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(Replaced content with "{{Floors | title = The Backdoor | image = The Backdoor.png | rooms = 500 (501, if counting the spawn room) | date_added = March 15, 2024 | next = Hotel }} Category:Events Category:Floors Category:Instakill Entities Category:Lethal Entities Category:Entities Category:2D Entities Category:Miscellaneous Entities Category:Hostile Entities ru:Задверье") Tags: Replaced Reverted Visual edit |
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| title = The Backdoor |
| title = The Backdoor |
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| image = The Backdoor.png |
| image = The Backdoor.png |
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| rooms = |
| rooms = 500 (501, if counting the spawn room) |
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| date_added = March 15, 2024 |
| date_added = March 15, 2024 |
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| next = [[Hotel]] |
| next = [[Hotel]] |
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}} |
}} |
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<choose> |
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<option>{{Quote|Yeah, I've got time.|'''THE HUNT: Escape The Backdoor''' [[Achievements|Achievement]] Description}}</option> |
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<option>{{Quote|Escape ''The Backdoor'' sub-[[floor]] to complete your quest! Enter one of the [[elevator]]s on your left or right to begin. This quest is much easier with others, so bring your friends!|''The Backdoor''<nowiki/>'s description near its elevators}}</option> |
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</choose> |
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[[File:Roblox_DOORS_OST_-_The_Backdoor.mp3|thumb|The ambient sound that is heard through ''The Backdoor''.|262x262px]] |
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[[File:Roblox_DOORS_OST_-_Lever_Pull_Sound.mp3|thumb|The ambient noise heard when pulling a Timer Lever in ''The Backdoor''.|262x262px]] |
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'''The Backdoor''' is a [[Floors|sub-floor]] created for the 2024 Roblox event, ''The Hunt: First Edition''. Completing it awards players with the "THE HUNT - Escape the Backdoor" [[Achievements|achievement]]. The event and the sub-floor were both released on March 15, 2024, while the [https://www.youtube.com/watch?v=ZU0owH2nxGk trailer] was uploaded to YouTube the day prior. |
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''The Backdoor'' will remain in ''[[DOORS]]'' after ''The Hunt: First Edition'' concludes on March 29, 2024,<ref>[https://twitter.com/LightningSplash/status/1768702928347402305 "it'll stay in the game after the hunt is over. it's just more content to the game!"] -LightningSplash, X</ref> however, changes will be implemented to make the floor more difficult.<ref name=":0">[https://twitter.com/LightningSplash/status/1768705377892270308 Q: "Will the backdoor stay after the event?" A: "yeah, but different requirements and changes will be made to make it a bit harder"] -LightningSplash, X</ref> According to an in-game announcement, following its alterations, players will be granted a different [[Achievements|achievement]] upon escaping ''The Backdoor''. |
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=={{Icons|Overview}} Overview== |
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''The Backdoor'' is a [[Floors|sub-floor]] which players can access by entering any of the [[elevator]]s in the once-barricaded corridor in the [[lobby]]. The corridor contains a sign which explains how players can obtain "THE HUNT: Escape the Backdoor" [[Achievements|achievement]]. |
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''The Backdoor'' contains its own cast of unique [[List of Entities|entities]], and entities that have been reused from the [[Hotel]]. |
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[[Containers|Drawers]] can be found throughout ''The Backdoor,'' and may contain [[gold]], [[Room Key (The Backdoor)|Room Keys]] (in rooms with locked doors), or [[Vial of Starlight|Vials of Starlight]]. |
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[[Hiding|Closets]] and [[Timer Lever]]s also appear throughout ''The Backdoor''. |
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''The Backdoor'' features a unique timer mechanic. Once players open Door -50, they will be given one minute to complete the entire floor. The amount of time players have to complete the floor can only be increased by players interacting with Timer Levers, which appear randomly throughout ''The Backdoor''. Door -50 will always include a Timer Lever, which adds one minute to the in-game timer. The amount of time players have remaining can be seen above Timer Levers and on the front of each opened numbered door. |
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As players' remaining time decreases, the background music changes accordingly, becoming more intense and frantic. If players run out of time, [[The Backdoor#Haste|Haste]] will spawn and eventually kill every player, ending the run. Haste will despawn if players pull a Timer Lever before it succeeds in killing players. |
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The final door, -01, contains the [[Bottle of Starlight]], which players can purchase for 100 [[gold]], as well as a Timer Lever, which adds thirty seconds or one minute to the remaining time. |
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Another numbered door, 0000, is located in the back of -01. Once any player interacts with it, all players (including those who are dead and spectating) will be granted "THE HUNT: Escape The Backdoor" achievement, if they do not own it already. After a 15-second, skippable intermission, all players will be teleported to [[The Reception]], and will be able to continue their run in the Hotel. Players will retain their remaining [[health]], and any [[items]] in their inventory. |
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=={{Icons|Behavior}} Entities== |
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<tabber> |
