to be dark. However, whenever ''the Lookman'' teleports away to a different location after attacking a player, it will likely not be near the exit door. |
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=={{Icons|Trivia}} Trivia== |
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*''The Lookman''<nowiki/>'s design is based off of ''Eyes''<nowiki/> original design. |
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**The ''Lookman''<nowiki/>'s name is derived from an older version of Eyes' name.<ref> [https://twitter.com/LightningSplash/status/1699829226470269179?t=0j58sJ5lGh9dFOa_BpaHJA&s=19 "also, 'Eyes' was originally called 'Lookman'" -LSPLASH, Twitter] </ref> |
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*The ''Lookman'' is the third of four entities featured on the ''[[DOORS]]'' icon, the second being Dupe, the first being Seek, and the fourth being the Gloombats. |
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*The ''Lookman''<nowiki/>, like Eyes, can't hurt players while [[hiding]]. |
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*The ''Lookman'' <nowiki/>'s design looks similar to ''[[Shadow]]'', though this is probably a coincidence. |
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|} |
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Haste= |
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{|class="article-table" width="100%" ! |
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{{Entities |
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|title=Haste |
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|caption-image="NO TIME LEFT" |
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|image=<gallery> |
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Haste1.png|Version 2 |
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HasteOld.png|Version 1 |
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</gallery> |
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|attack=When time runs out, turns player's screen red and gives chase, killing players on contact. |
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|floors=*[[Floors|The Backdoor]] |
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*[[Hotel|The Hotel]] <small>(Upcoming, only through [[Modifiers]])</small> |
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|damage= |
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{{Icons|Instakill}} Instant Death |
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|date_added=March 15, 2024 |
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|creator(s)=[https://www.roblox.com/users/17437100 NormallyAverage], [[Lightning_Splash]] |
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|sound1='''Far Audio (WARNING: EXTREMELY LOUD)''' |
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[[File:HasteChasing.mp3]] |
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|sound2='''Near Audio (WARNING: EXTREMELY LOUD)''' |
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[[File:HasteClose.mp3]] |
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|sound3='''Jumpscare''' [[File:Haste Jumpscare.mp3]] |
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|sound4='''Ambience (Old) [[File:HideWhispers.mp3]]}} |
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{{Quote|You ran out of time, and died to Haste. I've given you a method to add more time to the clock, though. You're welcome.|[[Curious Light]]}} |
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'''Haste''' is the main antagonist of [[Floors|The Backdoor]], and acts as a failsafe for when players run out of time. |
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=={{Icons|Overview}} Appearance== |
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''Haste'' takes on the appearance of a particularly unsettling red skull with black, hollow eyes and a grainy texture and colors similar to that of a spectrogram image. You are able to see Haste through walls. |
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=={{Icons|Behavior}} Behavior== |
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''Haste'' will spawn when the Backdoor's timer runs out. It will highlight player's vision with a red haze and begin to approach from behind players, causing an instant death if caught. If a [[Timer Lever]] is activated to increase the time during ''Haste''<nowiki/>'s attack, it will immediately despawn. Do note that you can know how close ''Haste'' is to players by looking backwards, because you can see ''Haste'' through walls. |
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=={{Icons|Trivia}} Strategy== |
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''Haste'' requires the most attention out of any entity found in the Backdoor. Players who do not look for or do not activate levers can very easily be killed by ''Haste''. It is important that players keep an eye out for hidden Time Levers, such as those in side rooms and out of plain sight, and prioritize their time both progressing through the [[Floors|floor]]'s rooms and collecting [[gold]] and [[items]]. |
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Even if players are being targeted by ''Haste'', they may still find Timer Levers by exploring rooms to extend their time. Any extension to the time by activating a switch will immediately stop Haste's attack and despawn the entity. |
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=={{Icons|Trivia}} Trivia== |
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*''Haste'' is a reference to [https://spookys-jump-scare-mansion.fandom.com/wiki/Specimen_9?so=search Specimen 9] from ''Spooky's Jump Scare Mansion''. Both are red skulls, have near identical death screens with repeatedly-displayed mantras ("TO TAKE THE DEAD" and "NO TIME LEFT" for Specimen 9 and Haste respectively), both kill players in one hit, both can be seen through walls, and both appear under specific circumstances related to time. |
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*It may be a reference to THE END IS NEAR signal from Voices Of The Void. The skull looks more similarly to the VotV variant, rather than SJM one. |
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*Haste's near sound bares similarities with Siberia Hell sounds, accompanied with streamer IShowSpeed screaming when it is near. |
