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{{Items |
{{Items |
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|image=icon_lockpick2.png |
|image = icon_lockpick2.png |
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|type=Tool |
|type = Tool |
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|shop_description=May break at any time |
|shop_description = May break at any time |
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|shop_price=*{{Gold |
|shop_price = * {{Gold}}100 ([[Jeff Shop]]) |
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*{{Doorknobs |
* {{Doorknobs}}50 ([[Shops|Pre-Run Shop]]) |
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*{{Gold|150}} (Old) ([[SUPER HARD MODE!!!]]) |
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|usage=Unlocks most locked doors and locked chests without the need for their respective key, also can act as a fuse for Generators (Doing it for first time gives the "Improvise Achievement") |
|usage=Unlocks most locked doors and locked chests without the need for their respective key, also can act as a fuse for Generators (Doing it for first time gives the "Improvise Achievement") |
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|caption=The icon for the Lockpick. |
|caption=The icon for the Lockpick. |
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|maximum_stack=3 |
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|sound1='''Using Sounds''' |
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*Unlocking Locked Room |
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[[File:HoldSound.mp3]] |
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*Placing in a Generator |
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[[File:LockpickGenerator-1.ogg]] |
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*Door Unlocked''' |
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[[File:DoorKeyUnlock.wav]] |
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}} |
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{{Quote|May break at any time|Pre-Run Shop}} |
{{Quote|May break at any time|Pre-Run Shop}} |
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'''Lockpicks''' are a tool that can be either found in [[containers]] or bought at the [[Shops#Pre-Run Shop|Pre-Run Shop]] and the [[Shops#Jeff Shop|Jeff Shop]]. |
'''Lockpicks''' are a tool that can be either found in [[containers]] or bought at the [[Shops#Pre-Run Shop|Pre-Run Shop]] and the [[Shops#Jeff Shop|Jeff Shop]]. |
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=={{Icons|Usage}} Usage== |
== {{Icons|Usage}} Usage == |
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This tool can be used to unlock doors that require a [[Room Key|room key]] and the entrance to [[The Rooms]]. Players cannot use a ''lockpick'' on gates, [[The Library]] doors, or skeleton doors, and must unlock those doors using other mechanics. Players can also use a ''lockpick'' to unlock locked [[Containers|chests]]. |
This tool can be used to unlock doors that require a [[Room Key|room key]] and the entrance to [[The Rooms]]. Players cannot use a ''lockpick'' on gates, [[The Library]] doors, or skeleton doors, and must unlock those doors using other mechanics. Players can also use a ''lockpick'' to unlock locked [[Containers|chests]], lockers, and toolboxes. Players can use a ''lockpick'' as a replacement for [[fuses]] inside the [[Generator|generators]]. |
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===Notes=== |
=== Notes === |
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*It is recommended to use ''lockpicks'' in situations where finding the room key is difficult, such as [[Hotel#Dark Room|dark rooms]], rooms with multiple sub-rooms, and the combination of the two. |
* It is recommended to use ''lockpicks'' in situations where finding the room key is difficult, such as [[The Hotel#Dark Room|dark rooms]], rooms with multiple sub-rooms, and the combination of the two. |
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**This is very useful if a player is speedrunning, as it can save them time that would normally be spent searching for keys. |
** This is very useful if a player is speedrunning, as it can save them time that would normally be spent searching for keys. |
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**Using a ''lockpick'' while in a locked dark room may reduce the chance of a [[Screech]] encounter, as less time is spent in the dark room. |
** Using a ''lockpick'' while in a locked dark room may reduce the chance of a [[Screech]] encounter, as less time is spent in the dark room. |
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**However, unless a player's goal is to speedrun the game, it is also recommended to only use ''lockpicks'' on locked chests or the Circuit Breaker Room door in [[The Electrical Room |
** However, unless a player's goal is to speedrun the game, it is also recommended to only use ''lockpicks'' on locked chests or the Circuit Breaker Room door in [[The Electrical Room]]. |
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*''Lockpicks'' can be used on The Electrical Room door as an alternative to the [[Electrical Room Key]] even without opening the gate. |
* ''Lockpicks'' can be used on The Electrical Room door as an alternative to the [[Electrical Room Key]] even without opening the gate. |
