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|damage=[[File:BEHAVIOR0.png|21px|link=Damage]] Instant Death |
|damage=[[File:BEHAVIOR0.png|21px|link=Damage]] Instant Death |
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|date_added=August 10th, 2022 |
|date_added=August 10th, 2022 |
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Revision as of 22:42, 11 August 2022
<infobox layout="stacked"> <title source="title"> <default>Seek</default> <format>{{{title}}}</format> </title>
<image source="image"></image> <group layout="vertical" show="complete"> <header>INFORMATION</header> <label>Type</label> <label>Behaviour</label> <label>Floors</label> <label>Damage</label> <label>Profit</label> <label>Health</label> <label>Spawn Rate</label> </group> <group layout="vertical" show="complete"> <header>ADDITIONAL INFORMATION</header> <label>Date Added</label> <label>Creator(s)</label> </group> <group layout="vertical" show="complete" collapse="closed"> <header>SOUND FILES</header> </group> </infobox> Seek is an entity that players will encounter on their playthrough twice in rooms 30 to 45 and 80 to 95, the activation being random within both ranges.
Template:BEHAVIOR
The first encounter of Seek is when its eyes corrupt the rooms before Seek's appearance, foreshadowing the chase sequence. Said eyes will increase in numbers as players approach the chase sequence, while the eyes are trying to visually impair the players by a miniscule amount, flashing small eyes on the screen.
The Seek will manifest after the players have reached the end of the pre-generated hallway, teleporting all of them in front of the next room's door. The players will begin to sprint away from Seek, with a few rooms having obstacles that players will have to climb under (subtly glowing). At the last hallway, black hands will burst through the windows that are able to instantly kill players when in contact.
Once the players have gone past the last hallway, Seek's chase will be interrupted by the door closing in front of it. Seek will bang on the door a few times before giving up, letting the players go.
Notes:
- Seek will beeline towards the intended room and kill anyone that's behind it once it reaches the end of the room, preventing the players that have, for example, looped around a hexagon-shaped room to get behind Seek.
Template:OVERVIEW
- The official soundtrack used for Seek's chase sequence is Here I Come.