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The Lookman= |
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{|class="article-table" width="100%" ! |
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{{Entities |
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| title = The Lookman |
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| image = Lookman_with_eyes.png |
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| caption = |
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| attack = Damages and impairs vision when looked at. |
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| damage = |
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{{Icons|Damage}} 20 |
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| date_added = March 15, 2024 |
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| creator(s) = [[Lightning_Splash]] |
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}} |
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{{Quote|Hmm... that one. You could call it the ''Lookman'', if you like... ...that's what I call it.|Curious Light}} |
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=={{Icons|Overview}} Appearance== |
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The Lookman takes on the appearance of a tall, shadowy humanoid silhouette with glowing white eyes. If looked at, its eyes will glow purple before moving to a different location. |
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=={{Icons|Behavior}} Behavior== |
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The Lookman behaves similarly to [[Eyes]]. It has a chance to spawn in most rooms. It produces a low "rumbling" sound. If players look at ''The Lookman's'' eyes, it will "attack" them by dealing damage and briefly darkening their vision. After attacking any player, ''The Lookman'' will teleport to another place in the room, and cause the lights to flicker. ''The Lookman'' will despawn when the next door is opened. |
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=={{Icons|Trivia}} Strategy== |
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The Lookman only attacks if players look directly at its eyes, due to the Lookman having a tall stature it can be very easily avoided by looking slightly down in order to avoid eye contact. |
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=={{Icons|Trivia}} Trivia== |
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*The ''Lookman''<nowiki/>'s design is similar to Eyes' scrapped design. |
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**The ''Lookman''<nowiki/>'s name is derived from an older version of Eyes' name.<ref> [https://twitter.com/LightningSplash/status/1699829226470269179?t=0j58sJ5lGh9dFOa_BpaHJA&s=19 "also, 'Eyes' was originally called 'Lookman'" -LSPLASH, Twitter] </ref> |
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*The ''Lookman''<nowiki/>, like Eyes, can be looked at while [[hiding]] in a closet. |
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|} |
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|-|Blitz= |
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{|class="article-table" width="100%" ! |
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{{Entities |
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| title = Blitz |
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| image = |
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<gallery> |
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RUSHES_BROTHER.webp|Blitz (Rushing) |
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RUSHES_BROTHER_2.webp|Blitz (Idle/Rebounding) |
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</gallery> |
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| attack = Charges through rooms killing any players that are too close and visible, occasionally backtracking to take up time until it reaches an unopened door. |
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| damage = {{Icons|Damage}} 100 |
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| date_added = March 15, 2024 |
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| creator(s) = [[Lightning_Splash]] |
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| sound1='''Far [Normal]''' [[File:BlitzFar.mp3]] |
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| sound2='''Near [Normal]''' [[File:BlitzNear.mp3]] |
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| sound3='''Far [Idling]''' [[File:PissedBlitzFar.mp3]] |
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| sound4='''Near [Idling]''' [[File:PissedBlitzNear.mp3]] |
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| sound5='''Jumpscare''' [[File:BlitzJumpscareNew.mp3]] |
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}} |
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{{Quote|She said we should call that one ''Blitz''.|Curious Light}} |
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=={{Icons|Overview}} Appearance== |
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''Blitz'' takes on the appearance of a distorted green face, similar to that of [[Rush]]. It turns pink and distorts further when rebounding. |
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=={{Icons|Behavior}} Behavior== |
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Blitz's behavior is near identical to that of Rush; when Blitz spawns, the lights in the current room will flicker to indicate its arrival. It will rush through and attack all players in its line of sight while producing a distorted screeching sound. This attack will instantly kill targeted players, though those under the effect of a [[Vial of Starlight|Vial]] or [[Bottle of Starlight]] may survive this attack. |
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Unlike Rush, after passing through all rooms, Blitz has a chance to turn pink and rebound to a closet that a player [[Hiding|hides]] in. Blitz can rebound multiple times before leaving, although most commonly, it will rebound only once or twice. |
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Unlike Rush, Blitz will ''not'' open the door to the next room. |
