(Fixed some errors. Ambush cant spawn in the Greenhouse, socwhy is he listed there?) Tags: Visual edit mobile web edit mobile edit |
(- updating discussion tags) Tags: Blanking Reverted 2017 source edit |
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{{Entities |
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|title = Ambush |
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|image = <gallery> |
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Ambush2.png|Version 3 (Current) |
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Ambush Original.png|Version 2 |
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AmbushReallyOld.png|Version 1 |
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</gallery> |
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|attack = Speeds through multiple rooms before rebounding 2-6 times. Will kill anyone in its line of sight/hitbox. |
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|damage = {{Icons|Instakill}} Instant Death |
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|date_added = August 10th, 2022 |
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|creator(s) = [[Ghostly_Wowzers]] |
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[[Lightning_Splash]] |
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|sound1 = '''Near (WARNING: LOUD)''' [[File:Ambush Near Noise.mp3]] |
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|sound2 = '''Far''' [[File:AmbushScream.mp3]] |
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|sound3 = '''Arrival''' [[File:Ambusharrival.mp3]] |
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|sound4 = '''Jumpscare (WARNING: LOUD)''' [[File:Ambushjumpscare.mp3]] |
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|sound5 = '''Crucifix (WARNING: LOUD)''' [[File:AmbushCrucifixHQ.mp3]]}} |
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<choose uncached=""> |
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<option>{{Quote|Coming back for seconds!|'''Rebound''' [[Achievement]] description}}</option> |
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<option>{{Quote|You died to who you call Ambush... It is a tricky one. Use what you have learned from [[Rush]]!|[[Guiding Light]]}}</option> |
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</choose> |
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'''Ambush''' is a supporting hostile [[List of Entities|entity]] in ''[[DOORS]]'', appearing in the [[Hotel]]. |
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== {{Icons|Overview}} Appearance == |
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''Ambush''<nowiki/>'s appearance is a pale, shocked face with a large, gaping mouth. Filled with rows of teeth on each side and a set of large black eyes with bags under them. It is slightly pixelated and emits an immense greenish-red or magenta-green aura, depending on how high the player's graphics are. However, this can be considered that ''Ambush'' takes the appearance of a ghost. |
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== {{Icons|Behavior}} Behavior == |
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''Ambush'' has a small chance to replace [[Rush]] when spawning in, with said chance getting higher the further the player progresses throughout the Hotel, usually past [[The Library]], <nowiki/>and can rarely spawn in [[The Greenhouse]]. Unlike Rush, however, ''Ambush'' will not flicker the lights, making players rely on sound to hear it. |
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''Ambush'' plays a high-pitched, distorted sound before it speeds into the room, shattering lights along its path. However, it will backtrack through past rooms to catch any unsuspecting players who are not hiding. This cycle of going back and forth can vary from 1 to 6 times. ''Ambush'' is also significantly faster than Rush. Unlike Rush, the next door will not be opened, likely due to balancing purposes (so as to not spawn other entities by opening the door). |
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=== Notes === |
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* Contrary to popular belief, ''Ambush''<nowiki/>'s spawning isn't limited to later doors, as ''Ambush'' can rarely spawn as early as the second door (formerly the fifth door), with it's spawn chance increasing the further the player progresses.<ref>[https://discord.com/channels/458441314023899159/1006982064458960916/1007510110215606302 Q: "ambush came at sub ten doors and killed all of my friends but me, was that a glitch or just the new update" A: "very rare"] – Lightning_Splash, LSplash Official Discord</ref> |
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** In the majority of successful runs, it is almost guaranteed that ''Ambush'' will spawn at ''least'' once. However, it ''is'' possible to complete the game without encountering ''Ambush,'' but [[Halt]] would be guaranteed to spawn in that run. |
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** However, it ''is'' possible ''Ambush'' and Halt spawn in the same run. This was experienced by KREW during a livestream. |
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** Although ''Ambush'' will usually spawn once in each run, ''Ambush'' can sometimes spawn up to two or even three times. [https://youtu.be/k2p1Hyxd7Ck This video] (WARNING: LANGUAGE) shows an example of ''Ambush'' spawning twice, as well as [https://youtu.be/sRA8qpNwb4U this video] showing ''Ambush'' spawning three times. |