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**Additionally, players can flee into the Circuit Breaker Room once [[Figure]] starts chasing, as it would pass the room and continue searching around the area before the Circuit Breaker Room. |
** Additionally, players can flee into the Circuit Breaker Room once [[Figure]] starts chasing, as it would pass the room and continue searching around the area before the Circuit Breaker Room. |
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**''Lockpicks'' could not be used on the Circuit Breaker Room door before the Hotel+ update. |
** ''Lockpicks'' could not be used on the Circuit Breaker Room door before the Hotel+ update. |
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*Should all active players have a light source, ''lockpicks'' or [[vitamins]] will start spawning instead of light sources. |
* Should all active players have a light source, ''lockpicks'' or [[vitamins]] will start spawning instead of light sources. |
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**This was changed after [[The Backdoor|The Hunt: First edition]] update. Now only one player needs a light source for them to start spawning. |
** This was changed after [[The Backdoor|The Hunt: First edition]] update. Now only one player needs a light source for them to start spawning. |
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*Two ''lockpicks'' (and a [[Skeleton Key]]) are required to enter The Rooms. |
* Two ''lockpicks'' (and a [[Skeleton Key]]) are required to enter The Rooms. |
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*Using math, one ''lockpick'' costs 25 knobs. |
* Using math, one ''lockpick'' costs 25 knobs. |
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*Even though the pre-run shop states that it <nowiki>''</nowiki>May break at any time", the ''Lockpick'' does not break in-game, only when used. |
* Even though the pre-run shop states that it <nowiki>''</nowiki>May break at any time", the ''Lockpick'' does not break in-game, only when used. |
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** Although, this could be referring to how any lock may be broken at any time with the ''Lockpick''. |
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== Bugs == |
== {{Icons|Bugs}} Bugs == |
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* |
* Before [[The Mines Update]], there used to be a bug where if a player picked up a ''lockpick'', it would glitch. The "glitched lockpick" could be infinitely used. This bug started happening in The Hunt Update. <ref>https://www.youtube.com/watch?v=xGz1ZsMlea0</ref> |
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**The ''lockpick'' |
** The ''lockpick'' unbugged if a player unequipped this ''lockpick''. [[Hiding|Using closets and beds]] also count as unequipping. |
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**This "bugged ''lockpick''" |
** This "bugged ''lockpick''" wouldn't have any animation, unlike the normal one. |
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**If a player already |
** If a player already had a ''lockpick'' in their inventory, and they got a lockpick, it wouldn't bug. A player had to have no ''lockpicks'' to be able to get a "bugged ''lockpick''". |
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{{AnyIcons|ProsAndConsIcon.png|Pros and Cons|format===|caption=Pros and Cons}} |
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=== {{Icons|Positive}} Pros === |
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==Pros and Cons== |
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⚫ | |||
====Pros:==== |
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⚫ | |||
⚫ | |||
* Can be used to enter [[The Rooms]] by using 2 lockpicks and skeleton key. |
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⚫ | |||
*Can |
* Can open the breaker room without using the [[Electrical Room Key|elevator key]]. |
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⚫ | |||
*Can open the breaker room without using the [[Electrical Room Key|elevator key]]. |
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⚫ | |||
⚫ | |||
* Can be used as a substitute for [[fuses]] when used on a [[generator]]. |
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⚫ | |||
=== |
=== {{Icons|Negative}} Cons === |
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*Doesn't excel as much once players are in the last doors of The Hotel. |
* Doesn't excel as much once players are in the last doors of The Hotel. |
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*Cannot open the [[The Library|Library]]'s lock & Skeleton Doors. |
* Cannot open the [[The Library|Library]]'s lock & Skeleton Doors. |
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*More expensive in [[2023 April Fools Event|SUPER HARD MODE!!!]]. |
* More expensive in [[2023 April Fools Event|SUPER HARD MODE!!!]]. |
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== Trivia == |
== {{Icons|Trivia}} Trivia == |
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* The pre-run shop description implies that the ''lockpicks'' can break at any moment, so they are very breakable, explaining their single use. |
* The pre-run shop description implies that the ''lockpicks'' can break at any moment, so they are very breakable, explaining their single use. |