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=={{Icons|Trivia}} Strategy== |
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Because Blitz acts nearly the same way as Rush, hiding in a closet will guarantee a player's survival. Similar to [[Ambush]], players should be cautious of Blitz's rebounding until its screaming sounds can no longer be heard. This is because Blitz can still rebound after passing through the next unopened door. |
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Players who are avoiding Blitz can hide inside a closet for as long as needed due to the absence of [[Hide]] in the Backdoor. If the player cannot find a closet in time they are able to use a [[Vial of Starlight|Vial]] to survive the attack, Note: this will only work if the player is at max health so they get the extra health buff. |
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=={{Icons|Trivia}} Trivia== |
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*The decal name of Blitz's green appearance is "rushs brother LORE LORE LORE". |
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**Similarly, its pink appearance is named "rushs sister LORE LORE LORE". |
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*Before deciding on a final name, Blitz was referred as "Grush", a portmanteau of Rush's name and green.{{Fact}} |
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*Similar to Rush, it is possible to hide from Blitz without entering a closet. A player can enter a side room (that is not occupied by the ''Vacuum'') and hide behind a wall to survive. |
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**However, players cannot unlock the "In Plain Sight" [[Achievements|achievement]] from via this method. This is likely an oversight by ''[[DOORS]]''<nowiki/>' developers. |
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|} |
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Haste= |
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{|class="article-table" width="100%" ! |
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{{Entities |
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| title = Haste |
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| image = Haste1.png |
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| attack = When time runs out, turns the player's screen red and gives chase, killing the player instantly on contact. |
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| damage = |
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{{Icons|Instakill}} Instant Death |
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| date_added = March 15, 2024 |
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| creator(s) = [https://www.roblox.com/users/17437100 NormallyAverage], [[Lightning_Splash]] |
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| sound1='''Far Audio (WARNING: LOUD)''' |
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[[File:HasteChasing.mp3]] |
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| sound2='''Jumpscare''' [[File:HasteJumpscare.MP3]] |
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}} |
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{{Quote|You must make haste... ooh, lets call that one ''Haste''!|Curious Light}} |
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=={{Icons|Overview}} Appearance== |
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Haste takes on the appearance of a terrifying red skull with two huge black eyes, what seems to be an eerie smile, and a glitchy and distorted appearance, similar to other [[List of Entities|entities]] such as [[Rush]]. |
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=={{Icons|Behavior}} Behavior== |
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Haste will spawn when the Backdoor's timer hits 0:00. It will highlight all living players' visions with a red haze and begin to approach from behind the player, causing an instant death if caught. If a [[Timer Lever]] is activated to increase the time during Haste's attack, Haste will immediately despawn. |
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=={{Icons|Trivia}} Strategy== |
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Haste requires the most attention out of any entity found in the Backdoor. Players who do not look for or do not activate levers can very easily be killed by Haste. It is important that players keep an eye out for hidden Time Levers, such as those in side rooms and out of plain sight, and prioritize their time both progressing through the [[Floors|floor]]'s rooms and collecting [[gold]] and [[items]]. |
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Even if players are being targetted by Haste, they may still find Timer Levers by exploring rooms to extend their time. Any extension to the time by activating a switch will immediately stop Haste's attack and despawn the entity. |
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=={{Icons|Trivia}} Trivia== |
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*Haste is a reference to Specimen 9 from ''Spooky's Jump Scare Mansion''. Both are red skulls, have near identical death screens with repeatedly-displayed mantras ("TO TAKE THE DEAD" and "NO TIME LEFT" for Specimen 9 and Haste respectively), both kill the player in one hit, and both appear under specific circumstances related to time. |
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*Haste was planned to be added to ''[[DOORS]]'' since September 2022 but was scrapped, likely for future content updates.{{Fact}} |
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*Similar to [[A-90]], Haste is a client-sided entity, meaning there will be a unique instance of Haste for every player. |
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**As a result, players who are dead and spectating the game will not see ''Haste'' and any of its effects. |
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*If a player were to be killed by Haste during the intermission whilst returning to [[Hotel|The Hotel]], they will still be able to exit normally but will lose any items they had on them. |
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*Haste's jumpscare sound consists of the default player death sound being played repeatedly. |