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*''Haste'' was planned to be added to ''[[DOORS]]'' since September 2022 but was scrapped. |
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**''Haste''<nowiki/>'s original mechanic was to attack players if they stalled in a room too long, forcing them to hide. The developers thought the mechanic made no sense, so the entity was shelved.<ref name="Haste Scrapped">[https://x.com/LightningSplash/status/1819832046627246295 LSPLASH on X: "@OGNface 3. after stalling in a room for too long it chased down players and made you hide... which fundamentally made absolutely 0 sense whatsoever, so it was shelved" / X]</ref> |
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*Similar to [[A-90]], ''Haste'' is a client-sided entity, meaning there will be a unique instance of ''Haste'' for every player. |
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**As a result, players who are dead and spectating the game will not see ''Haste'' and any of its effects. |
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**This does not mean that exploiters are able to bypass the time limit by disabling ''Haste'' on their client, due to the fact that all players will automatically be killed after a certain amount of time after there's no time left on the timer. |
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*If a player were to be killed by ''Haste'' during the intermission whilst returning to [[Hotel|The Hotel]], they will still be able to exit normally but will lose any items they had on them. |
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*Haste's jumpscare sound consists of the default player death sound being played repeatedly. |
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*Curiously, players can still interact with time levers during ''Haste's jumpscare. This will despawn it and players won't die. |
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*Before ''The Hunt'' event ended, when ''Haste'' was on your screen and it says "NO TIME LEFT", you were still able to move for a couple more seconds before ''Haste'' actually kills you. |
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**After ''The Hunt'' event ended, if ''Haste'' reaches you fully and on the screen it says "NO TIME LEFT", you are no longer be able to move. |
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Curious Light= |
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{|class="article-table" width="100%" ! |
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|- |
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{{Entities |
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|title=Curious Light |
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|image= |
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<gallery> |
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CuriousLightRender.png|The Rooms Entrance Render |
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Sparkles.png|Sparkles |
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Curious Light Symbol.png|Starlight Symbol |
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Starlightrift.png|Rift |
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</gallery> |
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|attack=Attempts to guide the player with hints in similar mannerisms to its counterpart, [[Guiding Light]], albeit more vaguely. |
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|floors= |
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*[[Lobby|The Lobby]] <small>(Backdoor entrance)</small> |
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*[[Floors|The Backdoor]] |
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*[[Hotel|The Hotel]] <small>(Rooms entrance and exit, Backdoor exit)</small> |
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*[[The Rooms]] |
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*[[The Mines]] <small>(Starlight Rift)<small><ref name=":0">[https://discord.com/channels/458441314023899159/1006982064458960916/1124623264036167830 "rift will be in the end of all main floors and will spawn in the beginning of all floors if there is an item in it as usual" - RediblesQW, Discord]</ref> |
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|date_added=January 28, 2023 |
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|creator(s)=Possibly LSPLASH |
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|sound1='''Theme''' [[File:Curious Light MP3 Version.mp3]] |
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|sound2='''Ambience''' [[File:Audio loopsecret.ogg]] |
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|sound3='''Item Shimmer''' [[File:Item Shimmer.ogg]]}} |
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<choose> |
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<option>{{Quote|One of The Three Architects marked by Celestials assists You.|speaker=Text seen on the Crucifix's hexagram, refers to the Curious Light}}</option> |
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<option>{{Quote|I usually don't give hints, but I'll admit that this one is a bit confusing.|Curious Light}}</option> |
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''Main Article: [[Curious Light]]'' |
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</choose> |
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The '''Curious Light''' is a mysterious yellow aura and death messenger [[List of Entities|entity]] in ''[[DOORS]]'', appearing in The Backdoor. It is one of [[The Three Architects]] and its main purpose is to provide somewhat helpful messages after death, and highlighting areas of progression. |
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=={{Icons|Overview}} Appearance== |
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'''Curious Light''' resembles the [[Guiding Light]], claiming the simplistic appearance of a supposed downpour of rain, the only difference being the slight yellow hue of its color. |
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It can be further identified by its unique soundtrack, being a much more quiet and somber version of [[Soundtrack|''Guiding Light'']]’s, hinting at a possible affiliation between the entities. |