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** This also suggests that they might be really old and/or affected by corrosion. |
** This also suggests that they might be really old and/or affected by corrosion. |
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* One lockpick would be worth 25 knobs in the [[Shops|Pre-Run Shop]]. |
* One lockpick would be worth 25 knobs in the [[Shops|Pre-Run Shop]]. |
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* Prior to the content update, lockpicks could not be found in [[The Mines]]. |
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== Related Achievements == |
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* ''Lockpicks'' can be obtained trading with [[Louie]] certain items. |
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** ''Lockpicks'' have a chance of 33.33% to be dropped when using a [[Crucifix]] against Louie. |
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** ''Lockpicks'' have a chance of 20% to be dropped by Louie when giving them a [[Bandage Pack]], [[Battery Pack]], a [[Flashlight]], a [[Straplight]] or [[Vitamins]]. |
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* The price of ''Lockpicks'' in the [[Jeff Shop]] used to be {{Gold|50}} before the [[2023 April Fools Event|SUPER HARD MODE!!!]] update, and {{Gold|150}} before [[The Modifiers Update]] |
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== {{Icons|Achievement}} Related achievements == |
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{{Achievement |
{{Achievement |
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|image=Supporting Small Businesses Badge.png |
|image=Supporting Small Businesses Badge.png |
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|text=Thank you, come again! |
|text=Thank you, come again! |
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|text2=Purchase an item from Jeff.}} |
|text2=Purchase an item from Jeff.}} |
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{{Achievement |
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|image=Improvise Badge.png |
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|title=Improvise |
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|text=I... guess that works. |
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|text2=Shove a ''Lockpick'' in a [[Generator]] and call it a day.}} |
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=={{Icons|Gallery}} Gallery== |
== {{Icons|Gallery}} Gallery == |
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<gallery widths="190"> |
<gallery widths="190"> |
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Lockpick in a Writer's Desk.png|A ''lockpick'' within a writer's desk. |
Lockpick in a Writer's Desk.png|A ''lockpick'' within a writer's desk. |
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Lockpick in a Bedside Dresser.png|A ''lockpick'' within a bedside dresser. |
Lockpick in a Bedside Dresser.png|A ''lockpick'' within a bedside dresser. |
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Pre Run Shop.png|''Lockpicks'' in the Pre-Run Shop. |
Pre Run Shop.png|''Lockpicks'' in the Pre-Run Shop. |
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JustLockpicks.png|thumb|Ditto, but only the Lockpicks option. |
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File: |
File:LockedChestRender.png|A locked chest, a container only able to be opened by a ''Lockpick'' or a [[Skeleton Key]]. |
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File:Gen With Lockpick.png|Lockpicks being used as fuses in a [[Generator]] |
File:Gen With Lockpick.png|Lockpicks being used as fuses in a [[Generator]]. |
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LockpickAdmin.png|Lockpicks shown in the [[Admin Panel]]. |
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</gallery> |
</gallery> |
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== {{Icons|Gallery}} References == |
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{{Reflist}} |
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{{Navigation}} |
{{Navigation}} |
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⚫ | |||
[[Category:The Hotel]] |
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[[Category:The Mines]] |
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[[es:Ganzúa]] |
[[es:Ganzúa]] |
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[[ru:Отмычка]] |
[[ru:Отмычка]] |
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[[pt-br:Gazua]] |
[[pt-br:Gazua]] |
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<references /> |
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⚫ |
Latest revision as of 18:20, 9 July 2025
<infobox layout="stacked"> <title source="title"><default>Lockpick</default><format>{{{title}}}</format></title>
<image source="image"></image> <group layout="vertical" show="completed"> <header>INFORMATION</header> <label>Status</label> <label>Type</label> <label>Fuel Time</label> <label>Maximum Stack</label> <label>Shop Description</label> <label>Shop Price</label> <label>Usage</label> <label>Damage</label> <label>Size</label> </group> <group layout="vertical" show="completed" collapse="closed"> <header>SOUND FILES</header> </group> </infobox>
"May break at any time"
- Pre-Run Shop
Lockpicks are a tool that can be either found in containers or bought at the Pre-Run Shop and the Jeff Shop.