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|} |
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|-|Curious Light= |
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{|class="article-table" width="100%" ! |
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{{Conjecture}} |
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{{About|Curious Light in ''The Backdoor''|[[The Rooms#Curious Light|Curious Light in the other sub-floor, The Rooms]]}} |
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{{Entities |
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|title=Curious Light |
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|image=Curious Light Icon.png |
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|attack=Attempts to guide the player with hints in similar mannerisms to its counterpart, [[Guiding Light]], albeit more vaguely. |
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|sound1='''Theme''' [[File:Curious Light MP3 Version.mp3]] |
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|sound2='''Ambience''' [[File:RoomsDoor Entrance.ogg]] |
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|sound3='''Item Shimmer'''[[File:Item Shimmer.ogg]]}} |
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''{{Main|Curious Light}}'' |
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<choose> |
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<option>{{Quote|I didn't expect to see you here.|Curious Light after the player dies for the first time}}</option> |
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<option>{{Quote|What got you this time?|Curious Light}}</option> |
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</choose> |
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=={{Icons|Overview}} Appearance== |
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'''Curious Light''' resembles the [[Guiding Light]], claiming the simplistic appearance of a supposed downpour of rain, the only difference being the slight yellow hue of its color. |
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It can be further identified by its unique soundtrack, being a much more quiet and somber version of [[Soundtrack|''Guiding Light'']], hinting at a possible affiliation between the entities. |
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=={{Icons|Behavior}} Behavior== |
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''Curious Light'' can only be seen after dying in ''The Backdoor'' (or [[The Rooms]]) or when lighting up one of the naturally-spawning exit doors. It attempts to provide tips on the entities found inside but does not provide the same level of clarity as Guiding Light, seemingly stating the obvious or nothing substantial at all. |
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Parallel to Guiding Light, ''Curious Light'' does not actively light up dark environments, being only present in a player's death, while lighting up certain doors, or while making shimmering noises when a player is near a [[Room Key (The Backdoor)|Room Key]]. |
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=={{Icons|Trivia}} Trivia== |
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*The ''Curious Light''<nowiki/>'s name originates from a soundtrack by LSPLASH. |
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*''Curious Light''<nowiki/>'s color and sparkles can be seen at the end of ''The Backdoor'', indicating that ''Curious Light'' is technically also in the Hotel. |
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*It has been confirmed that the ''Curious Light'' will play a bigger role in the overall game in the future.<ref>[https://doors-game.fandom.com/wiki/Message_Wall:WowzersItsMe?threadId=4400000000000117802#4400000000000488359 Q: "Will we be getting lore behind curious and guiding light?" A: "yes! major plans for them"] -GhostlyWowzers</ref> |
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*The ''Curious Light'' theme is pretty similar to "Last Breath" from ''Ultimate Custom Night'' and [[Guiding Light]]'s theme. |
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*According to ''Curious Light''<nowiki/>'s line, "Look around for the levers I placed for you," it is responsible for installing the levers found in ''The Backdoor''. |
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*At some point, ''Curious Light'' was not alone, as it was told by an unknown entity with feminine pronouns that it should call "that one" ''Blitz''. The identity of this entity has not been confirmed. |
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=={{Icons|Speech}} Death Messages== |
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{|class="mw-collapsible mw-collapsed fandom-table" style="width: 100%" |
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!Addressal |
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!Entity |
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!Advice |
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|- |
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|rowspan="4"|Oh... Hello. |
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I didn't expect to see you here. |
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Let's see what you died to. |
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|Lookman |
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|Hmm... that one. |
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You could call it the Lookman, if you like... that's what I call it. |
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Maybe try a little harder next time. |
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You'll be back. See you later. |
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|- |
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|Vacuum |
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|Oh, looks like there wasn't anything behind that door... sorry. |
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Watch where you're going next time. |
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The vacuum is dangerous. |
