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Screech: Difference between revisions

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(Undo revision 13825 by 7TE0778 (talk) i don't know why this guy turned all the entity pages into ambush)
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(Replaced content with "Glitch Category:3D Entities")
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[[Glitch]]
{{Entities
|title = Screech
|image = Screech.png
|attack = Will damage players who don't stare it down.
|damage = {{Icons|Damage}} 40
|date_added = August 10th, 2022
|creator(s) = [[RediblesQW]]
|sound1 = '''Psst''' [[File:ScreecherPsst.ogg]]
|sound2 = '''Caught''' [[File:ScreecherCaught.ogg]]
|floors=[[Hotel|Floor 1]]|sound3='''Attack''' [[File:Screech-Bite.mp3]]}}
{{Quote|Peek-a-boo!|I See You [[Achievements|Achievement]] description.}}
'''Screech''' is an [[List of Entities|entity]] that resides in the [[Hotel]]. It has a chance to spawn in dark rooms.

== {{Icons|Behavior}} Behavior ==
''Screech'' will stalk its victims by quietly observing from a distance. The player can be hinted at ''Screech's'' presence by listening closely to the very subtle sounds it makes, which is a distinct ''<nowiki/>'psst''' sound. If the player is too late in spotting ''Screech'', it will bite the player. The bite depletes 40 [[health|health points]], and ''Screech'' quickly scatters away afterward. Locating ''Screech'' in time will still jumpscare the player, but ''Screech'' will not cause any harm and will only flee.

=== Notes ===
* The player has to look directly at ''Screech'' in order to not take any damage, just a quick look at it will not work.
* It is possible for ''Screech'' to follow the player out of a dark room, so it is recommended for the player to always check around them after exiting one.
* Having any [[Items|light source]] out reduces the chance of ''Screech'' appearing in the player's presence.
** Light can be shared with other players. Staying near others with a [[Items|light source]] can lower the chances of ''Screech'' appearing.
** Light sharing can stack and further reduce the chance of ''Screech'' attacking any of the players affected.
* ''Screech'' is capable of spawning in without giving the player any notice, but will eventually play the audio cue late, to make its presence known. Except for when the player has bad connection, then the ''psst'' sound wouldn’t even play, especially after exiting a dark room, so be sure to check behind you.
* ''Screech'' spawns directly behind the player, so it is recommended for players to proceed in a straight line or at a 90-degree angle to help detect where ''Screech'' is.
** ''Screech'' is most prominently found either on the ceiling, eye level, or on the floor. When dealing with ''Screech'', the player should check the said places first.
** On rarer occasions, ''Screech'' will spawn directly beside the player. Although this is not common, and the player should only look next to them after they have confirmed ''Screech'' has not spawned behind.
* The "psst" sound ''Screech'' makes can also occur outside dark rooms, though this is solely to startle the player and ''Screech'' will not spawn.
** The fake audio cue is noticeably quieter and softer than the real one, allowing players to know if ''Screech'' has spawned or not.
* If the dark room in question is a locked room, the [[Guiding Light]] will eventually appear and highlight the exit and key.
** If the room has a variety of doors and drawers to open and search, it may be ideal to wait for [[Guiding Light]] to perform its highlight. If the player has a light source, it is highly recommended to use it.
** If a player has [[Lockpick|Lockpicks]], they should use them on these types of doors, unless they or another player has found a Key already. They should make sure to check for ''Screech'' before, or after picking the lock.
**This also reduces the chance of ''Screech'' spawning.
* It's possible for ''Screech'' to appear while crawling through a vent, as well as while hiding in a hiding spot such as a [[Hiding|closet]].
** In these situations, the player might not be able to look at ''Screech'' due to the system.
*** If that does happen, leave the hiding spot as soon as possible and look at ''Screech'' before it bites.
* Even if [[Seek]]'s eyes are already present in a dark room, ''Screech'' could still attack.
* ''Screech'' will have a lower chance of spawning in when there are fewer players.
*''Screech'' will not spawn in [[Halt|Halt's]] hallway regardless of the fake sound that plays when entering a dark room.
** However, on the rare occasion that a dark room leads into [[Halt|Halt's]] hallway, ''Screech'' can follow the player into it.
*When a door is opened to a dark room, an audio cue will play, alerting the player of the room and giving them a chance to turn on their light source.
*''Screech''<nowiki/>'s "psst" sound has a tiny bit of static at the start, alerting the player of ''Screech'' early.
**''Screech'' will also slightly shake the screen when it spawns, but this is only noticeable when standing still.
*Its possible to encounter Screech twice at the same time.
**This can be mainly encountered when Screech follows you out of the first dark room while the second Screech spawns in the second dark room.
**In this case the audio cue also has a chance to overlap, meaning the player may only expect to find one ''Screech.''

== {{Icons|Trivia}} Trivia ==
* ''Screech's'' design is slightly inspired by ''Bendy and The Ink Machine''.
* The slime covering ''Screech'' might hint at a connection to [[Seek]].
* ''Screech'' was added less than a week before release, due to [[RediblesQW]] getting the idea from a nightmare he had the night before.
* ''Screech'' can ''very'' rarely spawn without the slime on it due to parts not loading in.
** The chances of it will increase if the player is at low graphics, due to ''Screech's'' slime having reflections at high graphics.
** This glitch is known as "bald screech".
* There are three codes that reference ''Screech''.
** The '''SCREECHSUCKS''' [[Codes|Code]] is a reference t<nowiki/>o ''Screech''<nowiki/>'s notorious reputation in the DOORS Community.
** '''PSST''' is another [[Codes|code]] referencing the sound ''Screech'' makes before it is about to attack the player.
**The '''LOOKBEHINDYOU''' is yet another [[Codes|code]] reference on how to avoid ''Screech's'' attack.
**

== {{Icons|Achievement}} Related Achievements ==
{{Achievement|title=I See You|image=I See You Badge.png|text=Peek-a-boo!|text2=Dodge Screech's attack.}}

== {{Icons|History}} History ==
{{Log|1=August 10th, 2022
|2=
Introduced.}}

== {{Icons|Gallery}} Gallery ==
<gallery widths="190">
Screech Render.png|Render Image.
ScreechJumpscare1.gif|Catching Screech.
ScreechJumpscare.gif|Screech's jumpscare.
Screech UGC.png|Screech's own UGC item, the Screech Head.
Screech without his slime.png|Screech without the slime loaded in. It is also known as "Bald Screech".
Screecg.gif|Idle animation.
Screecgscreecg.gif|Catching animation.
Screecgbite.gif|Biting animation.
</gallery>

{{Navigation}}
[[Category:3D Entities]]
[[Category:3D Entities]]

Revision as of 18:50, 1 December 2022