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* ''Ambush''<nowiki/>'s hitbox operates off ray-casting, meaning that aside from closets and beds, players can hide anywhere that is outside of ''Ambush's'' line of sight, (i.e., There is a straight path between ''Ambush'' and the player with no obstructions) such as basements, air ducts, blocked stairwells, sub rooms in locked rooms, and behind objects. This is called entity dodging. Using entity dodging to your advantage is recommended for beginners as Ambush is quite difficult to beat. |
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** This strategy can be applied to Rush as well, although Rush's ray-casting is much smaller than ''A''<nowiki/>''mbush'''s. |
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** Because of ''Ambush''<nowiki/>'s ray-casting, it is recommended for players to not hide in closets/beds that are facing the previous room. |
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** It is also not recommended to watch ''Ambush'' approach when it is rooms away before hiding. |
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* ''Ambush'' will not attack in the following rooms: |
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** [[Seek]]'s Crescendos, |
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** [[Seek]]'s Chases, |
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** [[The Library]], |
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** [[The Courtyard]], |
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** [[Hotel#Dark Rooms|Dark Rooms]] |
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** Halt's Corridor, |
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** [[The Electrical Room]] (Room 99 and Room 100), |
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** Any room lacking a [[hiding]] spot. |
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* ''Ambush'' will not rebound when encountering a blocked or locked door obstructing the exit door, it will just phase through it, unlike Rush. |
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* If a player dies while ''Ambush'' is still rebounding, the game will display text reading: ''“Wait until it is safe”'' on top of the [[Revive]] button until it despawns. |
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** This also happens during the Seek chase, in Halt's corridor, and for any other approaching entities. |
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** The 30-second timer only begins once the revive can be used. |
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* When ''Ambush'' is close to the player's room, the lighting will very slightly dim to signal its arrival. The same goes for Rush. |
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* ''Ambush'' will also shake the screen slightly as it prepares to ambush the player. |
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* Post the Hotel+ Update, the lights will no longer flicker before ''Ambush's'' arrival, leaving players (for the most part) only able to easily identify ''Ambush's'' spawning by its sound cues. |
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== {{Icons|Trivia}} Strategy == |
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Because ''Ambush'' will likely return multiple times,<ref>2-6 times</ref> if players linger in their hiding spot, [[Hide]] is likely to kick the player out the space; and it is probable that that will result in death. This is made harder due to the fact that ''Ambush'' most often spawns after [[The Library|Room 50]], where the time a player can hide is much shorter. To counter this, the player should get in a hiding spot when ''Ambush'' is approaching and leave it when ''Ambush'' retreats, and then return to the spot as it approaches again, repeating this process whenever they hear ''Ambush'' returning. |
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* Alternatively, the player can hide in a basement, a room with a blocked stairwell, or generally behind any objects that block the line of sight between ''Ambush'' and the player. |
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* It is not recommended to hide from ''Ambush'' under a bed (and to instead opt for a closet), as the exiting and entering animations are slower than the closet animations. |
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* When a door is opened and ''Ambush'' is spawned, a unique ambient sound is played. The player will then have around 3 to 4 seconds before ''Ambush'' begins to attack them. |
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* If the player has made it far into the run, it is recommended to open each door and run in the general direction of a closet/safe spot. This will ensure that, if Ambush spawns, they will not die looking for a closet. |
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* As an alternative to all the items listed above, the player could use a [[Crucifix]] against ''Ambush'', preventing it from attacking. |
