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The Nest: Difference between revisions

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== Overview ==
== Overview ==
It is a maze filled with codes and [[Grumble|Grumbles]]. It is also filled with "sub rooms" to hide from them. Everywhere, there are piles of [[Screech|Screeches]] that are moving, so presumably alive. The [[Grumble|Grumbles]] protect their queen, which may be the one at the ending with 8 legs and a scar, according to [[Guiding Light]].
The Next is a cave system filled with [[Grumble|Grumbles]]. It is also filled with "sub rooms" to hide from them. Everywhere, there are piles of [[Screech|Screeches]] that are moving, so presumably alive. The [[Grumble|Grumbles]] protect their queen, which may be the one at the ending with 8 legs and a scar, according to [[Guiding Light]].


== Walkthrough ==
== Walkthrough ==
{{Image|image1=Nestmap1.png|caption1=The Nest Ground Floor Map. Yellow is anchors.}}
{{Image|image1=Nestmap1.png|caption1=The Nest Ground Floor Map. Yellow is anchors.}}
After the first Seek chase sequence, players are required to run away from the [[Grumble]] while riding a minecart. Once a cutscene throws them off the minecart onto the ground, players will continue running away from the Grumble towards a room. Once entered, a gate is closed, stopping the Grumble from entering the room. The room contains a terminal with 2 screens and a red button. Players power up the terminal by pressing a red button on the terminal.
After the first Seek chase sequence, the players, still in their minecarts, continue into a dark area. A [[Grumble]] emerges from the shadows, forcing them to steer away from it. Then, the minecart rapidly picks up speed before crashing through Door 150 and off the track, the players falling out of their carts into The Nest. Once they get back on their feet, they must continue running away from the Grumble towards a room. Once entered, a gate is closed, stopping the Grumble from entering the room. The room contains a terminal with 2 screens and a red button. Players power up the terminal by pressing the red button on it.


Once the terminal is powered, players start the code puzzle by pressing the red button again which also reopens the gate. The screen on the terminal will tell the player to locate an anchor (a terminal with a keypad), identified by a letter, and enter a code. The players' objective is to find the anchor with the same letter and enter the code. The antenna on the main terminal will point towards its location. Anchors are able to spawn in multiple spawn locations throughout the map among three different levels. The required anchor emits a beep and a green light every couple of seconds; the closer the player is to the anchor, the louder the beep. Players will have to avoid the patrolling Grumble during their search for the anchor. Once the correct code has been entered, the player pulls the lever which powers the anchor. After that, they press the red button at the main terminal again and repeat the process until all anchors have been powered. After a code is done, the next anchor will be further away from the main terminal and an additional Grumble spawns, making the Nest more challenging.
Once the terminal is powered, players start the code puzzle by pressing the red button again which also reopens the gate. The screen on the terminal will tell the player to locate an anchor (a terminal with a keypad), identified by a letter, and enter a code. The players' objective is to find the anchor with the same letter and enter the code. The antenna on the main terminal will point towards its location. Anchors are able to spawn in multiple spawn locations throughout the map among three different levels. The required anchor emits a beep and a green light every couple of seconds; the closer the player is to the anchor, the louder the beep. Players will have to avoid the patrolling Grumble during their search for the anchor. Once the correct code has been entered, the player pulls the lever which powers the anchor. After that, they press the red button at the main terminal again and repeat the process until all anchors have been powered. After a code is entered, the next anchor will be further away from the main terminal and an additional Grumble spawns, making the Nest more challenging.


Every anchor after the first will contain a sticky note with a "plus" or "minus" sign and a number on it. That note dictates the amount the digits have been "shifted" by. Example: If the screen shows the code "439" and the note says "-2", subtract 2 from each digit: 4 - 2 = 2; 3 - 2 = 1; 9 - 2 = 7, so the number "217" will be entered but the screen on the anchor will show "439" which is the code given by the main terminal. If a digit is 0, subtract it back from 9. Example: 109 and a "-2" sticky note = enter "987". The last terminal will have a broken screen so you will need to keep the numbers in mind along with the appropriate math.
Every anchor after the first will contain a sticky note with a "plus" or "minus" sign and a number on it. That note dictates the amount the digits have been "shifted" by. Example: If the screen shows the code "439" and the note says "-2", subtract 2 from each digit: 4 - 2 = 2; 3 - 2 = 1; 9 - 2 = 7, so the number "217" will be entered but the screen on the anchor will show "439" which is the code given by the main terminal. If a digit is 0, subtract it back from 9. Example: 109 and a "-2" sticky note = enter "987". The last terminal will have a broken screen so you will need to keep the numbers in mind along with the appropriate math.