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=={{Icons|Behavior}} Behavior== |
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''Curious Light'' can be seen after dying in ''The Backdoor'' (or [[The Rooms]]) or when lighting up one of the naturally-spawning exit doors. It attempts to provide tips on the entities found inside but does not provide the same level of clarity as Guiding Light, seemingly stating the obvious or nothing substantial at all. |
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Parallel to Guiding Light, ''Curious Light'' does not actively light up dark environments, being only present in a player's death, while lighting up certain doors, or while making shimmering noises when a player is near a [[Room Key (The Backdoor)|Room Key]]. |
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Despite being somewhat helpful however, Curious Light has it’s limits with the player as dying numerous times to a specific entity in the Backdoor will cause Curious Light to slowly lose it’s patience, going as far as sarcastically congratulating the player for dying to the Vacuum the fourth time. |
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=={{Icons|Trivia}} Trivia== |
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*The ''Curious Light''<nowiki/>'s name originates from a soundtrack by LSPLASH. |
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*''Curious Light''<nowiki/>'s color and sparkles can be seen at the end of ''The Backdoor'', indicating that ''Curious Light'' is technically also in the Hotel. |
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*It has been confirmed that the ''Curious Light'' will play a bigger role in the overall game in the future.<ref>[https://doors-game.fandom.com/wiki/Message_Wall:WowzersItsMe?threadId=4400000000000117802#4400000000000488359 Q: "Will we be getting lore behind curious and guiding light?" A: "yes! major plans for them"] -GhostlyWowzers</ref> |
|||
*The ''Curious Light'' theme is pretty similar to "Last Breath" from ''Ultimate Custom Night'' and [[Guiding Light]]'s theme. |
|||
*According to ''Curious Light''<nowiki/>'s line, "Look around for the levers I placed for you," it is responsible for installing the levers found in ''The Backdoor''. |
|||
*At some point, ''Curious Light'' was not alone, as it was told by an unknown entity with feminine pronouns that it should call "that one" ''Blitz''. The identity of this entity has not been confirmed, although it may be Guiding Light. |
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=={{Icons|Speech}} Death Messages== |
|||
{|class="mw-collapsible mw-collapsed fandom-table" style="width: 100%" |
|||
!Addressal |
|||
!Entity |
|||
!Advice |
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|- |
|||
|rowspan="4"|Oh... Hello. |
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I didn't expect to see you here. |
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Let's see what you died to. |
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|Lookman |
|||
|Hmm... that one. |
|||
You could call it the Lookman, if you like... that's what I call it. |
|||
Maybe try a little harder next time. |
|||
You'll be back. See you later. |
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|- |
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|Vacuum |
|||
|Oh, looks like there wasn't anything behind that door... sorry. |
|||
Watch where you're going next time. |
|||
The vacuum is dangerous. |
|||
Well... I'll see you later, right? |
|||
You'll come back? |
|||
Haha... of course you will. |
|||
|- |
|||
|Blitz |
|||
|Oh, one of my favorites. |
|||
She said we should call that one Blitz. |
|||
Well... I'll see you later, right? |
|||
You'll come back? |
|||
Haha... of course you will. |
|||
|- |
|||
|Haste |
|||
|Hmm... looks like you ran out of time. |
|||
You must make haste... ooh, let's call that one Haste! |
|||
Well... I'll see you later, right? |
|||
You'll come back? |
|||
Haha... of course you will. |
|||
|- |
|||
|rowspan="4"|Hello again. What got you this time? |
|||
|Lookman |
|||
|The Lookman? |
|||
It's very similar to another entity you've definitely encountered. |
|||
You should have enough experience to deal with it. |
|||
Maybe try a little harder next time. |
|||
You'll be back. See you then |
|||
|- |
|||
|Vacuum |
|||
|You were pulled into the vacuum again. |
|||
It's very dangerous to go out there. |
|||
The vacuum has no oxygen, and I'm told you need oxygen to survive. |
|||
You'll be back. See you then. |
|||
|- |
|||
|Blitz |
|||
|Blitz got you again? |
|||
Hmm... it's extremely hostile. It's best not to interact with it. |
|||
You'll be back. See you then. |
|||
|- |
|||
|Haste |
|||
|You ran out of time, and died to Haste. |
|||
I've given you a method to add more time to the clock, though. |
|||
You're welcome. |
|||
You'll be back. See you then. |
|||
|- |
|||
|rowspan="8"|What got you this time? |
|||
|Lookman |
|||
|Hmm... the Lookman again? |
|||
Try not looking at it next time. |
|||
Maybe try a little harder next time. |
|||
You'll be back. See you then. |
|||
|- |
|||
|Vacuum |
|||
|You were sucked out into the vacuum. |
|||
Try to avoid falling out of reality next time. |
|||
Maybe try a little harder next time. |
|||
You'll be back. See you then. |
|||
|- |
|||
|Blitz |
|||
|Wow... Blitz yet again. |
|||
It attacks anyone it can find... |
|||
…which you should really know by now. |
|||
Maybe try a little harder next time. |
|||
You'll be back. See you then. |
|||
|- |
|||
|Haste |
|||
|You ran out of time, and died to Haste. |
|||
Look around for the levers I placed for you... they can be anywhere. |
|||
Maybe try a little harder next time. |
|||
You'll be back. See you then. |
|||
|} |
|||
|} |
|||
|-| |
|||
Glitch= |
|||
{|class="article-table" width="100%" ! |
|||
|- |
|||
| |
|||
{{Entities |
|||
|title=Glitch |
|||
|image=Glitch.png |
|||
|attack=Attacks the player when room generation fails, unloads all rooms behind and teleports the player to the next room. |
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|floors=*[[Hotel|The Hotel]] |
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*[[The Mines]] |
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*[[The Rooms]] |