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** This is extremely helpful, as ''Ambush'' is a difficult entity to survive. However, if the player is experienced at surviving ''Ambush'' whilst playing solo (or they have teammates who are experienced in multiplayer) it's best for the players to not use a Crucifix with that motive, as it may be put to better use in The Greenhouse against Rush (if it catches the player off guard). |
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*** When doing the above in a solo run, the player should consider trying to hide while holding the Crucifix. If the player is caught while doing this the Crucifix will automatically be used, protecting the player. If the player successfully avoids ''Ambush'' while doing this the Crucifix would be kept and could be used for later. |
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**** Note that there is a small period lasting a few frames where the player is forced to put away the Crucifix, but can still be killed when entering and exiting the hiding spot. Therefore, it is better to hide early than late. |
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== {{Icons|Trivia}} Trivia == |
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* ''Ambush'' was originally going to be classified as a "Mobble" entity, and an alternate version of [[Jack]]. |
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* ''Ambush'' is the fastest entity in the game, followed by Rush (excluding joke entities). |
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* ''Ambush'' is the only entity to have multiple attack sounds (in which the pitch is always randomly generated, equaling to infinite tones). |
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* ''Ambush''<nowiki/>'s scream comes from [https://www.roblox.com/library/8880765497 this audio]. |
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* ''Ambush''<nowiki/>'s scream is in the form of a Shepard's tone. |
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* If the<nowiki/> player has a weak internet connection, Ambush's glow (magenta-green or red) will be stuck somewhere in the room. |
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* There were reports of a bug where, if the player dies to ''Ambush'', its jumpscare sound will loop infinitely. |
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** This was due to EchoSoundEffects being applied to ''Ambush's'' jumpscare even after the sound stopped. |
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* The image file for ''Ambush'' is called “scarywormface”, referencing its 2nd original design. |
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* Rarely, ''Ambush'' may spawn after the lights have flickered slightly. It is unknown if this is a bug or not. |
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* ''Ambush''<nowiki/>'s jumpscare appears for players that try to exploit the game. That version of Ambush is called Anticheat Ambush. |
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** It serves as an anti-cheat entity when attempting to exploit. |
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** Prior to the Hotel+ update, A unique [[Guiding Light]] message would be shown, reading that ''Ambush'' has killed them infinite times, along with "bruh" repeated multiple times. After the Hotel+ Update, the message will display as if ''Ambush'' have killed the player regularly. It also takes away 100 revives from the player because they tried to exploit. |
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* ''Ambush'' is named after the event that it "ambushes" the player.<ref>[https://twitter.com/DoorsRoblox/status/1566604418761605121 "Ambush ambushes."] – DoorsRoblox, Twitter</ref> |
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* It is possible that a UGC item may be based off of ''Ambush''. <ref>[https://twitter.com/RediblesQW/status/1572970317232082949 "(ambush too)"] – Redibles, Twitter</ref> |
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* Should ''Ambush'' bleed, it can be killed, although it is unknown if it can bleed. <ref>[https://twitter.com/RediblesQW/status/1564306280549867520 Q: "Does rush and ambush have a working circulatory system?" A: "if it bleeds, you can kill it... ive personally never seen them bleed"] – Redibles, Twitter</ref> |
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* ''Ambush''<nowiki/>'s design was created by [[Ghostly Wowzers]] combining facial features that make images scary, with what resembles a front-facing Jack, and was edited.<ref>[https://doors-game.fandom.com/wiki/Message_Wall:WowzersItsMe?threadId=4400000000000095159#4400000000000315491 "i originally had no direction towards what to make ambush look like and just tried to reference what made images really scary (big soulless eyes and a giant mouth), i took the base image of a front-facing jack and just edited it a bunch to make the current ambush."] – Ghostly_Wowzers</ref><ref>[https://doors-game.fandom.com/wiki/Message_Wall:WowzersItsMe?threadId=4400000000000091188#4400000000000282980 "didnt really have an inspiration image for ambush, but i based it off jacks image and just edited around to see what would stick"] – Ghostly_Wowzers</ref> |
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* ''Ambush''<nowiki/>'s design wasn't difficult to draw, being mostly drawn in under a day.<ref>[https://doors-game.fandom.com/wiki/Message_Wall:WowzersItsMe?threadId=4400000000000089547#4400000000000270713 Q: "Also, How hard was it designing the Characters (Rush, Ambush and Jack)?" A: "not that hard, they were mostly finished in under a day"] – Ghostly_Wowzers</ref> |