After all anchors have been powered and the red button is pressed again, all players will be teleported back to the terminal. A bridge is then powered and a cutscene is triggered, leading to a short chase sequence where the player escapes the Nest via the bridge.
After all anchors have been powered and the red button is pressed again, all players will be teleported back to the terminal. A cutscene plays where the bridge leading out of The Nest begins to lower, and the gate leading into the room the players are in closing, only for a Grumble to bang on and eventually burst through it. This leads to a short chase sequence where the players escapes the Nest via the bridge, eventually running through Door 151 where the [[Guiding Light]] puts up a barrier.


== Entities ==
== Entities ==

Revision as of 21:35, 2 September 2024

"Oye... who do you think built this place? The Nest, I mean. "
- El Goblino (altered)
The Nest is currently a stub. Help the wiki by expanding it! The article will be finished soon.
Content needed: Pictures, gameplay and words.

<infobox layout="stacked">

<title source="title"><default>The Nest</default><format>The Nest</format></title>

<image source="image"></image> <label>Floors Present</label> <label>Rooms Present</label> <label>Containers</label> <label>Entities</label> <label>Hazards</label> <label>Sound Files</label> </infobox>The Nest is a location in the Mines which appears at Door 150. It is where Grumble resides which is the main obstacle of the nest as you navigate around them completing the task.

Overview

The Next is a cave system filled with Grumbles. It is also filled with "sub rooms" to hide from them. Everywhere, there are piles of Screeches that are moving, so presumably alive. The Grumbles protect their queen, which may be the one at the ending with 8 legs and a scar, according to Guiding Light.

Walkthrough

<infobox>

 <image source="image1">

</image> </infobox> After the first Seek chase sequence, the players, still in their minecarts, continue into a dark area. A Grumble emerges from the shadows, forcing them to steer away from it. Then, the minecart rapidly picks up speed before crashing through Door 150 and off the track, the players falling out of their carts into The Nest. Once they get back on their feet, they must continue running away from the Grumble towards a room. Once entered, a gate is closed, stopping the Grumble from entering the room. The room contains a terminal with 2 screens and a red button. Players power up the terminal by pressing the red button on it. Once the terminal is powered, players start the code puzzle by pressing the red button again which also reopens the gate. The screen on the terminal will tell the player to locate an anchor (a terminal with a keypad), identified by a letter, and enter a code. The players' objective is to find the anchor with the same letter and enter the code. The antenna on the main terminal will point towards its location. Anchors are able to spawn in multiple spawn locations throughout the map among three different levels. The required anchor emits a beep and a green light every couple of seconds; the closer the player is to the anchor, the louder the beep. Players will have to avoid the patrolling Grumble during their search for the anchor. Once the correct code has been entered, the player pulls the lever which powers the anchor. After that, they press the red button at the main terminal again and repeat the process until all anchors have been powered. After a code is entered, the next anchor will be further away from the main terminal and an additional Grumble spawns, making the Nest more challenging. Every anchor after the first will contain a sticky note with a "plus" or "minus" sign and a number on it. That note dictates the amount the digits have been "shifted" by. Example: If the screen shows the code "439" and the note says "-2", subtract 2 from each digit: 4 - 2 = 2; 3 - 2 = 1; 9 - 2 = 7, so the number "217" will be entered but the screen on the anchor will show "439" which is the code given by the main terminal. If a digit is 0, subtract it back from 9. Example: 109 and a "-2" sticky note = enter "987". The last terminal will have a broken screen so you will need to keep the numbers in mind along with the appropriate math. After all anchors have been powered and the red button is pressed again, all players will be teleported back to the terminal. A cutscene plays where the bridge leading out of The Nest begins to lower, and the gate leading into the room the players are in closing, only for a Grumble to bang on and eventually burst through it. This leads to a short chase sequence where the players escapes the Nest via the bridge, eventually running through Door 151 where the Guiding Light puts up a barrier.

Entities

During the journey of searching and activating anchors, players may encounter entities. Grumble is the main entity, but Screech may spawn occasionally. Hide is still present in lockers, albeit with a longer hiding time until it spawns. Timothy is also able to spawn in drawer and item lockers throughout the map.

Sounds

Notes

  • Players can use the subrooms to hide from Grumbles.
  • Some subrooms have a big hole in the wall, this allows Grumble to go in. If they enter, players have to either run or stay behind the anchors.
  • The number of anchors depends on the amount of current living players (dead players won't count). In single-player mode, there are 4 anchors in the Nest (Terminals A-D). 5 anchors (Terminals A-E) for 2 players, and 6 anchors (Terminals A-F) for 3+ players.
  • The room contains 2 ladders to a higher subroom
  • All players will be teleported to the bridge once the button is pressed.
  • When too close to a Grumble, it will attempt to attack the player as an instant death. Going inside a locker when close to a Grumble, will prevent that.

Trivia Trivia

(WIP)


Gallery