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*[[The Backdoor]] |
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|damage=*{{Icons|Damage}} 0 |
|||
*{{Icons|Damage}} Before [[Update Logs|Hotel+]] 30 |
|||
|date_added=August 10, 2022 |
|||
|creator(s)=[[RediblesQW]] |
|||
|sound1='''Sound 1 (WARNING: LOUD)''' [[File:Glitch-Sound1.mp3]] |
|||
|sound2='''Sound 2''' [[File:Glitch-Sound2.mp3]] |
|||
|sound3='''Jumpscare''' [[File:Glitch-Jumpscare.mp3]]|sound4=}} |
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<choose> |
|||
<option>{{Quote|Well that just happened.|'''Error''' [[Achievement]] description}}</option> |
|||
<option>{{Quote|That is odd. I cannot figure out who you died to.|[[Guiding Light]]}}</option> |
|||
''Main Article: [[Glitch]]'' |
|||
</choose> |
|||
'''Glitch''' is a pivotal and mysterious [[List of Entities|entity]] in ''[[DOORS]]'', residing in the [[Hotel]], [[The Rooms]], and [[The Backdoor]]. It acts as a failsafe for players when a room fails to generate correctly. |
|||
=={{Icons|Overview}} Appearance== |
|||
''Glitch'' is a distinct dark-purple-colored humanoid similar to [[Seek]], with multiple purple cubes and protrusions sticking out of its body. It passively emits an aura of pixelated and colored squares around its body. |
|||
=={{Icons|Behavior}} Behavior== |
|||
''Glitch'' is a failsafe entity implemented to ensure players can progress if room generation fails, such as when a new room would overlap with a previous one. It appears on players' screens and sends them to the next room, without dealing damage. All rooms behind the new room are then unloaded to fix whatever issue occurred. It will indicate its approach by producing glitch effects on players' screens and closing whatever door was opened. |
|||
=={{Icons|Trivia}} Trivia== |
|||
*''Glitch'' is non-canon.<ref>[https://twitter.com/RediblesQW/status/1587558190908145665 "glitch is non canon so it can do whatever you want it to"] – RediblesQW, Twitter</ref> |
|||
**The [[Guiding Light]] said it didn't know who killed the player if ''Glitch'' teleported them to the group. However, this message was removed in the Hotel+ Update and the statement was seemingly retconned when [[El Goblino]] claimed to have seen someone that looked similar to [[Seek]], but purple and weird, inferring it encountered ''Glitch''. However, it was confirmed that this will be updated for consistency with what is canon to ''DOORS''.<ref>Q: "[https://doors-game.fandom.com/wiki/Message_Wall:WowzersItsMe?threadId=4400000000000117491 El goblino mentions something like seek but purple and weird. Glitch fits the most, but Glitch isn't canon. Does this mean theres a new entity?]" A: "[https://doors-game.fandom.com/wiki/Message_Wall:WowzersItsMe?threadId=4400000000000117491#4400000000000488342 it'll be updated as to not have any inconcistency]" — [[User:WowzersItsMe|WowzersItsMe]]</ref> |
|||
**It is possible this has already been updated and ''Glitch'' being canon, as the dialogue from El Goblino has been updated to refer to Seek as "That eyeball guy" rather than removing the possible mention of ''Glitch''. |
|||
*''Glitch'' will always turn the player's camera to face it when encountered. |
|||
*Prior to the Hotel+ Update, ''Glitch'' also teleported players that lagged behind in the [[Hotel]] back to the group and dealt 10-40 damage when doing so. This function has now been given to [[Void]]. |
|||
**Ironically, this was ''Glitch''<nowiki/>'s original purpose. The room generation failsafe functionality was added later on. |
|||
**However, ''Glitch'' can still teleport players who are behind in [[The Rooms]] or [[The Backdoor]] or falling out of the map into the void. |
|||
*''Glitch'' is the only entity to appear in every [[Floors|Floor]]. This might have something to do with the fact that it is non-canon. |
|||
*''Glitch'' can jumpscare twice in a row. |
|||
*Despite popular belief, ''Glitch'' cannot kill or damage the player. |
|||
*In the [[Tower Heroes Event]], ''Glitch'' seems to shapeshift into/possess other [[List of Entities|entities]], albeit still showing its glitch particles. |
|||
**It is probably only capable of this because because both it and the Tower Heroes Event are non-canon. |
|||
*''Glitch'' is taller than [[Figure]]. |
|||
*''Glitch'' changed the release date of [[The Mines]] from January 2025 to August 30 2024, causing people to mention that it "saved" them for waiting more time. |
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|} |
|||
</tabber> |
|||
=={{Icons|Behavior}} Hazards== |
|||
<tabber> |
|||
Vacuum= |
|||
{|class="article-table" width="100%" ! |
|||
|- |
|||
| |
|||
{{Hazard |
|||
|title1=The Vacuum |
|||
|image1=<gallery> |
|||
VacuumRender.png|Render |
|||
VacuumRenderNew.png|Additional Render |
|||
</gallery> |
|||
|date_added=March 15, 2024 |
|||
|attack=Sucks players in when they open the door within a certain proximity. |
|||
|floors=The Backdoor |
|||
|damage={{Icons|Instakill}} Instant Death |
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|rooms_present=Random |
|||
}} |
|||
{{Quote|The vacuum has no oxygen, and I'm told you need oxygen to survive.|[[Curious Light]] talking about the vacuum.}} |
|||
'''The Vacuum''' is a minor hazard in [[The Backdoor]]. |
|||
=={{Icons|Overview}} Appearance== |
|||
The vacuum's exterior appears to look like a regular door, indiscernible from the outside, similar to [[Dupe]], though it differs in the fact that its interior appears to be a hollow vacuum, which, as described by [[Curious Light]], "has no oxygen." The vacuum presumably surrounds the entirety of the Backdoor. It is unknown if it could also surround [[The Hotel]] although it is unlikely as there is a courtyard and rain on it. Also, given the existence of the Mines and the Castle, this seems to be a feature exclusive to the Backdoor. |
|||
=={{Icons|Behavior}} Behavior== |
|||
''The vacuum'' is not openly hostile, and is only triggered when one opens a side door of one of the rooms. Upon doing so, the vacuum will start pulling nearby players toward the door, and if entered, they will be instantly killed. Players can still walk away from the door before getting sucked in to escape. The Way to detect Vacuum is by looking at the screens, if the door has a screen then is real, if it hasn't then it may be a vacuum |
|||