Usage
This tool can be used to unlock doors that require a room key and the entrance to The Rooms. Players cannot use a lockpick on gates, The Library doors, or skeleton doors, and must unlock those doors using other mechanics. Players can also use a lockpick to unlock locked chests, lockers, and toolboxes. Players can use a lockpick as a replacement for fuses inside the generators.
Notes
- It is recommended to use lockpicks in situations where finding the room key is difficult, such as dark rooms, rooms with multiple sub-rooms, and the combination of the two.
- This is very useful if a player is speedrunning, as it can save them time that would normally be spent searching for keys.
- Using a lockpick while in a locked dark room may reduce the chance of a Screech encounter, as less time is spent in the dark room.
- However, unless a player's goal is to speedrun the game, it is also recommended to only use lockpicks on locked chests or the Circuit Breaker Room door in The Electrical Room.
- Lockpicks can be used on The Electrical Room door as an alternative to the Electrical Room Key even without opening the gate.
- Additionally, players can flee into the Circuit Breaker Room once Figure starts chasing, as it would pass the room and continue searching around the area before the Circuit Breaker Room.
- Lockpicks could not be used on the Circuit Breaker Room door before the Hotel+ update.
- Should all active players have a light source, lockpicks or vitamins will start spawning instead of light sources.
- This was changed after The Hunt: First edition update. Now only one player needs a light source for them to start spawning.
- Two lockpicks (and a Skeleton Key) are required to enter The Rooms.
- Using math, one lockpick costs 25 knobs.
- Even though the pre-run shop states that it ''May break at any time", the Lockpick does not break in-game, only when used.
- Although, this could be referring to how any lock may be broken at any time with the Lockpick.
Bugs
- Before The Mines Update, there used to be a bug where if a player picked up a lockpick, it would glitch. The "glitched lockpick" could be infinitely used. This bug started happening in The Hunt Update. [1]
- The lockpick unbugged if a player unequipped this lockpick. Using closets and beds also count as unequipping.
- This "bugged lockpick" wouldn't have any animation, unlike the normal one.
- If a player already had a lockpick in their inventory, and they got a lockpick, it wouldn't bug. A player had to have no lockpicks to be able to get a "bugged lockpick".
Pros and Cons Pros and Cons
Pros
- Maximum of 3 lockpicks per player.
- Can open locked chests and lockers.
- Can be used to enter The Rooms by using 2 lockpicks and skeleton key.
- Can open the breaker room without using the elevator key.
- Mostly uncommon in The Hotel.
- Cheap at Pre-Run shop and Jeff Shop.
- Can be used as a substitute for fuses when used on a generator.
Cons
- Doesn't excel as much once players are in the last doors of The Hotel.
- Cannot open the Library's lock & Skeleton Doors.
- More expensive in SUPER HARD MODE!!!.
Trivia
- The pre-run shop description implies that the lockpicks can break at any moment, so they are very breakable, explaining their single use.
- This also suggests that they might be really old and/or affected by corrosion.
- One lockpick would be worth 25 knobs in the Pre-Run Shop.
- Prior to the content update, lockpicks could not be found in The Mines.
- Lockpicks can be obtained trading with Louie certain items.
- Lockpicks have a chance of 33.33% to be dropped when using a Crucifix against Louie.
- Lockpicks have a chance of 20% to be dropped by Louie when giving them a Bandage Pack, Battery Pack, a Flashlight, a Straplight or Vitamins.
- The price of Lockpicks in the Jeff Shop used to be
50 before the SUPER HARD MODE!!! update, and
150 before The Modifiers Update
Related achievements
Supporting Small Businesses
|
Improvise
|
Gallery
- JustLockpicks.png
Ditto, but only the Lockpicks option.
- LockedChestRender.png
A locked chest, a container only able to be opened by a Lockpick or a Skeleton Key.
Lockpicks being used as fuses in a Generator.
- LockpickAdmin.png
Lockpicks shown in the Admin Panel.
References
{{#vardefine:columns|1}}