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Seek: Difference between revisions

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{{Entities
|image = Seek1.png
|attack = Chases players to kill them.
|damage = {{Icons|Instakill|link=Damage}} Instant Death
|date_added = August 11th, 2022
|creator(s) = RediblesQW
}}
'''Seek''' is an entity that players will encounter on their playthrough twice in rooms 25-40 and 70-85, the activation being random within both ranges.

== '''{{Icons|Behavior}} Behavior''' ==
The first encounter of '''Seek''' is when its eyes corrupt the rooms before '''Seek'''<nowiki/>'s appearance, foreshadowing the chase sequence. Said eyes will continue to increase in numbers as players approach the chase sequence before abruptly stopping on the pre-generated hallway. They can flicker lights and are more likely to make the upcoming rooms [[Random Events|dark rooms]].

'''Seek''' will manifest after players have reached the end of the pre-generated hallway, teleporting all of them in front of the next room's door. The players will begin to run away from '''Seek''', with a few rooms having obstacles that players will have to crouch under. [[Guiding Light]] will aid players in this chase until they reach the end. At the last hallway, black hands will burst through the windows that are able to instantly kill players when in contact, along with fallen chandeliers that will damage you for 40 health.

Once the players have gone past the last hallway, '''Seek'''<nowiki/>'s chase will be interrupted by the door closing in front of it. '''Seek''' will bang on the door a few times before giving up, letting the players go.

=== '''Notes''' ===
* '''Seek''' will beeline towards the intended room and kill anyone that's behind it once it reaches the end of the room, preventing the players that have, for example, looped around a hexagon-shaped room to get behind '''Seek'''.
* The first chase lasts for five doors.
**The first chase consists of an alternation between crawlspaces and doors.
* The second chase lasts for seven doors.
**The second chase consists of only doors; there are no crawlspaces.
* Whether you are moving or not, your character will automatically run forward.
* You will not slow down if you are crouching, this is important when going through a crawlspace.
* Similarly to [[Halt]], all other players are rendered invisible during the chase to make it easier to navigate.
* Note that [[Rush]] and [[Ambush]] are unable to spawn in rooms with '''Seek's''' eyes, regardless of if it has a closet or not.
**This is due to '''Seek'''<nowiki/>'s crescendo, whereas it will populate rooms following up to the chase sequence with progressively more of '''Seek'''<nowiki/>'s eyes until it reaches the pre-generated hallway, where the chase sequence will begin. This will sometimes make the room have flickering lights, like a Rush/Ambush attack.
*'''Seek''' will let out a scream when it gets close to you, letting you know when it is near.
**'''Seek''' also screams when the player is in the last room of the chase.
*Dying in a '''Seek''' chase and using a [[Revives|Revive]] will not make the player do the chase again.

== '''{{Icons|Trivia}} Trivia''' ==
* '''Seek''' was the first entity to be added to the game.
* The official soundtrack used for '''Seek'''<nowiki/>'s chase sequence is [[Soundtrack#Overview|'''Here I Come''']].
**The name of the track is most likely <nowiki/>a reference to the children's game [https://en.wikipedia.org/wiki/Hide-and-seek Hide-and-Seek], where once the seeker has finished counting, they usually shout "Ready or not, here I come!"
* A cameo appearance regarding '''Seek''' can be seen in the [[Lobby]] near a barricaded section with wooden planks at the initial player spawn point.
* '''Seek'''<nowiki/>'s eyes and arms are not a separate entity from '''Seek''' itself, they are all connected together and are one whole entity. This can be seen in-game when looking closely at '''Seek'''<nowiki/>'s "body", where you can notice it is always connected to the ground while running.
* During a '''Seek''' chase, the player used to play an animation of crawling through the falling bookcases. This was changed, and now the player must manually crouch through them instead.
* During the opening cutscene, it is possible to stand behind '''Seek''' during said cutscene with the help of other players, although you will still be teleported to the normal position once the chase starts.
*It may be the case that, canonically, '''Seek''' is constantly stalking the players and their progress, and may even be stalking them as early as the [[Lobby]] due to the cameo '''Seek''' makes.
*'''Seek'''<nowiki/>'s eyes (and the eye on '''Seek'''<nowiki/>'s head) are actually optical illusions. The eyes are indented inwards and create the illusion that they are always looking at you.

== '''{{Icons|Gallery}} Gallery''' ==
<gallery widths="190">
Seek Eye.png|One of Seek's eyes.
Old Seek.png|The old model of Seek.
SeekJumpscare.gif|Seek's jumpscare.
SeekJumpscare1.gif|Seek hands' jumpscare.
First Seek Appearance.png|Seek's first appearance in a 2020 early prototype.
File:Lobby Image2.png|Seek's cameo appearance in the Lobby.
</gallery>

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Revision as of 16:16, 4 September 2022