=={{Icons|Trivia}} Trivia== |
|||
*A line of the [[Curious Light]]'s dialogue saying "...[The Backdoor is] somewhat forgotten, too. Some parts seem to be missing entirely." seems to imply that the doors leading out to the vacuum were created as a result of parts of the Backdoor being "forgotten". It is currently uncertain what the word "forgotten" means in this context. |
|||
*''The vacuum'' is thought to be based off of [[Dupe]] and [[Subspace Tripmine]] in some fashion. |
|||
*''The vacuum'' may also be possibly connected in some way to Void, though this purely speculation. |
|||
</tabber> |
|||
=={{Icons|Behavior}} Room Mechanics== |
|||
===Guaranteed Rooms === |
|||
*Door -51, Storage Room |
|||
*Door -50, Two Gates Room |
|||
*Door -01, [[Bottle of Starlight]] Room |
|||
*Door 0000 Entrance to [[The Reception]] |
|||
===Locked Rooms=== |
|||
Locked Rooms require a [[Room Key|''Backdoor'' Room Key]] to progress into the next room. The required [[Room Key]] may be found in or on top of [[Containers|drawers]] or on the floor. |
|||
===Dark Rooms=== |
|||
[[File:HasteParticle.png|thumb|Haste's particle (add on miscellaneous)]] |
|||
Occasionally, rooms may spawn without any light, accompanied by a mysterious sound cue (similar to the one present in the [[Hotel]]). However, unlike the Hotel, there is no entity (e.g. [[Screech]]) that spawns exclusively in dark rooms. This only causes a visual hindrance. |
|||
===[[Timer Lever]] Rooms=== |
|||
Rooms that contain a [[Timer Lever]] that can be activated to reset the timer of Haste spawning. They can be found in normal rooms or in side rooms. |
|||
=={{Icons|Door}} Special Locations== |
|||
[[File:RobloxScreenShot20240321 174908037.png|thumb|The Elevator's exterior during The Hunt.]] |
|||
===Entrances=== |
|||
====Elevator (Removed)==== |
|||
{{Main|Elevator}} |
|||
Before ''The Hunt: First Edition'' ended, when starting a run, an Elevator teleported players to Room -51. It opened itself once all players have loaded into the game and closed automatically. This Elevator did not feature the [[Shops#Pre-Run Shop|Pre-Run Shop]], and the song [[Soundtrack|''Elevator Jam'']] did not play. Whilst in the [[Lobby]], the elevator doorframe had a blue outline, the same as the event area entrance, as that was the brand color for the ''The Hunt: First Edition'' event. |
|||
[[File:BackdoorEntrance.png|thumb|The Backdoor Entrance after The Hunt.]] |
|||
====Backdoor Entrance==== |
|||
At present, provided they have the [[Achievements|Detour achievement]], players can go outside the lobby's doors, take a right, and pass through to enter ''The Backdoor''. Once players are loaded in, they appear just on the doorstep of the Lobby's backdoor. The door will shut after a few seconds, like the [[Elevator]]. Similar to the elevator, it does not feature the Pre-Run Shop, and the song Elevator Jam does not play.[[File:The Backdoor.png|thumb|Room -51.]] |
|||
===Room -51=== |
|||
Room -51 is the first room in ''The Backdoor''. Tables, [[Containers|drawers]], [[Hiding|closets]], and decorative boxes may generate within the room. A [[Room Key]] generates on top of a table or set of drawers behind a fenced-off corner. Players must crouch beneath the fence and collect the Room Key to progress to Room -50. This is the only room in The Backdoor where there is no time limit, as the timer does not start until the door to Room -50 opens. |
|||
[[File:The Two Gates Room.png|thumb|The Two Gates Room.]] |
|||
===Two Gates Room (Room -50)=== |
|||
The Two Gates Room, or Room -50, is guaranteed to be the first room to generate after Room -51. The Two Gates Room consists of two gates (one of which may be closed), with a wall running between them. A [[Timer Lever]] is attached to the front of said wall, and upon a player interacting with it, one minute will be added to the in-game timer. |
|||
The Two Gates Room after Room -50 can reappear, however it usually will have a difference (such as a lack/different position of a Timer Lever, or one of the gates may be opened or closed). |
|||
===Multi Gate Room=== |
|||
[[File:The Several Gates Room.png|thumb|The Multi Gate Room.]] |
|||
The Multi Gate Room is a room with many gates, which spawns frequently throughout a run. The room consists of up to eight gates, with a door behind each of them. Only one of these doors will allow progression to the next room. This room may spawn as a dark or locked room, and Timer Levers may spawn in this room. |
|||
[[File:Low room BackDoor.png|thumb|The Wall Room.]] |
|||
===The Wall Room=== |
|||
The Wall Room is a room that players are likely to encounter during a run. It is a large room blocked by a low wall. Players will have to crouch for an extended period of time underneath the wall, which contains many scattered boxes. This room may spawn as a dark room, and Timer Levers may spawn in this room. |
|||
[[File:Room with pipes BackDoor.png|thumb|The Maintenance Hallway.]] |
|||
===The Maintenance Hallway=== |
|||
The Maintenance Hallway is a room that players are likely to encounter during a run. It consists of 4–12 doors, with only one door leading to the next room. There will be yellow and black tape at each doorway, and pipes at both ends of the room. This room may spawn as a dark or locked room, and Timer Levers may spawn in this room. |
|||
[[File:Ladder room BackDoor.png|thumb|The Staircase Room.]] |
|||
===The Staircase Room=== |
|||
The Staircase Room is a room that players are likely to encounter during a run. This room consists of up to 10 sets of stairs, running upwards and downwards. Each stairway will lead to a floor that contains a door. Only one floor will contain the proceeding door. This room may spawn as a dark room. Timer Levers cannot spawn in this room, although they may generate within side rooms. |
|||
[[File:The BackDoor Final.png|thumb|Room -01.]] |
|||
===Room -01=== |
|||
Room -01 is the final room in ''The Backdoor''. This room will generate a Timer Lever next to the entrance. The room's centerpiece is the [[Bottle of Starlight]], which floats above a pedestal surrounded by a pile of bricks. Players can purchase it for {{Gold|100}} [[gold]]. There is a staircase on each side of the pedestal, leading to a raised floor. Door 0000 is situated behind an open gate on the back wall. Once a player opens Door 0000, all players (whether dead or alive) will be teleported to [[The Reception]] after a skippable 15-second intermission. An empty doorway will appear behind them presenting signs of [[Curious Light]], this also appears when a player enters or exits [[The Rooms]]. |