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Well... I'll see you later, right? |
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You'll come back? |
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Haha... of course you will. |
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|- |
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|Blitz |
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|Oh, one of my favorites. |
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She said we should call that one Blitz. |
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Well... I'll see you later, right? |
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You'll come back? |
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Haha... of course you will. |
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|- |
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|Haste |
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|Hmm... looks like you ran out of time. |
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You must make haste... ooh, let's call that one Haste! |
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Well... I'll see you later, right? |
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You'll come back? |
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Haha... of course you will. |
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|- |
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|rowspan="4"|Hello again. What got you this time? |
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|Lookman |
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|The Lookman? |
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It's very similar to another entity you've definitely encountered. |
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You should have enough experience to deal with it. |
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Maybe try a little harder next time. |
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You'll be back. See you then |
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|- |
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|Vacuum |
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|You were pulled into the vacuum again. |
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It's very dangerous to go out there. |
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The vacuum has no oxygen, and I'm told you need oxygen to survive. |
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You'll be back. See you then. |
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|- |
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|Blitz |
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|Blitz got you again? |
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Hmm... it's extremely hostile. It's best not to interact with it. |
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You'll be back. See you then. |
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|Haste |
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|You ran out of time, and died to Haste. |
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I've given you a method to add more time to the clock, though. |
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You're welcome. |
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You'll be back. See you then. |
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|- |
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|rowspan="8"|What got you this time? |
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|Lookman |
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|Hmm... the Lookman again? |
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Try not looking at it next time. |
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Maybe try a little harder next time. |
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You'll be back. See you then. |
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|- |
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|Vacuum |
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|You were sucked out into the vacuum. |
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Try to avoid falling out of reality next time. |
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Maybe try a little harder next time. |
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You'll be back. See you then. |
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|- |
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|Blitz |
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|Wow... Blitz yet again. |
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It attacks anyone it can find... |
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...which you should really know by now. |
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Maybe try a little harder next time. |
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You'll be back. See you then. |
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|- |
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|Haste |
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|You ran out of time, and died to Haste. |
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Look around for the levers I placed for you... they can be anywhere. |
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Maybe try a little harder next time. |
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You'll be back. See you then. |
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|} |
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|} |
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|-|Glitch= |
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{|class="article-table" width="100%" ! |
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{{Entities |
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|title=Glitch |
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|image=GLITCHER.webp |
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|attack=Attacks the player when room generation fails, unloads all rooms behind and teleports the player to the next room. |
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|floors=*[[Hotel|The Hotel]] |