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* ''Ambush''<nowiki/>'s magenta-green glow appears if a players graphics are set under 3.{{Fact}} |
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** The red aura of ''Ambush'' is only seen if the players graphics are nearly maxed. |
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* Prior to the addition of The Greenhouse in the Hotel+ Update, ''Ambush'' could spawn in doors 90-98. In fact, it was very likely for it to spawn there. |
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* Prior to the Hotel+ Update, ''Ambush''<nowiki/>'s sequence would begin immediately when the next room's door is opened. As of now, there is a significant delay before it spawns. The same applies to Rush |
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* When the Hotel+ Update was first r<nowiki/>eleased a bug occured where ''Ambush'' would spawn in the upcoming room instead of the previous room. It would then proceed to rebound in reverse, however this was fixed shortly after release. |
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* After the Hotel+ Update, ''Ambush'' usually spawns between Doors 80-88 after players complete Seek's 2nd chase, if it even spawns. |
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* In a tweet by LSPLASH, it is said that ''Ambush'' tastes like "green".<ref>[https://twitter.com/LightningSplash/status/1648140044857757696 Q: "what does ambush taste like" A: gree n"] - ''[[Lightning Splash|LSPLASH]] on Twitter''</ref> |
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* Ambush can rarely spawn while the player is in the [[Hotel#Large_Basement|Large Basement]]. The player will be safe if they are in the basement and not in the line of sight. |
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== {{Icons|Achievement}} Related Achievements == |
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{{Achievement|title=Rebound|image=Rebound Badge.png|text=Coming back for seconds!|text2=Survive ''Ambush''.}} |
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{{Achievement|title=Unbound|image=Unbound Badge.png|text=Shut up, thanks.|text2=Use a Crucifix against ''Ambush''.}} |
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{{Achievement|image=In Plain Sight Badge.png|title=In Plain Sight|text=Quick, behind that conveniently shaped lamp!|text2=Hide from an entity by staying out of sight.}} |
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== {{Icons|History}} History == |
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{{Log|January 28th, 2023|<i>Ambush</i> no longer flickers the lights upon arrival. Still breaks lights apon rebounding. Players can now only rely on sound to prepare for <i>Ambush</i>. <i>Ambush</i>'s earliest possible spawn is now Door 2, used to be Door 5.}}{{Log|1=August 10th, 2022 |
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|2= |
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Introduced.}} |
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== {{Icons|Gallery}} Gallery == |
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<gallery widths="190"> |
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Ambush animated.gif|''Ambush's'' animation. |
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Ambush Jumpscare.gif|''Ambush's'' jumpscare. |
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Ambushcrucifix.png|The Crucifix being used on ''Ambush''. |
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AmbushComintoYourFace.png|''Ambush'' in a doorway. |
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Ambush and screech.PNG|''Ambush'' along with Screech. |
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Ambush Original.png|The old image in the Roblox marketplace named: “ScaryWormFace”. (Note: This image is private) |
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Scar ywormface.png|''Ambush'' without the glow effect. |
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AmbushCrucifixBug.png|''Ambush'' infront of the player. |
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File:AmbushReallyOld.png|Mobble, what Ambush was originally intended to be. |
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File:Ambush appearing when the lights flicker..webp|Ambush's red glow (which can only be seen with maxed graphics) |
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File:AmbushChained.png|Ambush being chained by the Crucifix. |
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</gallery> |
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== {{Icons|Gallery}} References == |
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{{Reflist}} |
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{{Navigation}} |
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[[Category:2D Entities]] |
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[[Category:Instakill Entities]] |
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[[Category:Lethal Entities]] |
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[[Category:Hostile Entities]] |
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[[ru:Амбуш]] |
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[[es:Ambush]] |
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[[pt-br:Ambush]] |