|||
== Bugs== |
|||
*When dead players are spectating, ''Haste'' is invisible. |
|||
*Players may be able to hide in drawers to avoid Blitz (this is not consistent) unless the drawer has a coin. |
|||
*There is a rare bug that can cause a fake door to have 2 handles.<ref>https://doors-game.fandom.com/wiki/File:Capture_d'écran_2024-03-22_210528.png?_rcid=51120</ref> This can also happen in the [[Hotel]] and The Mines. |
|||
*Sometimes, even when Blitz is not rebounding, it will still show the rebound animation and sound. |
|||
* There is a room generation glitch where the door -00 spawns. (Sometimes all the time.) |
|||
*If a player has a weak internet connection or is playing on low graphics, ''Blitz'''s glow may remain in rooms until lighting updates. |
|||
*If a player does not have the Detour achievement and glitches through the barrier blocked by Curious Light and clip some invisible walls, a private error message will pop up saying "You need to unlock "Detour" to access elevators in the Backdoor!". |
|||
*''Blitz'' can leave a lamp lit even after breaking it, although the glitched lamp will not emit any light. |
|||
*There is a bug where when entering a room with unnumbered doors somehow fails to generate the door to the next room, instead its replaced by a regular unnumbered door or a giant black box and making it impossible to progress and also making Haste guaranteed to end a run. |
|||
*On low graphics settings one can semi-accurately spot whether or not a door is an instance of vacuum or not due to light pouring out from under the door and nearby walls. Though, this only works when the room behind the door has lights, and so is not fully accurate when searching for splinter rooms. |
|||
* If you will go forward in locked door and will open it, somehow you can go up through the ceiling you will outside the room and you can't die or leave from this area until you will die from haste.{{Verify}} |
|||
**However, if in the room the is one or more closets, you have to walk backwards to the closet and hide into it. After exiting the closet, you are back to the floor and you can progress again. |
|||
==Trivia == |
|||
* ''Haste'' was probably the easiest entity in the entire game to code, though this is not confirmed. (Verification needed) |
|||
** This is due to no pathfinding needed for the entity, simply rushing at the player’s screen and subsequently killing them. |
|||
*''The Backdoor'' is the second [[Floors|sub-floor]] to be added to ''[[DOORS]]'', with the first being [[The Rooms]]. |
|||
*Before the post-Hunt update, the ''Backdoor'' was in [[Lobby|the Lobby]], did not require the [[Achievements|"Detour" achievement]], and had an elevator. |
|||
** There was a sign in the Hunt lobby which notified players that once the event was over, the ''Backdoor'' would become more difficult, although no major changes seem to have been made. |
|||
*Redibles confirmed that the Backdoor is fully planned, developed, and released in 2 weeks and most of the idea used in the Backdoor are recycled scrapped ideas.<ref>[https://x.com/RediblesQW/status/1837818747463041381?t=6PRGkyjy1BG1aY-5jPNxTg&s=19 "fully planned, developed, and released in two weeks...] -Redibles, X</ref> |
|||
*''The Backdoor'' is canonical to the ''DOORS''' ''Lore''.<ref>[https://twitter.com/LightningSplash/status/1768703678943199463 "..the floor itself is canon!"] -LightningSplash, X</ref> |
|||
*The exit door in -01 is an unlabeled -00 door. This can only be seen using exploits or by looking through the game files. |
|||
*The achievement description for "Other Way Around", reading "Yeah, I've got time." is a reference to The Incredibles, to the Bob Parr's line. |
|||
*''The Backdoor'' is currently the fastest floor to clear, including [[2024 April Fools Event|RETRO Mode]]. (April Fools 2024 Event) The average time to clear the ''Backdoor'' is around 7 minutes and 40 seconds, whereas the average time to beat [[2024 April Fools Event|RETRO Mode]] is between 9 1/2 minutes to 10 1/2 minutes. Ten minutes is impossible as the Drakobloxxers arrive in 600 seconds, which is 10 minutes. |
|||
*If the timer has over 2 minutes, the main ambience will not play, due to the fact it is a soundtrack last for almost only 2 minutes. |
|||
*Time remaining on the timer affects some odds: |
|||
**If there are less than 1 minute left, Blitz will rebound less. |
|||
**If there are less than 30 seconds left, Blitz will never rebound, so players can keep going and find a lever faster. This is also the same when there is literally NO time left. |
|||
** Levers also are affected if there is less time left. |
|||
***If more than 2 minutes remain, no levers will spawn, because players have enough time. |
|||
***If a lever that spawns when there are more than ~65s left, it will add 30 seconds. |
|||
***Otherwise, if there are less than ~65s left upon spawning, it will add 60 seconds. However, if the timer goes below 65 seconds when the time lever spawned before it was 65 seconds, it can still have 30 seconds. |
|||
*If a player escapes ''The Backdoor,'' they will be granted 50 [[knobs]]. |
|||
*When Haste spawns, it will print "erm.. hello bro" into the console. |
|||
*Similarly to [[The Rooms]], when exiting ''The'' ''Backdoor,'' the game counts it as a floor, with a parenthesized "1" next to it. (As of now, The Rooms no longer has a parenthesized "2", because it was changed to "1", so that people won't get confused about The Mines and The Rooms.) |
|||
*Similar to [[The Rooms]], [[Hide]] is not present in ''The Backdoor'', so players can hide for as long as they wish (unless Haste spawns). |
|||
*When exiting ''The Backdoor'', it plays the same animation as when exiting [[The Rooms]]. |
|||
*Most [[List of Entities|Misc Entities]] don't spawn in ''The Backdoor'', such as [[Jack]], [[Timothy]], and [[Shadow]]. (excluding [[Glitch]]). |
|||
*Judging by the ''Backdoor's'' design and location, the floor is most likely the Basement floor of the Hotel. This is proven by stairs that lead down to an area with ''Backdoor'' decorations, including a blocked door with a broken timer, in the [[Lobby]]. |