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*[[The Rooms]] |
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*[[The Backdoor]] |
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|damage=*{{Icons|Damage}} 0 |
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*{{Icons|Damage}} 10-40 (Formerly) |
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|date_added=August 10, 2022 |
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|creator(s)=[[RediblesQW]] |
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|sound1='''Sound 1 (WARNING: LOUD)''' [[File:Glitch-Sound1.mp3]] |
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|sound2='''Sound 2''' [[File:Glitch-Sound2.mp3]] |
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|sound3='''Jumpscare''' [[File:Glitch-Jumpscare.mp3]]}} |
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{{Main|Glitch}} |
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<choose uncached=""> |
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<option>{{Quote|Well that just happened.|'''Error''' [[Achievement]] description}}</option> |
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<option>{{Quote|That is odd. I cannot figure out who you died to.|[[Guiding Light]]'s removed message about ''Glitch''.}}</option> |
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</choose> |
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'''Glitch''' is a pivotal and mysterious [[List of Entities|entity]] in ''[[DOORS]]'', residing in the [[Hotel]], [[The Rooms]], and [[The Backdoor]]. It acts as a failsafe for players when a room fails to generate correctly. |
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=={{Icons|Overview}} Appearance== |
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''Glitch'' is a distinct dark-purple-colored humanoid with multiple purple cubes and protrusions sticking out of its body. It passively emits an aura of pixelated and colored squares around its body. ''Glitch'' also seems to be an unproportioned humanoid, somewhat like [[Seek]]. |
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=={{Icons|Behavior}} Behavior== |
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''Glitch'' is a failsafe entity implemented to ensure players can progress if room generation fails, such as when a new room would overlap with a previous one. It appears on players' screens and sends them to the next room, without dealing damage. All rooms behind the new room are then unloaded to fix whatever issue occurred. It will indicate its approach by producing glitch effects on players' screens and closing whatever door was opened. |
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</tabber> |
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=={{Icons|Behavior}} Room Mechanics== |
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===Guaranteed Rooms=== |
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*Door -51, Storage Room |
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*Door -50, Two Gates Room |
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* Door -01, [[Bottle of Starlight]] Room |
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=== Locked rooms === |
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Locked Rooms require a [[Room Key (The Backdoor)|''Backdoor'' Room Key]] to progress into the next room. The required Room Key may be found in or on top of [[Containers|drawers]] or on the floor. |
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It is possible for a ''Backdoor'' Room Key to fail to open a door, creating a softlock. If players enter the [[Hotel]] from ''The Backdoor'', a [[Room Key|Hotel Room Key]] may also fail to open a door. |
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===Dark Rooms=== |
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Occasionally, rooms may spawn without any light, accompanied by a mysterious sound cue (similar to the one present in the [[Hotel]]). However, unlike the Hotel, there is no entity (e.g. [[Screech]]) that spawns exclusively in dark rooms. This only causes a visual hindrance. |
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{{Locations|title=Vacuum|image=Vacuum Door.png|floors_present=* ''The Backdoor''|rooms_present=|containers=}} |
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===The Vacuum=== |
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The Vacuum is a dark, empty void that disguises itself as a regular unnumbered door. Open doorways with a ''Vacuum'' produce wind effects, shake players' screens and lead into a pitch black void. Players that go through a ''Vacuum'' door are killed instantly. The ''Vacuum'' functions similarly to [[Dupe]], as both hide behind fake doors to trick players who aren't paying attention, though ''Dupe'' is for numbered doors and ''Vacuum'' is for unnumbered doors. |
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=={{Icons|Door}} Special Locations== |
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[[File:RobloxScreenShot20240321 174908037.png|thumb|The Elevator's exterior.]] |
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===Elevator=== |
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{{Main|Elevator}} |
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Upon starting a run, the Elevator teleports players to Room -51 It opens itself once all players have loaded into the game, and closes itself. This Elevator does not feature the [[Shops#Pre-Run Shop|Pre-Run Shop]], and the song [[Soundtrack|''Elevator Jam'']] is not played while players are in it. |
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Interestingly, while in the [[Lobby]], the elevator is colored blue, and has some sort of square particle inside. |
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[[File:The Backdoor.png|thumb|Room -51.]] |
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===Room -51=== |