|||
*It is almost guaranteed to get all room types in a single run. |
|||
*A quote from [[Curious Light]] states that The Backdoor is a ''very'' old place. However, it is not any older than [[Hotel|The Hotel]], despite it being in much worse shape.<ref>[https://youtu.be/Uq2yRbbCR0I?si=1rpZnB04j9k0h1FG&start=65</ref> |
|||
*The ambient sounds will play when the timer hits a multiple of 15, excluding the "tension" audio that plays on the last 30 seconds. |
|||
**This will only happen if there are less than 2 minutes left, as the audio only starts at that time. |
|||
*''The Backdoor'' might get a touch up in the future.<ref>[https://x.com/LightningSplash/status/1768703678943199463 Q: "Will you expand the backdoor to a full floor with 100 doors?" A: "Nah, we might touch up the backdoor just a bit though"] - Lsplash, Twitter</ref> |
|||
*Like [[The Rooms]], players are not able to use revives in ''The Backdoor''. |
|||
**Prior to [[The Mines]] update though, players could still revive as long as the timer is above 00:15. |
|||
=={{Icons|Achievement}} Related Achievements== |
|||
{{Achievement |
|||
|title=Detour |
|||
|text=I think I’m lost. |
|||
|text2=Enter [[The Rooms]]. |
|||
|image=Detour Badge.png}} |
|||
{{Achievement |
|||
|image=Around Back.png |
|||
|title=Around Back |
|||
|text=Could you check the back? |
|||
|text2=Enter The Backdoor.}} |
|||
{{Achievement |
|||
|image=Other Way Around.png |
|||
|title=Other Way Around |
|||
|text=Yeah, I've got time. |
|||
|text2=Escape The Backdoor.}} |
|||
{{Achievement |
|||
|image=The Hunt DOORS.png |
|||
|title=THE HUNT: First Edition |
|||
|text=Obtained during Roblox's THE HUNT: First Edition! |
|||
|text2=Escape The Backdoor during THE HUNT: First Edition.}} |
|||
{{Achievement |
|||
|title=Error |
|||
|image=Error Badge V2.png |
|||
|text=Well that just happened. |
|||
|text2=Encounter the ''Glitch''.}} |
|||
=={{Icons|Gallery}} Gallery== |
|||
<tabber> |
|||
In-game= |
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<gallery widths="190"> |
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Barricadedoor.png|A Barricaded door in the [[Lobby]] after the Backdoor update. |
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backdooroutside.png|Outside of the Backdoor, replacing the Elevator. |
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BackdoorGlitch.jpg| a glitch where the door to the backdoor shuts while player is outside. |
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BackdoorDoor.png|Ditto again, but in the [[Lobby]]. |
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Nobackdoor.png|The Backdoor being blocked by Curious light due to a player not owning Detour. |
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The Backdoor-to-Hotel doorframe.png|The doorframe that appears in the [[The Reception]] when players continue their run after escaping The Backdoor. |
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BackroomsSigil.jpg|Ditto, with sigil and the "Other Way Around" achievment. |
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Screenshot 2024-03-16 104158.png|The lever seen in room -50, -49, -48, -47, -46, etc. |
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Room -01 lever.png|A wide view of Room -01 and the main centerpiece as the Bottle of Starlight floating on a pedestal surrounded by a pile of bricks. |
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Players leave Door -01 and arrive at Door 00.png|Players leaving room -01 and arriving at Door 0. |
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Screenshot 2024-03-16 104613.png|Haste, less then a second away from killing a player. |
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Screenshot 2024-03-16 104338.png|Haste's death screen. |
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CLOSE UP NO TIME LEFT.png|Ditto, but close up. |
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jumphasteloop.gif|Haste's death screen loop. |
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BlitzJumpscareNew.gif|Blitz's jumpscare. |
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First door.png|The -50 door in the Backdoor. |
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vacuumingvacuum.gif|The Vacuum's death animation. |
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Vacuum_death.gif|Ditto, but unloaded. |
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BLITZDEATH.png|Blitz soon about to kill a player. |
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BLITZREDWARDROBE.png|Blitz's idle/rebounding form as seen inside of a closet. |
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The player survived using Vial of Starlight in the attack of Blitz (under the highest health condition).gif|A player using the ''Vial of Starlight'' to survive ''Blitz'' (under the highest health condition) |
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Glitched Lamp.png|A glitched lamp that ''Blitz'' didn't knock out. |
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Hasteleverbfattack.gif|Switching a lever to cancel Haste's attack. |
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Right in time Haste.gif|Player pulling the lever during the jumpscare less than a millisecond away from dying to Haste. |
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HasteChase.gif|Haste chasing down a player once the timer hits 00:00. |
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closetlooksmax.png|The Lookman seen via closet. |
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LookManBeingAbleTobeLookedAt.png|A player looking directly at The Lookman through a metal gate without taking any damage. |
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Blitz gif.gif|Blitz (Odd Rebound) animated. |
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Pink Blitz Gif.gif|Blitz (Even Rebound) Animated. |
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THE HUNT ENTRANCE HD.png|The entrance to ''The Backdoor''<nowiki/>'s elevators during THE HUNT: First Edition. |
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Ripbackdoors.png|Ditto, but during the post-Hunt update. |
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BackdoorElevator.png|An elevator to ''The Backdoor'' in the Lobby. |