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Room -51 is the first room in ''The Backdoor''. Tables, [[Containers|drawers]], [[Hiding|closet]]<nowiki/>s, and decorative boxes may generate within the room. A [[Room Key (The Backdoor)|Room Key]] generates on top of a table or set of drawers behind a fenced-off corner. Players must crouch beneath the fence and collect the Room Key to progress to Room -50. This is the only room in The Backdoor where there is no time limit, at least until the Room Key is picked up. |
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[[File:RobloxScreenShot20240321 173535332.png|thumb|The Two Gates Room.]] |
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===Two Gates Room (Room -50)=== |
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The Two Gates Room, or Room -50, is a guaranteed room and is the first room to generate after Room -51. The Two Gates Room consists of two gates (one of which may be closed), with a wall running between them. A [[Timer Lever]] is attached to the front of said wall, and upon a player interacting with it, one minute will be added to the in-game timer. |
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The Two Gates Room after Room -50 can reappear, however it usually will have a difference (such as a lack of a Timer Lever, or one of the gates may be opened or closed unlike Room -50) |
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=== Several Gates Room === |
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[[File:SeveralGatesRoomTheBackdoor.png|thumb|The Several Gates Room.]] |
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The Several Gates Room is a room with many gates, which spawns frequently throughout a run. The room consists of up to eight gates, with a door behind each of them. Only one of these doors will allow progression to the next room. This room may spawn as a dark or locked room, and Timer Levers may spawn in this room. |
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[[File:RobloxScreenShot20240321 173643730.png|thumb|The Wall Room.]] |
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===The Wall Room=== |
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The Wall Room is a room that players are likely to encounter during a run. It is a large room blocked by a low wall. Players will have to crouch for an extended period of time underneath the wall, which contains many scattered boxes. This room may spawn as a dark room, and Timer Levers may spawn in this room. |
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[[File:RobloxScreenShot20240321 180212043.png|thumb|The Maintenance Hallway.]] |
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===The Maintenance Hallway=== |
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The Maintenance Hallway is a room that players are likely to encounter during a run. It consists of 4–12 doors, with only one door leading to the next room. There will be yellow and black tape at each doorway, and pipes at both ends of the room. This room may spawn as a dark or locked room, and Timer Levers may spawn in this room. |
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[[File:RobloxScreenShot20240321 173621565.png|thumb|The Staircase Room.]] |
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===The Staircase Room === |
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The Staircase Room is a room that players are likely to encounter during a run. This room consists of up to 10 sets of stairs, running upwards and downwards. Each stairway will lead to a floor that contains a door. Only one floor will contain the proceeding door. This room may spawn as a dark room. Timer Levers cannot spawn in this room, although they may generate within side rooms. |
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[[File:CuriousPotionInGame.png|thumb|Room -01.]] |
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===Room -01=== |
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Room -01 is the final room in ''The Backdoor''. This room will generate a Timer Lever next to the entrance, which will add one minute to the remaining time if activated. The room's centerpiece is the [[Bottle of Starlight]], which floats above a pedestal surrounded by a pile of bricks. Players can purchase it for {{Gold|100}} [[gold]]. There is a staircase on each side of the pedestal, leading to a raised floor. Door 0000 is situated behind an open gate on the back wall. Once a player opens Door 0000, all players (whether dead or alive) will be teleported to [[The Reception]] after a skippable 15-second intermission. |
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==Trivia== |
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*''The Backdoor'' is the second [[Floors|sub-floor]] to be added to ''[[DOORS]]'', with the first being [[The Rooms]]. |
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*''The Backdoor'' is canonical to ''DOORS''' plot.<ref>[https://twitter.com/LightningSplash/status/1768703678943199463 "..the floor itself is canon!"] -LightningSplash, X</ref> |
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*Haste is heavily inspired by [https://spookys-jump-scare-mansion.fandom.com/wiki/Specimen_9 Specimen 9] from Spooky's Jumpscare Mansion. And it also may be a reference to THE END IS NEAR signal from Voices Of The Void. The skull looks more similarly to the VotV variant, rather than SJM one. |
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*Players will not be able to access the [[Shops#Pre-Run Shop|Pre-Run Shop]] when a run is started from here. |
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*The exit door in -01 is an unlabeled -00 door. This can only be seen using exploits or by looking through the game files. |
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*You can hide in wide drawers to avoid Blitz, but as of now, we don't know if this is a bug or not. |
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*There is a rare bug that can cause a fake door to have 2 handles<ref>https://doors-game.fandom.com/wiki/File:Capture_d'écran_2024-03-22_210528.png?_rcid=51120</ref> |
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*The achievement description for "THE HUNT: Escape The Backdoor", reading "Yeah, I've got time." is a reference to The Incredibles, when Bob Parr says this line. |
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*If you have over 2 minutes left on the timer, the main ambience will not play. |
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=={{Icons|Achievement}} Related Achievements== |
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{{Achievement |
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| image = The Hunt DOORS.png |
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| title = THE HUNT: Escape The Backdoor |
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| text = Yeah, I've got time. |
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| text2 = Escape The Backdoor. |
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}} |
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=={{Icons|Gallery}} Gallery== |
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<tabber> |
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|-|In-game= |
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<gallery widths="190"> |
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The Backdoor-to-Hotel doorframe.png|The doorframe that appears in the [[The Reception]] when players continue their run after escaping The Backdoor. |
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ermmm.png|Ditto, although the sigil on the floor is more visible. |
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Screenshot 2024-03-16 104158.png|The lever seen in room -50. |
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Room -01 lever.png|Right next to the entrance to Room -01 is a lever,The room's main centerpiece is the Bottle of Starlight floating on a pedestal surrounded by a pile of bricks. |
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Players leave Door -01 and arrive at Door 00.png|Players leave room -01 and arrive at Door 00. |
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Screenshot 2024-03-16 104613.png|Haste, less then a second away from killing a player. |
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Screenshot 2024-03-16 104338.png|Haste's death screen. |
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CLOSE UP NO TIME LEFT.png|Ditto, but close up. |
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First door.png|The -50 door in the Backdoor. |
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Vacuum_death.gif|The Vacuum's death screen. |
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BLITZDEATH.png|Blitz about to kill a player. |
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BLITZREDWARDROBE.png|Blitz's idle/rebounding form as seen inside of a closet. |
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The player survived using Vial of Starlight in the attack of Blitz (under the highest health condition).gif|The player survived using "Vial of Starlight" in the attack of "Blitz" (under the highest health condition) |
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Hasteleverbfattack.gif|Switching a lever to cancel Haste's attack. |
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closetlooksmax.png|The Lookman seen via closet. |
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File:Blitz gif.gif|Blitz animated. |
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File:Pink Blitz Gif.gif|Pink Blitz Animated. |
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</gallery> |
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|-|Miscellaneous= |
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<gallery> |
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The Lookman.png|The Lookman without eyes. |
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Blitz Gif Reproduction.gif|Blitz's in-game appearance in its green form. |
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Blitz pink Reproduction gif.gif|Ditto, in Blitz's pink form. |
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File:Ezgif-5-de09138492.gif|Recreation of Haste's particle effects. |
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Haste vs Specimen 9.jpg|An image comparing Haste and Specimen 9's death screens. |
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Haste0.png|Haste without any visual filters. |
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</gallery> |
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|-|Promotional Images= |
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<gallery widths="190"> |
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Redthing.jpg|Haste, seen in the announcement video for ''DOORS: The Backdoor''. |
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Bright.webp|Ditto, but brighter. |
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Timer.webp|A timer with a lever in the middle. |
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Static-assets-upload13440251386121724243.webp|A new room with a dark looming figure similar to [[Shadow]], with [[Halt]]'s eyes. |
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The Hunt DOORS.png|A special badge for The Hunt. |
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Hunt.webp|The Hunt’s Teaser. |
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Screenshot_20240314-234331_YouTube.jpg|The [[Hotel]] with a blue glow, presumably from the elevators in the teaser. |
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Backdoorsthehuntcover.jpg|''The Backdoor'' cover on the Roblox page. |
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</gallery> |
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</tabber>{{Reflist}} |
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{{Navigation}} |
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[[Category:Events]] |
[[Category:Events]] |
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[[Category:Floors]] |
[[Category:Floors]] |
Revision as of 09:09, 25 March 2024
<infobox layout="stacked"> <title source="title"><default>The Backdoor</default><format>The Backdoor</format></title>
<image source="image"></image> <group layout="vertical" show="complete"> <header>Floor Information</header> <label>Rooms</label> <label>Date Added</label> <label>Sound Files</label> </group> <group layout="horizontal" collapse="open"> <header>UPDATES</header> <label>← Previous</label> <label>Next →</label> </group> </infobox>