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Bye bye2.jpg|Haste soon about to kill a player. |
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Backdoorentrance.jpg|The entrance to the Backdoor. |
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Vacuum .jpg|A Vacuum Door. |
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Vacuumboarded.jpg|Ditto, but blocked by boards. |
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Backdoorinthebackdoor.png|Door -00, the door in the void of Room -01. |
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Lobbynewroom2.png|The Backdoor-type area of the [[Lobby]]. |
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Rush brother LORE LORE LORE.png|What Blitz looks like closer up. |
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</gallery> |
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|-| |
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Miscellaneous= |
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<gallery> |
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Puke2.png|Blitz particle as seen in game its colored to green. |
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Puke2 (1).png|Ditto but the pink. |
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LookyLooky.png|The Lookman eyes. |
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Wind.png|Vacuum Particle. |
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The Lookman.png|The Lookman without eyes. |
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ModifierPageBackdoor.png|The [[Modifier]] page for ''The Backdoor''. |
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Haste vs Specimen 9.jpg|An image comparing Haste and Specimen 9's death screens. |
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Haste0.png|Haste without any visual filters. |
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</gallery> |
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|-| |
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Promotional Images= |
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<gallery widths="190"> |
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Redthing.jpg|Haste, seen in the announcement video for ''DOORS: The Backdoor''. |
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Bright.webp|Ditto, but brighter. |
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Backdoors Lever.png|A timer with a lever in the middle. |
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Static-assets-upload13440251386121724243.webp|A new room with a dark looming figure similar to [[Shadow]], with [[Halt]]'s eyes , (presumably Lookman). |
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The Hunt DOORS.png|A special badge for The Hunt. |
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Hunt.webp|The Hunt's Teaser. |
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Screenshot_20240314-234331_YouTube.jpg|The [[Hotel]] with a blue glow, presumably from the elevators in the teaser. |
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Backdoorsthehuntcover.jpg|''The Backdoor'' cover on the Roblox page during The Hunt event. (No longer in use.) |
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Huntpromobetter.jpg|The poster used to promote The Backdoor that could be seen in-game from 3/15/24 - 3/30/24. |
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newbackdoorbanner.png|''The Backdoor'' cover on the Roblox page after The Hunt event ended. |
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DoorsLogoWithLookmanStaringAtTheCamera-ezgif.com-webp-to-png-converter.png|The cover of DOORS after The Hunt ended |
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</gallery> |
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|-| |
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Rooms= |
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<gallery widths="195"> |
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The Backdoor.png|Room -51. |
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The Two Gates Room.png|The Two Gates Room. |
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The Several Gates Room.png|The Multi Gates Room. |
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Low room BackDoor.png|The Wall Room. |
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Room with pipes BackDoor.png|The Maintenance Hallway. |
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DeadEnd.webp|Ditto. |
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Ladder room BackDoor.png|The Staircase Room. |
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Backdoorroom.webp|One of the many rooms that can spawn in The Backdoor. |
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Room.webp|Ditto. |
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Storageroom.webp|Ditto again. |
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The BackDoor Final.png|Room -01. |
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</gallery> |
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|-| |
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Old/unused= |
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<gallery> |
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Old Modern Flashlight.png|A flashlight in ''The Backdoor'', seen in old footage of the sub-floor. |
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BackdoorDoorsOld.PNG|An old door in ''The Backdoor'', seen in old footage. |
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</gallery> |
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</tabber> |
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=={{Icons|Gallery}} References== |
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{{Reflist}} |
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{{Navigation}} |
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[[Category:Events]] |
[[Category:Events]] |
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[[Category:Floors]] |
[[Category:Floors]] |
Revision as of 10:18, 1 October 2024
𝓓𝓾𝓮 𝓽𝓸 𝓱𝓮𝓪𝓿𝔂 𝓿𝓪𝓷𝓭𝓪𝓵𝓲𝓼𝓶 𝓽𝓱𝓲𝓼 𝓹𝓪𝓰𝓮 𝓱𝓪𝓭 𝓽𝓸 𝓫𝓮 𝓻𝓮𝓶𝓸𝓿𝓮𝓭, 𝔀𝓮 𝓪𝓹𝓸𝓵𝓸𝓰𝓲𝔃𝓮 𝓯𝓸𝓻 𝓪𝓷𝔂 𝓲𝓷𝓬𝓸𝓷𝓿𝓮𝓷𝓲𝓮𝓷𝓬𝓮.
𝓐𝓽𝓽𝓮𝓶𝓹𝓽𝓲𝓷𝓰 𝓽𝓸 𝓻𝓮𝓿𝓮𝓻𝓽 𝓽𝓱𝓮𝓼𝓮 𝓬𝓱𝓪𝓷𝓰𝓮𝓼 𝔀𝓲𝓵𝓵 𝓻𝓮𝓼𝓾𝓵𝓽 𝓲𝓷 𝔂𝓸𝓾𝓻 𝓪𝓬𝓬𝓸𝓾𝓷𝓽 𝓫𝓮𝓲𝓷𝓰 𝓫𝓪𝓷𝓷𝓮𝓭 𝓯𝓻𝓸𝓶 𝓽𝓱𝓲𝓼 𝔀𝓲𝓴𝓲.